Is Cyberpunk 2077 a Sandbox game or not?

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Guest 3847602

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How do you guys imagine the multiplayer version of CP77? Would you rather prefer the Far Cry approach where you just co-op preexisting missions, or GTA online-like sandbox experience? I have to admit I couldn't really tell you.
Something similar to PlanetSide 2, only smaller in scale: choose the gang and battle for control over NC districts.
 
Are they? Both GTA V and Skyrim have a central plotline involving established characters that engage in a fairly linear story arc from beginning to end. That is the main event. They are primarily an Action game and an Action/RPG game respectively, each with Sandbox elements.

GTA V Online, however, is a Sandbox. There's no central story...no established progression...no required structure to progress...etc.

Mount and Blade is a Sandbox. There is no required starting location...no required skills to advance...no, set end goal to achieve...etc.

Elite: Dangerous is a Sandbox. There is no required activity in order to make money...no definition of your character beyond your imagination...no specific goals that are set for the player...etc.





Yeah, there would be some work involved. What I mean is to create a major expansion that focused on adding a bunch of detailed side-quests to the world, just like you could find scattered about TW3. Each would be its own, unique story arc, with unique characters, etc. Same thing.

General idea, though, is that players would create a new character to take part in these. They wouldn't need to do it as V. It could be set either before or after the events of the main game (maybe both!) Player characters would be more of a blank slate, and character development could be focused more on the NPCs involved rather than a defined narrative arc driving the player. It could create some exciting lore and generally let players engage in more open-ended, sandbox play, all while acknowledging the events of the main game.
CDPR definitely have /had the skills, the baron's child side quest in the witcher 3 is one of the best things I've ever encountered. I'm waiting with baited breath to see what they come up with for Cyberpunk.

Never really played GTA online, got griefed within minutes and sacked it off, so I'll have to take your word for it. The Wikipedia article I quoted previously cited GTA III, which I fundamentally disagree with.

Also thanks to all of you who mentioned Mount & Blade, Warband is on ps4 and cost me 3.99 which is what I did with my Friday night, at least I can play this one with the kids!
 
Are they? Both GTA V and Skyrim have a central plotline involving established characters that engage in a fairly linear story arc from beginning to end. That is the main event. They are primarily an Action game and an Action/RPG game respectively, each with Sandbox elements.

GTA V Online, however, is a Sandbox. There's no central story...no established progression...no required structure to progress...etc.

Mount and Blade is a Sandbox. There is no required starting location...no required skills to advance...no, set end goal to achieve...etc.

Elite: Dangerous is a Sandbox. There is no required activity in order to make money...no definition of your character beyond your imagination...no specific goals that are set for the player...etc.





Yeah, there would be some work involved. What I mean is to create a major expansion that focused on adding a bunch of detailed side-quests to the world, just like you could find scattered about TW3. Each would be its own, unique story arc, with unique characters, etc. Same thing.

General idea, though, is that players would create a new character to take part in these. They wouldn't need to do it as V. It could be set either before or after the events of the main game (maybe both!) Player characters would be more of a blank slate, and character development could be focused more on the NPCs involved rather than a defined narrative arc driving the player. It could create some exciting lore and generally let players engage in more open-ended, sandbox play, all while acknowledging the events of the main game.
You clearly said: "Follow the story, if there even is one, or not. "
Now i am confused.
 
I agree, but I also think that CP2077 has a great amount of potential for a "Sandbox Mode" -- and I think a LOT of people would really like something like that. Just create a character and run around in Night City engaging in random quests. No set ending...no set goal...maybe just a method of taking a whole slew of quests and arriving at branching, final resolutions.

This would be the way I'd take it from here. Use one of the most lauded parts of TW3 -- the detailed and colorful side quests -- and make an entire gameplay experience out of that.
I would actually LOVE a sandbox CP2077 game. To simply create a character and go live an day-to-day life in night city. Find fixers to get gigs for the type of class you chose to play (netrunner, merc, corpo, rocker, whatever) purchase and furnish better apartments as you move up and are able to afford better places to live. Head to a club and listen to music and have a few drinks, play some arcade machines, then get jumped when you leave the club because you are drunk and an easy target for a mugging...
 
