Is It possible to patch the turned down visual effects/features back? How capable is the Redkit?
First I want to say that the game looks stunning, and CDPR really did a great job on creating this vivid witcher world, I can see all the hard work that has been put into the game. But my point is, there is potential for the PC platform to perform better, since the PC platform has much capable hardware. Since all the platforms are sharing the same build, which is from the lowest performing output system, it feels like the PC version is ported. (Maybe I shouldn't say this) So, Is It still possible for the devs to patch the turned down visual effects/features back??
Features such as:
"Level of horizon detail (essentially the draw distance had to be completely tuned down to tax the consoles less)
Volume based translucency
Ambient occlusion and foliage density / tree count
Flexible water simulation / tessellation we resorted to a (script texture effect similar to most games than physical based simulation)
Ground/building tessellation
Forward lit soft particles (this is the fire, smoke, fog that you would encounter while going through thick terrain into open space)
Real-time reflections in the water are completely off and replaced with a cheaper render solution estimator (this is a primary reason blood splatter was also removed from water)"
lets assume its gonna cost too much for the devs, then can we rely on the up coming RedKit to achieve anything similar?
And there is the Nvidia Gameworks, what other features are included in the PC version other than Hairwork?
First I want to say that the game looks stunning, and CDPR really did a great job on creating this vivid witcher world, I can see all the hard work that has been put into the game. But my point is, there is potential for the PC platform to perform better, since the PC platform has much capable hardware. Since all the platforms are sharing the same build, which is from the lowest performing output system, it feels like the PC version is ported. (Maybe I shouldn't say this) So, Is It still possible for the devs to patch the turned down visual effects/features back??
Features such as:
"Level of horizon detail (essentially the draw distance had to be completely tuned down to tax the consoles less)
Volume based translucency
Ambient occlusion and foliage density / tree count
Flexible water simulation / tessellation we resorted to a (script texture effect similar to most games than physical based simulation)
Ground/building tessellation
Forward lit soft particles (this is the fire, smoke, fog that you would encounter while going through thick terrain into open space)
Real-time reflections in the water are completely off and replaced with a cheaper render solution estimator (this is a primary reason blood splatter was also removed from water)"
lets assume its gonna cost too much for the devs, then can we rely on the up coming RedKit to achieve anything similar?
And there is the Nvidia Gameworks, what other features are included in the PC version other than Hairwork?


