Sad to say, but I'm agreeing with this. I don't really care about the minimap navigation or have a problem leveling, however. I actually think the game would be a lot more fun and engaging without GPS, which has unfortunately become a staple in games. If you actually had to follow clues, or directions (i.e. NESW - compass), or just wander to find objectives, gear, locations, etc. would be awesome. Games are always appealing to the lowest common denominator, so we're left with something that's essentially on rails/linear, however hard they try to disguise it. Also, the combat system is far too simplistic/boring/easy, especially when you consider that all weapons attack the same way (I think), regardless of whether it's a club, axe, or sword. CDPR could learn a lot from Dark Souls.When I bought the game I thought it was the best thing I've played in God knows how long. After a week though, I thought about playing it and just felt that I couldn't be bothered any more. I reckon it's something to do with the controls. I've bumped into countless things and everything is so finicky, Roach constantly just starts running off the road when I'm holding nothing but X so that mechanic is practically broken, the dotted line that shows how to get to your next objective goes everywhere and is hilariously inconsistent. It's like trying to find your way around using a bad sat nav. I have around 10 quests that I'm just too low level to do, so that means they're doing nothing but clogging up my quest log, not to mention levelling is slow and tedious and the inventory screen frequently lags a bit and is cumbersome to say the least. I was wowed by this game when I first played but it seems it has quite a lot of frustrating flaws.
Thoughts?
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