Arguing the game was never advertised as sandbox.. oh boy. Because the game became what it was advertised as, huh?
This game is an open world, with everything closed down. It's the most believable city in gaming industry, you just have to believe it yourself. You better believe it.. somebody has to
I saw this commented in later pages and it made me think about something, but first I'm gonna copy in this too.
I agree, but I also think that CP2077 has a great amount of potential for a "Sandbox Mode" -- and I think a LOT of people would really like something like that. Just create a character and run around in Night City engaging in random quests. No set ending...no set goal...maybe just a method of taking a whole slew of quests and arriving at branching, final resolutions.

This would be the way I'd take it from here. Use one of the most lauded parts of TW3 -- the detailed and colorful side quests -- and make an entire gameplay experience out of that.
When I read through it like this, Cyberpunk currently feels like its a monday, early morning. All the daytime shops and such haven't yet opened.
But even in the game we have today, it would not be the most hardest task to give this game elements that make it more sand boxy.
Its not perfect by any stretch, but what I would do is the following
- first you need to give V back to the world from where he/she can 'continue' after the main story is done. NC does not have to look much different (maybe have arasaka fower in flames half the time but for the rest its infrastructure can be relatively the same.)
- then you'd need for all the monday morning shops to open ;) barbers, clothings, rippers, cars, extended activities in bars and clubs, races (I made a post about this once to re-introduce it as a recurring event).
- Clouds could be re-established.
- interactions, and maybe even siding with the gangs. This xould lead into a great variety of new quests and entangled events acros the entire map.
- then from there you can have a series of recurring events that you can keep engaging in.
- ...

I feel @SigilFey is onto something which cannpotentially expand the game and the adventures to be had in NC a tenfold.

But we have to pass the monday morning barrier first :)
 
I saw this commented in later pages and it made me think about something, but first I'm gonna copy in this too.

When I read through it like this, Cyberpunk currently feels like its a monday, early morning. All the daytime shops and such haven't yet opened.
But even in the game we have today, it would not be the most hardest task to give this game elements that make it more sand boxy.
Its not perfect by any stretch, but what I would do is the following
- first you need to give V back to the world from where he/she can 'continue' after the main story is done. NC does not have to look much different (maybe have arasaka fower in flames half the time but for the rest its infrastructure can be relatively the same.)
- then you'd need for all the monday morning shops to open ;) barbers, clothings, rippers, cars, extended activities in bars and clubs, races (I made a post about this once to re-introduce it as a recurring event).
- Clouds could be re-established.
- interactions, and maybe even siding with the gangs. This xould lead into a great variety of new quests and entangled events acros the entire map.
- then from there you can have a series of recurring events that you can keep engaging in.
- ...

I feel @SigilFey is onto something which cannpotentially expand the game and the adventures to be had in NC a tenfold.

But we have to pass the monday morning barrier first :)

I saw this commented in later pages and it made me think about something, but first I'm gonna copy in this too.

When I read through it like this, Cyberpunk currently feels like its a monday, early morning. All the daytime shops and such haven't yet opened.
But even in the game we have today, it would not be the most hardest task to give this game elements that make it more sand boxy.
Its not perfect by any stretch, but what I would do is the following
- first you need to give V back to the world from where he/she can 'continue' after the main story is done. NC does not have to look much different (maybe have arasaka fower in flames half the time but for the rest its infrastructure can be relatively the same.)
- then you'd need for all the monday morning shops to open ;) barbers, clothings, rippers, cars, extended activities in bars and clubs, races (I made a post about this once to re-introduce it as a recurring event).
- Clouds could be re-established.
- interactions, and maybe even siding with the gangs. This xould lead into a great variety of new quests and entangled events acros the entire map.
- then from there you can have a series of recurring events that you can keep engaging in.
- ...

