I try to pay my opponents to let me win, but they didn't reply back to me?
Send me a PMI try to pay my opponents to let me win, but they didn't reply back to me?
How is it pretty far away from Pay 2 Win? When you can spend real money to get packs, just like Magic.
I rather play a free to play game that has good strategy and not much rng
I played Magic (hard copy version) and Gwent. Both require some investment. Gwent requites either time or money or combination of both to acquire cards. Magic requires the same but it alway requires some money. If you spend time hunting for bargains and transact with other players over time it’s significantly cheaper then trying to buy top tier deck in a local shop few days before a major tournament. But even in Magic you can buy a $1,000 deck (the best “Standard” format deck wouldn’t cost more) and you will loose a lot in a competitive play (even local Friday Magic Night) if you don’t have skill and heaps of practice. Same in Gwent but much cheaper.How is it pretty far away from Pay 2 Win? When you can spend real money to get packs, just like Magic.
How is it pretty far away from Pay 2 Win? When you can spend real money to get packs, just like Magic.
So, how can you earn rewards as a F2P player?
1. Daily quest
2. Daily tiers, by winning 6/12/24 rounds
3. GG rewards at the end of the match
4. A leveling system that gives you rewards and unique perks (which, in turn, offers you more rewards)
5. A monthly faction challenge offering extra rewards by completing quests
6. Playing ranked, even at lower ranked you'll receive some rewards at the end of the month
@StrykerxS77x @petr_klokan
Discussion moved to another thread.
Gwent is a Free To Play Online Collectible Card Game (F2P CCG). As with (almost) every collectible card game, online or otherwise, one of the goals is to collect cards. You do this by buying booster packs. The F2P element is that you can get these booster packs when spending time instead of money. The fact that you can buy boosters and as such buy an advantage means the game is pay to win (P2W) in the strictest sense. However, it's important to note that this applies to the whole F2P CCG genre. So it's pointless to argue whether or not Gwent is P2W. Instead you should compare the game with other CCG and ask how generous Gwent is. The conclusion is that Gwent is one of the most generous F2P CCG.
So, how can you earn rewards as a F2P player?
1. Daily quest
2. Daily tiers, by winning 6/12/24 rounds
3. GG rewards at the end of the match
4. A leveling system that gives you rewards and unique perks (which, in turn, offers you more rewards)
5. A monthly faction challenge offering extra rewards by completing quests
6. Playing ranked, even at lower ranked you'll receive some rewards at the end of the month
7. Daily login rewards (added in the latest patch).
How is Gwent different from Hearthstone and Magic the Gathering, for F2P players?
1. Smaller deck size (making it easier to create competitive decks)
2. You cannot fill your deck with only legendary cards (unlike with HS and MtG, making those decks very expensive)
3. Less frequent expansions with less cards (making it easier to keep up with the collection)
4. And, as noted in the previous paragraph, it's easier to earn rewards.
On a final note, for the sake of full disclosure, I have to mention that Gwent's economy did change when Gwent came out of beta. As a result, premium cards have become more difficult to obtain, but this doesn't affect the gameplay. No refunds for tweaked cards does have some impact, but it's still manageable.
Well you just said Magic the Gathering. I didn't know there was an "Arena" version of it, but there has been an MTG Online version for a very long time now, which does allow trading, and even allows converting digital cards to physical, or at least it did in the past. I haven't played it in close to 15 years now probably. I assumed you were talking about that.(though I thought it was already implicitly made clear).
@StrykerxS77x @petr_klokan
How is Gwent different from Hearthstone and Magic the Gathering: Arena, for F2P players?
1. Smaller deck size (making it easier to create competitive decks)
2. You cannot fill your deck with only legendary cards (unlike with HS and MtG, making those decks very expensive)
3. Less frequent expansions with less cards (making it easier to keep up with the collection)
4. And, as noted in the previous paragraph, it's easier to earn rewards.
Rereading this post It appeared to me that there are two extra reasons which make this game very attractive for F2P and also relatively low grind.
1. Functional decks dont require duplicates and If they do (bronzes) they are easy to aquire.
2. There is no upgrade card system. The player gains immediate access to the whole potential of a card and which shortens the time to get to the point where the player experiences the games balance.
These are really great features there. Somebody made a lot thoughts about this game at the very beginning.
The core purposes of F2P games are not designed for such people.its also unfair to those who value rarity and exclusivity
The core purposes of F2P games are not designed for such people.