Moon, if one region is the size of a game you define as open world, does that not make it so?
It seems the definition you're proposing is almost useless, tbh.
It seems the definition you're proposing is almost useless, tbh.
What have in common GTA, Watch_Dogs, Just Cause 2, Gothic, Oblivion, Skyrim, Fallout, Morrowind?Moon, if one region is the size of a game you define as open world, does that not make it so?
It seems the definition you're proposing is almost useless, tbh.
So Gothic 2 is no longer an open-world game just because it had the loading screen to the Old Mine Colony?Gothic
I don't agree that a world has to be seamless to have an open world design. GTA3 is often regarded as the blueprint for open world games, yet I'm sure it had a load screen between the main area and the next one.In fact, Inquisition is not an Open World. Inquisition is a free roaming with Open Areas.
An open world means just one single area without loading screens.
Like those:
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I though "multi region" means that this single area is divided in three regions, which are different in terms of level design and art direction.
I guess we'll discover that when the game comes out.
"In an open world there is the possibility to have some small extra area with a loading screen (for example, Liberty City in San Andreas, or the prologue in GTA V),"So Gothic 2 is no longer an open-world game just because it had the loading screen to the Old Mine Colony?
Doesn't really matter if it's the last chapter or the first, and neither was it small for that matter, for all intents and purposes it was as big as in the previous game (regarded an open world game). So why can't Witcher 3 be considered open world by these standards?"In an open world there is the possibility to have some small extra area with a loading screen (for example, Liberty City in San Andreas, or the prologue in GTA V),"
And if I remember well, the mine colony is just the last chapter of the game.
Of course it matters, Kinley.Doesn't really matter if it's the last chapter or the first, and neither was it small for that matter, for all intents and purposes it was as big as in the previous game (regarded an open world game). So why can't Witcher 3 be considered open world by these standards?
You can continue to hold on to that notion, I for one do not subscribe to it. Maybe a poll is in order?Of course it matters, Kinley.
The world in Gothic 2 is not divided. The old mine is just another single module, separated from the game's world. Like that small part of Liberty City in San Andreas, or Ludendorff in GTA V.
The mine colony, in the The Witcher 3 could be the equivalent of Kaer Morhen.
I really don't understand why people get so hung up on definitions to be honest, does the fact that Witcher 3 is multi-region affect its quality as an open world game in any way?So there are 3 regions but 2 of them is side by side so they are seamless(novigrad and no man's land)? and Skellig is so far away it didn't make sense to connect them to the these 2? So actually there are 2 big maps and 3 regions? (any objections so far?) Damn.. so close to be an open-world. Devs should delete the Skellig Islands and we'll have the open-world we desperately wanted. Move on people it's not an open world. Pack your bags.
No.. There are 3 huge maps. And you can go from one to another with fast travel and there will be a loading screen. However each of these maps are open worlds. Meaning you can roam and do whatever you want. Seriously you can't call Witcher 3 not open because of this.So there are 3 regions but 2 of them is side by side so they are seamless(novigrad and no man's land)? and Skellig is so far away it didn't make sense to connect them to the these 2? So actually there are 2 big maps and 3 regions? (any objections so far?) Damn.. so close to be an open-world. Devs should delete the Skellig Islands and we'll have the open-world we desperately wanted. Move on people it's not an open world. Pack your bags.
There are two huge maps containing three regions (Skellige archipelago being one, Novigrad and No Man's Land being the other), then additional smaller maps (White Orchard, Kaer Morhen, maybe others that were not revealed yet). Traveling to each of these map requires a loading screen because traveling seamlessly wouldn't make much sense since they are so geographically far apart from each other.No.. There are 3 huge maps. And you can go from one to another with fast travel and there will be a loading screen. However each of these maps are open worlds. Meaning you can roam and do whatever you want. Seriously you can't call Witcher 3 not open because of this.
Ok. So... is Assassin's Creed 2 an open world? Is Assassin's Creed 1 an open world?You can continue to hold on to that notion, I for one do not subscribe to it. Maybe a poll is in order?
Skellige can be considered its own "module" as you call it. The Mine Colony in Gothic was separated from the game world by a loading screen, but you could travel to and from it whenever you wanted and it also had its place in the game world geographically. I consider size and moment of introduction of said map in the game to be irrelevant. Witcher 3, for all intents and purposes is an open-world game.
Hate to clarify but I was being sarcastic. Apparently I didn't do a good job.Seriously you can't call Witcher 3 not open because of this.
I consider them to be, yes.Ok. So... is Assassin's Creed 2 an open world? Is Assassin's Creed 1 an open world?
So is this recreation wrong?wouldn't make much sense since they are so geographically far apart from each other.
oh se they've included Novigrad and No Man's land in one single map. I didn't know. Well this is even betterThere are two huge maps containing three regions (Skellige archipelago being one, Novigrad and No Man's Land being the other), then additional smaller maps (White Orchard, Kaer Morhen, maybe others that were not revealed yet). Traveling to each of these map requires a loading screen because traveling seamlessly wouldn't make much sense since they are so geographically far apart from each other.