I feel @SigilFey is onto something which cannpotentially expand the game and the adventures to be had in NC a tenfold.

But we have to pass the monday morning barrier first :)
Well, could be. Monday mornings always feel so long too.
 
I feel @SigilFey is onto something which cannpotentially expand the game and the adventures to be had in NC a tenfold.

But we have to pass the monday morning barrier first
It may be a bit more than this! :)

Firstly, I don't think the vision of the game was to be a shapeless, open world with an endless loop of activities. I think it was primarily a focused, main campaign trying to engage the player in a dark, gritty story. The "sandbox" elements were more to add some flavor, allow for a bit of role-playing, and to reward players for exploring the world.

If the game were to offer a stronger sandbox focus than narrative focus...that would be a very different approach to the game. I don't think it would be redefining the game from the ground up, but I'd think we can kiss most of those incredible, motion-captured, dialogue scenes goodbye. Especially if we're going to have mini-quests interwoven with more complexity than already exists in the main quest...that would be an extreme amount of writing and scenework to capture.

That's the main reason, for CP2077, I'd try to keep whatever sandbox stuff was offered completely disconnected from the action of the existing narrative.
 
It may be a bit more than this! :)

Firstly, I don't think the vision of the game was to be a shapeless, open world with an endless loop of activities. I think it was primarily a focused, main campaign trying to engage the player in a dark, gritty story. The "sandbox" elements were more to add some flavor, allow for a bit of role-playing, and to reward players for exploring the world.

If the game were to offer a stronger sandbox focus than narrative focus...that would be a very different approach to the game. I don't think it would be redefining the game from the ground up, but I'd think we can kiss most of those incredible, motion-captured, dialogue scenes goodbye. Especially if we're going to have mini-quests interwoven with more complexity than already exists in the main quest...that would be an extreme amount of writing and scenework to capture.

That's the main reason, for CP2077, I'd try to keep whatever sandbox stuff was offered completely disconnected from the action of the existing narrative.
Ooh I'm okay enough with CP77 now. I also dont really need the sand boxy stuff.
I do would like some customization in-game and also some for cars, but these would be desires. No must have per se.
 
Ooh I'm okay enough with CP77 now. I also dont really need the sand boxy stuff.
I do would like some customization in-game and also some for cars, but these would be desires. No must have per se.
Same here -- I really liked the story. I enjoy sandbox games immensely, but I also like stories that have a definitive beginning, middle, and end. I like to watch the credits roll, but my field is Theatre, Literature, and Writing -- I'm all about reaching a climactic exploration of a theme and then resolving narratives.

On that same coin, I can readily understand where people are coming from with the experience they were looking for with CP2077. It's almost like a tease to have so many open-world, ongoing-play opportunities staring out at you from the vista of NC...but it's not focused on or taken advantage of. I see this! And I wouldn't be against that type of gameplay experience! (As long as it doesn't interfere with the narrative itself, which I think is excellent as it is.)
 
It's "open world" in the sense that you can go anywhere you want, within a "sand box" map.

The map is large, but is barely interactive. The Pedestrians can do more with the City than you - the player - can.

You can't walk (needs a mod for that), you can't even sit down on any bench in the city (but the citizen can), can't lean against a wall or stop by a food stand and order a drink or some noodles or anything to eat (say, with the same animations that Jackie has at the beginning when he's waiting for you outside your Megabuilding). There's no fleshed-out "side activities" to do within the City.

Basically, it's a very fixed-in-place, static open world map that is there only to contain very linear quests. The only portion that isn't linear is the order in which you want to do the quests. And that's about it. I mean you can't even put your owned cars in a garage (be it a garage you'd own, or even a garage you'd rent to put your cars in).

The City itself, structurally-speaking, is well done. The City's layout is really 'organic', it does look and feel like a City that grew and expended over many decades. But that's just for the looks. It's otherwise a very basic, crude and straightforward non-interactive City that acts as a "container" for linear quests.
 
