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Is it true open-world or psuedo open-world?

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sidspyker

sidspyker

Ex-moderator
#261
Feb 10, 2015
Dragonbird said:
I don't think I've seen any suggestion that "open world" meant "no loading screens" until the last couple of months.
Click to expand...
Apparently all open world games released in prior years are not open world and 'actual' open world games are... probably countable on one's single hand by the "new" definition, very interesting.
 
KingHochmeister

KingHochmeister

Forum veteran
#262
Feb 10, 2015
SageFox said:
It's good to be like this? for me, no. It's reasonable? not that much to me because with only just one more map of the same size of the other two they could make the bridge between them and make it all in one. So to me it seems a technical decision based on hardware capabilities (consoles).
Click to expand...



This is the world map (the red areas are the Witcher 3's gameworld, as in No man's land+Novigrad Outskirts and the Skellige Islands).









How the hell would it be geographically possible to bridge the two areas? Tell me, how?
 
Last edited: Feb 10, 2015
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EliHarel

Rookie
#263
Feb 10, 2015
I really don't get the problem, Hoch. You just create more map with Temeria, Cidaris, Brugge, Brokilon and Verden, and then another half-hour sail to the archipelago. See, simple? You even have a natural border for the map in the form of the Yargua, so no invisible walls. Two birds, one stone. Simple.
 
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KingHochmeister

KingHochmeister

Forum veteran
#264
Feb 10, 2015
eliharel said:
I really don't get the problem, Hoch. You just create more map with Temeria, Cidaris, Brugge, Brokilon and Verden, and then another half-hour sail to the archipelago. See, simple? You even have a natural border for the map in the form of the Yargua, so no invisible walls. Two birds, one stone. Simple.
Click to expand...
And let's add the Brokilon forest while we are at it :p
 
E

EliHarel

Rookie
#265
Feb 10, 2015
King_Hochmeister said:
And let's add the Brokilon forest while we are at it :p
Click to expand...
Already mentioned it.

Now we know who CDPR won't be hiring to pay attention to details.
 
D

DBag

Rookie
#266
Feb 10, 2015
King_Hochmeister said:
How the hell would it be geographically possible to bridge the two areas? Tell me, how?
Click to expand...

 
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KingHochmeister

KingHochmeister

Forum veteran
#267
Feb 10, 2015
DBag said:

Click to expand...
Hahahahaha!

 
Last edited: Feb 10, 2015
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Kinley

Kinley

Ex-moderator
#268
Feb 10, 2015
I think SageFox got the message, let's tone it down a bit and get back on topic, please. Otherwise I'll have to come in and do a bit of... pruning.
 
T

thislsmadness

Rookie
#269
Feb 10, 2015
eliharel said:
I've read in one of the previews that the previewer got a vague impression by a quick glimpse of the map that it might be a bit smaller than Inquisition, and that's about it. But eh, so what. I really hope this won't become a dick-measuring contest. From my understanding Inquisition is huge. Even Skyrim-size is a challenge to fill with interesting material. The more bloated claims about the world size become, the more ambivalent I get. On one hand it's exciting and we all want it to be the greatest, bestest, yada yada, in every category. But on the other, I start to worry about filler content, repetitive landscape, diminished detail and a vast nothingness to ride through. Give me 20% smaller from Skyrim for all I care, but make it top notch.
Click to expand...
Im not trying to make it into a dick-measuring contest, I dont care whose map is bigger. Im just saying that the structure of the DA:I world is very different from TW3.
 
J

jerf.674

Forum veteran
#270
Feb 11, 2015
@KingXVI
In the new Neogaf Witcher Community Thread, the map of TW3 is wrong, could you inform the topic starter about it to correct the OP? Also, I would suggest him to provide links to English fan translations of the books.
 
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dragonbird

Ex-moderator
#271
Feb 11, 2015
Could we let discussions on Neogaf posts stay in their forums, while we have discussions on posts in our own forums please?
 
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