Cool. Thanks for creating that. A lot of people will find that useful.Woh you were faster than I, yes its my tutorial
Cool. Thanks for creating that. A lot of people will find that useful.Woh you were faster than I, yes its my tutorial
Is it a known Blender bug? If not, may be it's good to report it with example of how it fails (i.e. on this fbx file) so developers would be able to investigate?The problem is the fbx importer that comes with blender. The importer isn't able to import the vertex weights of the meshes.
No it is not a bug. The development of the .fbx importer for blender is on an early state so they have not added the ability to import armtures with vertex groups yet.Is it a known Blender bug? If not, may be it's good to report it with example of how it fails (i.e. on this fbx file) so developers would be able to investigate?
I've found some issues NOT related to export/import of meshes that may coincide with this, so sharing notes...Ok tested some files and actually its NOT a problem with blender or the tutorial so no need to worry about this. All normal witcher 3 files i tested so far worked as expected. Also textures with duplicated names as i mentioned above do work, so no need to fix this. Ony DLC files do not work for some reason. If you modify a dlc file and reimport it all textures stored in an dlc file won't be displayed ingame. As e.g I reimported the alternative outfit for yennefer and the only texture displayed ingame was the body texture(stored in normal game files) all the other textures (stored in dlc files) were only displayed white.
Ok thanks for your report. I will look for this.I don't know about anyone else, but I've hit roadblocks generally with normal maps. It's as though it can't decide whether the alpha channel is for height or is used as a specular map. If you modify the normal map and don't touch the mesh, it works. If you export/import the mesh and don't re-import the normal map, it works, but if you re-import BOTH, the specularity and the height info both go crazy. Could that be what you were seeing that you interpreted as a problem with two normal maps?
The the funny thing about it, if you import an fbx file exported with blender everything is working on importing. All external fbx files not generated with blender like one from maya or something are failing by importing them.Is it a known Blender bug? If not, may be it's good to report it with example of how it fails (i.e. on this fbx file) so developers would be able to investigate?
A distant diagnosis is really really complicated.is this the explonation for invisible meshes`?
Solved the problem with missing material on dlc meshes. It was the sensitivity of the mod tools. Your file tree of the uncooked files need to be exactly correct.1. With some of the DLC armour, the exported file seems to be missing material definitions in the maps. I noticed this in particular regarding chainmail, a lot of which CANNOT be modified using the four maps - the only option available is to make changes within the XML file that goes with the mesh. I can only assume that the export just doesn't include the full UV mapping? (Or that it doesn't exist)? I haven't seen this with the models from the main game, only the DLCs.
OK, so maybe it's a different issue (because I'm using that structure, after having issues earlier when I didn't)The the funny thing about it, if you import an fbx file exported with blender everything is working on importing. All external fbx files not generated with blender like one from maya or something are failing by importing them.
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A distant diagnosis is really really complicated.
There could be so many things which lead to an invisible mesh.
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OK so far so good I think I found the actual problem with importing the fbx files.
Blender can import Armatures and Vertex Groups since importer version 7.x so this is not the problem.
I found out the problem is the linking inside the fbx files.
All normal fbx files do not have an Armature in there. All the bones are "loose" in them. See following picture left side normal fbx file. Right side fbx file able to import with vertex groups and vertex weights with the blender importer.
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So if we would be able to add these Armature headder in I think importing will work without any problems.
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Solved the problem with missing material on dlc meshes. It was the sensitivity of the mod tools. Your file tree of the uncooked files need to be exactly correct.
For me it worked with following folder directory
...\uncooked\ (all normal game files are in there)
...\uncooked\dlc\ (uncooked dlc's ) like
...\uncooked\dlc\dlc4\data.........
At the moment I only tested Yennefers alternative outfit.OK, so maybe it's a different issue (because I'm using that structure, after having issues earlier when I didn't)
Yes, I can confirm this problem.But If someone could confirm that the problem is real and that I'm not just doing something wrong, that'd be great.