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The last time I went to gog it did not mark sandbox, I think they do not even know what it is
not sure now
Style: "Open world", Science fiction, "Sandbox"
 

DC9V

Forum veteran
I think they do not even know what it is
not sure now
Nobody knows what sandbox really means because it's often mistakenly used as a synonym for the free-play part of an RPG.

In Cyberpunk2077, it's double-barreled, which is typical for an RPG: you got the main quest, but you're also free to explore the (illusionistically open) world. GTA with its online mode therefore has a a stronger sandbox attitude, because the online mode works independent form the actual game. Sure, you can play Cyberpunk only for the free-play part and ignore the main story and all the side missions, but then you're probably the kind of person that always drives the wrong way in racing games like Mario Kart.
 
Nobody knows what sandbox really means because it's often mistakenly used as a synonym for the free-play part of an RPG.

In Cyberpunk2077, it's double-barreled, which is typical for an RPG: you got the main quest, but you're also free to explore the (illusionistically open) world. GTA with its online mode therefore has a a stronger sandbox attitude, because the online mode works independent form the actual game. Sure, you can play Cyberpunk only for the free-play part and ignore the main story and all the side missions, but then you're probably the kind of person that always drives the wrong way in racing games like Mario Kart.
Nope Gta isn't a sandbox. Think Sims Minecraft etc those are sandbox games. Otherwise Cyberpunk is a platformer too.
 

DC9V

Forum veteran
Nope Gta isn't a sandbox. Think Sims Minecraft etc those are sandbox games.
Yea, I actually agree. Although GTA might have sandbox elements in some eyes (I've never played any GTA tbh), it shouldn't be called a sandbox title. It just raises expectations that cannot be fulfilled to people that used to play games like Minecraft, and it's even more relevant for Cyberpunk 2077. GOG needs to remove the "sandbox" in the style section of the description, unless there's DLC for a dedicated game mode, e.g. which allows us to build new parts of the city, or at least lets us customize and choose our apartments. But even then, I would still say this game is definitely an RPG, and nothing else.
 
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Yea, I actually agree. Although GTA might have sandbox elements in some eyes (I've never played any GTA tbh), it shouldn't be called a sandbox title. It just raises expectations that cannot be fulfilled to people that used to play games like Minecraft, and it's even more relevant for Cyberpunk 2077. GOG needs to remove the "sandbox" in the style section of the description, unless there's DLC for a dedicated game mode, e.g. which allows us to build new parts of the city, or at least lets us customize and choose our apartments. But even than, I would still say this game is definitely an RPG, and nothing else.
Yeah I fully agree, the argument for Gta seems to be that because you can "do whatever you want" it is a sandbox but to my mind that's just an extension of the openworld, the user doesn't create any objects or systems within the environment. The only open world game that I think deserves "sandbox" is Fallout 4 for the settlement building, but even then that is only within defined areas. The Hearth and fire expansion for Skyrim isn't really a sandbox to my mind as you are placing a choice of elements in pre defined positions.

Cyberpunk isn't a sandbox, it hasn't even got sandbox elements at the moment.

The genre blending fad, really grinds my gears. A lot of it seems the equivalent of calling the Tesla truck a games console.
 

Guest 3847602

Guest
Although GTA might have sandbox elements in some eyes (I've never played any GTA tbh), it shouldn't be called a sandbox title. It just raises expectations that cannot be fulfilled to people that used to play games like Minecraft, and it's even more relevant for Cyberpunk 2077.
Most people play it for sandbox elements, so even though the game is technically not a pure sandbox, pretty much everyone knows what to expect from a GTA game.
GOG needs to remove the "sandbox" in the style section of the description, unless there's
They really should. I thought they've learned the lesson about marketing their story-driven action RPG to the wrong audience, but oh, well...
But even than, I would still say this game is definitely an RPG, and nothing else.
Even that is sometimes the problem, you have people who think that RPG = going on dates, clubbing, drinking, eating or watching TV.
 
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