I never asked for open world in TW 3 but we are getting it for better or worse
I just recently completed DA:I and damm did the story suffer because of the huge open world areas
it all felt so disconnected
Do you think its possible to have both? (open world and a good story?) Because I have yet to play such a game
maybe TW3 will be it
I think a tricky answer is required.
You say "a good story" in singular tense. In which case I'd say it would be possible but very difficult to combine an open world experience with a single
primary story without the feeling of disconnect if you're traveling long distances between points in the
primary story.
My solution and opinion is that you must create smaller stories which overlap the
primary story that are also good and interesting. They can either supplement the
primary story or be self-contained short stories themselves--side quests essentially--which do not completely distract the player but offer something to experience within the theme of the game (hunting unique monsters as an example) to make it feel more connected.
Distance between separate stories, shorter-story locations in the world in comparison to the
primary story, time spent on each, world-themes, and story-type consistency across the world (what type of stories are they? head hunting? village in defense from foes? and how often do we see the same story type?) are all factors to consider as they affect how we might feel about the cohesion between the
primary story and the open world areas.
My point is that I think you
can create a good story in an open world, as long as there are plenty of shorter supporting stories that can help bear the weight of the
primary story and possibly serve as reminders (in fun-form of course) when we move across huge regions.
I would probably be able to give you a more concise opinion if I've played DA:I, but alas I hope this is sufficient enough.
