i recognized the sarcasm myself but only because of my experience of being desensitized by twitch.tv chat lol.Hate to clarify but I was being sarcastic. Apparently I didn't do a good job.
My advice, place a (sarcasm) note next time
i recognized the sarcasm myself but only because of my experience of being desensitized by twitch.tv chat lol.Hate to clarify but I was being sarcastic. Apparently I didn't do a good job.
It's not 1:1 (for obvious reasons) but the devs are trying to give a sense of scale (that's why we don't have access to the entirety of the Northern Kingdoms, it would make the game seem small and cheap).So is this recreation wrong?
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You are forgetting that the world scale is not 1:1
No idea to be honest, didn't read or hear about it anywhere.Regarding the other smaller maps do you think they'll be accessible during the game until the end or only during prologue and tutorial?
I know it's not an issue of scaling. The fact is the two maps are considerably disconnected, that is why that cinematic masked as a loading screen is in place. Is there another reason for it? I have no idea. As to why CDPR decided to go with this layout? Again, no clue. I'm only writing based on information CDPR has shared us.Beyond being far apart, for Skellig to be connected to Novigrad-NML area, the areas in between(west of vizima> brokilon to the coast, cidaris etc) have to be there but they are not in the game. It's not about scaling.
Yep, thats exactly how they feel.It's not 1:1 (for obvious reasons) but the devs are trying to give a sense of scale (that's why we don't have access to the entirety of the Northern Kingdoms, it would make the game seem small and cheap).
As for the recreation of those maps, there's no telling if it's correct or not since it's assembled from different pieces gathered from different sources. But let's consider that it is.
Skellige is comparable in size to NML+Novigrad (game size that is), there's already that discrepancy in the image shown, the mainland is considerably larger than the Skellige archipelago. Secondly, there's that big body of water between the mainland and Skellige (looks like it can't be easily traversable) , do you honestly think devs would want players to travel that manually? It would be cumbersome and pointless.
http://www.gamespot.com/articles/life-in-the-open-world-of-the-witcher-3-wild-hunt/1100-6418394/Though boats can be used to explore the current island, they cannot be used to travel between regions. "Sometimes, on the sea, we have to use fast travel," says Platkow-Gilewski. "To reflect the real distance, you would have to travel for several hours in a boat. You would get bored."
An alternative solution would be to have a button you depress that speeds up game-time 10-fold. Accompanied by yakety-sax music (optional)."Sometimes, on the sea, we have to use fast travel," says Platkow-Gilewski. "To reflect the real distance, you would have to travel for several hours in a boat. You would get bored."
The scale definitely isn't 1:1, not even roughly.These places are days/weeks apart in the context of the Northern Kingdoms in the Lore, and are reproduced in roughly 1:1 scale in engine.
This list is 100% correct. And as far as we know White Orchard and Kaer Morhen are only visited during the tutorial and in flash backs. Although they did imply that you could fast-travel back to White Orchard at any time to see how your actions in the game affect the people there.The confirmed maps so far are:
- No-Man's-Land and Novigrad
- Skellige Archipelago
- White Orchard (Vizima Outskirts)
- Kaer Mohren
Oh yes, I agree that the scale is closer to 1:1 than some other games, but it's still not even close to a 1:1 scale. 8x8 km isn't a lot irl.The scale of Novigrad for example is far closer to 1:1 than any other Medieval game. Whole worlds apart from TES type "cities".
It is certain that the local scale is far closer to realistic than the typical ultra-compressed versions, and this is at least in part possible by only attempting to depict small regions of each city state/kingdom.
Just how big would the two maps have to be in order to be 1:1?Yes, I agree that the scale is closer to 1:1 than some other games, but it's still not even close to a 1:1 scale. 8x8 km isn't a lot irl.
Considering that the town I'm currently in is bigger than the entirety of TW3, whereas Skellige is an entire Kingdom with multiple clans, I'd say they'd need to be quite a bit bigger.Just how big would the two maps have to be in order to be 1:1?
Yeah, those "cities" in TES are so small they are like villages, small villages.The scale of Novigrad for example is far closer to 1:1 than any other Medieval game. Whole worlds apart from TES type "cities".
It is certain that the local scale is far closer to realistic than the typical ultra-compressed versions, and this is at least in part possible by only attempting to depict small regions of each city state/kingdom.
I love that quote"All we have to decide is what to do with the time that is given us."
Ah... Mmmkay. In that case, maybe I'll wait to play The Witcher 3 until they make an HD Remastered Edition on next-gen.Considering that the town I'm currently in, is bigger than the entirety of TW3, whereas Skellige is an entire Kingdom with multiple clans, I'd say they'd need to be quite a bit bigger.
Agreed. Stiching the world together so the seams don't show is nice, but not a game-changer by itself.So far as the world/scale and all that goes. I dunno about you, but I'd personally much prefer them prioritising story/lore, gameplay related things to populate this world, with awesome and immersive places, people, activities, things, etc. Rather than having some ridiculously huge map filled with nothing but fetch-quest markers.
When all's said and done. It's quality over quantity.