many of the characters in act 1 save for vic and some others. we hardly knew them. it needs more fleshing out if you ask me. the game is fun but incomplete.
I was thinking about it and I can't help but think that the period leading up to the Heist is pretty much the Cyberpunk 2077 game I wanted. Jackie, you, Viktor, T-Bug, Evelyn, Judy, and all the other members of the cast are characters that I feel are more interesting than the rest of the cast (sorry, Panam) but the stakes feel a bit more appropriate. You're trying to do the BIG SCORE and everything is about leading up to that.
You also are doing "small jobs" up until that point that make sense with the Side Gigs.
If they'd stretched this part out and made the Heist the end of the "first" Cyberpunk game, I think I might have liked it more.
What do you think?
(sorry, I did not read posts in thread, just replying to OP) ... Imo Act1 is really bad cut/design choice for this game. I know that character background choice affects replies possibilities during later play, but it is really not enough to build strong ties with your character (based on yours background choice). It would be much better if we were able personally play unique story missions for each chosen role and use it for learn more about "his/her part" of Night City environment, and also learn much more about some of local NPCs (i.e Nomad V knows fixer Dakota, street kid knows well Sebastian and so on). One from consequences of short Act1 is mostly very low knowledge about game background (overall) which players learns later during his first play-through, and this also for part where player should be most experienced on start due his chosen role, i.e Nomad should know much about life outside of the city (inlcuding main NPCs living there), but knows almost nothing about city life etc.I was thinking about it and I can't help but think that the period leading up to the Heist is pretty much the Cyberpunk 2077 game I wanted. Jackie, you, Viktor, T-Bug, Evelyn, Judy, and all the other members of the cast are characters that I feel are more interesting than the rest of the cast (sorry, Panam) but the stakes feel a bit more appropriate. You're trying to do the BIG SCORE and everything is about leading up to that.
You also are doing "small jobs" up until that point that make sense with the Side Gigs.
If they'd stretched this part out and made the Heist the end of the "first" Cyberpunk game, I think I might have liked it more.
What do you think?
Silverhand isn't a good guy, he's a very broken man, full of hate, who has used and abused nearly every damn person in his life in his pursuit of fighting Arasaka-shaped windmills.The impression i got, is that act1 was the game they wanted to make, after that was just work.
In act2 i had trouble understanding Silverhand, i mean, Keanu is a cool guy, when act2 start and he was there, i was thinking he was a cool guy that would help, but the game try to force the idea he was bad, even after i finish, i still like him, because is Keanu, but the game insist he is not a good person.
Silverhand isn't a good guy, he's a very broken man, full of hate, who has used and abused nearly every damn person in his life in his pursuit of fighting Arasaka-shaped windmills.
Before game release I had a vision that as a nomad I enter NC, not knowing anything about the city. It started promising but when I crossed city border with Jackie 6 months montage hited the screen and I was NC citizen already.It seems obvious the whole first part of the game that should have been at least 10-20 hours of game play was cut and replaced by a 30 second cut scene, which has negatively impacted the character development and as a result made the whole game a lot worse.
One can only hope they will make this content and bring it into the game as part of future DLC.
The story in the game is well told with the various characters and really enjoyed the start of the game, especially the maelstrom mission, because this is what I expected from the PR material, different ways of dealing with things. So that was very good.I was thinking about it and I can't help but think that the period leading up to the Heist is pretty much the Cyberpunk 2077 game I wanted. Jackie, you, Viktor, T-Bug, Evelyn, Judy, and all the other members of the cast are characters that I feel are more interesting than the rest of the cast (sorry, Panam) but the stakes feel a bit more appropriate. You're trying to do the BIG SCORE and everything is about leading up to that.
You also are doing "small jobs" up until that point that make sense with the Side Gigs.
If they'd stretched this part out and made the Heist the end of the "first" Cyberpunk game, I think I might have liked it more.
What do you think?
I totally agree with you. Every quest in the game should be as complex as Pick Up. But unfortunately СDPR can't change the structure of the story. Because every story quest in the second act is linear in structure. I wrote more about that here:Basically what they have to do, is get rid of the linearity in the story.
In act2 i had trouble understanding Silverhand, i mean, Keanu is a cool guy, when act2 start and he was there, i was thinking he was a cool guy that would help, but the game try to force the idea he was bad, even after i finish, i still like him, because is Keanu, but the game insist he is not a good person.
also 50 hours of Panam and Aldelcado questsAct II was boring as hell, V's constant collapses in every 5 minutes, Silverhand's constant interruptions with his static monotone voice, screen glitching effects in every 3 minutes were absolutely unbearable. I wanted to uninstall game so bad but my curiosity about how the game will end overcame those frustrations.
Of course I didn't know that ending was worst then all of it.