Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Is it true open-world or psuedo open-world?

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …

    Go to page

  • 14
Next
First Prev 3 of 14

Go to page

Next Last
X

Xvenger

Rookie
#41
Jan 29, 2015
frivolousam said:
Hate to clarify but I was being sarcastic. Apparently I didn't do a good job.
Click to expand...
i recognized the sarcasm myself but only because of my experience of being desensitized by twitch.tv chat lol.
My advice, place a (sarcasm) note next time
 
  • RED Point
Reactions: frivolousam and serxho92
Kinley

Kinley

Ex-moderator
#42
Jan 29, 2015
Moonknightsg said:
So is this recreation wrong?



You are forgetting that the world scale is not 1:1
Click to expand...
It's not 1:1 (for obvious reasons) but the devs are trying to give a sense of scale (that's why we don't have access to the entirety of the Northern Kingdoms, it would make the game seem small and cheap).

As for the recreation of those maps, there's no telling if it's correct or not since it's assembled from different pieces gathered from different sources. But let's consider that it is.

Skellige is comparable in size to NML+Novigrad (game size that is), there's already that discrepancy in the image shown, the mainland is considerably larger than the Skellige archipelago. Secondly, there's that big body of water between the mainland and Skellige (looks like it can't be easily traversable) , do you honestly think devs would want players to travel that manually? It would be cumbersome and pointless.
 
  • RED Point
Reactions: frivolousam
F

frivolousam

Senior user
#43
Jan 29, 2015
Beyond being far apart, for Skellig to be connected to Novigrad-NML area, the areas in between(west of vizima> brokilon to the coast, cidaris etc) have to be there but they are not in the game. It's not about scaling.
 
Kinley

Kinley

Ex-moderator
#44
Jan 29, 2015
serxho92 said:
Regarding the other smaller maps do you think they'll be accessible during the game until the end or only during prologue and tutorial?
Click to expand...
No idea to be honest, didn't read or hear about it anywhere.

frivolousam said:
Beyond being far apart, for Skellig to be connected to Novigrad-NML area, the areas in between(west of vizima> brokilon to the coast, cidaris etc) have to be there but they are not in the game. It's not about scaling.
Click to expand...
I know it's not an issue of scaling. The fact is the two maps are considerably disconnected, that is why that cinematic masked as a loading screen is in place. Is there another reason for it? I have no idea. As to why CDPR decided to go with this layout? Again, no clue. I'm only writing based on information CDPR has shared us.

Regardless, I don't think it subtracts from Witcher 3's world, and I still consider it open-world.
 
Last edited: Jan 29, 2015
  • RED Point
Reactions: Fallout_Wanderer, AutumnalWanderer and BlackWolf500.298
T

thislsmadness

Rookie
#45
Jan 29, 2015
Kinley said:
It's not 1:1 (for obvious reasons) but the devs are trying to give a sense of scale (that's why we don't have access to the entirety of the Northern Kingdoms, it would make the game seem small and cheap).

As for the recreation of those maps, there's no telling if it's correct or not since it's assembled from different pieces gathered from different sources. But let's consider that it is.

Skellige is comparable in size to NML+Novigrad (game size that is), there's already that discrepancy in the image shown, the mainland is considerably larger than the Skellige archipelago. Secondly, there's that big body of water between the mainland and Skellige (looks like it can't be easily traversable) , do you honestly think devs would want players to travel that manually? It would be cumbersome and pointless.
Click to expand...
Yep, thats exactly how they feel.

Though boats can be used to explore the current island, they cannot be used to travel between regions. "Sometimes, on the sea, we have to use fast travel," says Platkow-Gilewski. "To reflect the real distance, you would have to travel for several hours in a boat. You would get bored."
Click to expand...
http://www.gamespot.com/articles/life-in-the-open-world-of-the-witcher-3-wild-hunt/1100-6418394/
 
  • RED Point
Reactions: jerf.674, AutumnalWanderer, McGregg and 1 other person
C

caruga

Rookie
#46
Jan 30, 2015
thislsmadness said:
"Sometimes, on the sea, we have to use fast travel," says Platkow-Gilewski. "To reflect the real distance, you would have to travel for several hours in a boat. You would get bored."
Click to expand...
Click to expand...
An alternative solution would be to have a button you depress that speeds up game-time 10-fold. Accompanied by yakety-sax music (optional).
 
L

Lieste

Ex-moderator
#47
Jan 30, 2015
The devs refer to the game as "Multi-region, Open World". Which suggests open world within each region, but distinct and separated regions.

The confirmed maps so far are:
NoMansLand and Novigrad
Skellige
White Orchard (Vizima Outskirts)
Kaer Mohren


These places are days/weeks apart in the context of the Northern Kingdoms in the Lore, and are reproduced in roughly 1:1 scale in engine. This wouldn't be feasible if the maps were connected and true open-world, neither would it be practical to produce or use such a large map.

As noted by Vigilance below, the later stage regions at least can be visited in any order/combination of quests, and it may be advisable to move back and forth to gain experience and knowledge before attempting the harder tasks within any region.
The game is supposed to start in Kaer Morhen (in flash back), followed by a long prologue/extended tutorial near Vizima, and then "have at it" open world across all regions.
 
Last edited: Jan 30, 2015
  • RED Point
Reactions: jerf.674 and BlackWolf500.298
V

Vigilance.492

Ex-moderator
#48
Jan 30, 2015
Guess it's nice to hear exactly how the open world works... As I must admit I was a little curious since they have been coy as to whether or not the entire world would actually be open right from the start, but it seems like they're going for a more Red Dead Redemption style approach.

That said I don't think it'll be as restrictive as some people are thinking. If you watch the 15 minutes of Gameplay you'll notice that when Geralt is fighting those Wraiths, he's in Skellige and the Wraiths are only level 7. Doesn't make sense to me having level 7 Wraiths in a section of the game that the earliest point you can travel to it is level 10 or 15 (Unless something changed Skellige was meant to be the higher level area and level progression wise the last place you go to).
So I think chances are we'll be able to head to other areas fairly early in the game, it might be blocked by story progression, but it won't be like Blackwater in RDR where you have to get like 3/4 through the story before you're finally able to go there.
 
B

BlackWolf500.298

Forum veteran
#49
Jan 30, 2015
In my definition of the word an "Open World" is a game that consists of big sandbox freeroam-spaces which are accessible at almost any time throughout the whole game and contain content such as enemies and quests which are scattered around the map to invite exploration. An open world game typically has the player interact with environment and NPCs in the world on different levels and provides a variety of missions and activities to keep the player busy. An Open World CAN consist of multiple world-hubs, but is often identified by the fact that the hubs are very big and that there are only a few of them.

There is no "free-roam"-game category, there never was. No one ever said "this game is a free roam game".
The only thing that is similar to an open world game is a so called "Sandbox-Game", which normally also provides the player with big open maps and different levels of interaction but restricts the maps to the chronology of the game, making maps only accessible for certain times (1 mission most of the time, in rare cases a few missions) before moving on to the next "sandbox map". (Examples here would be Hitman Blood Money, Splinter Cell Chaos Theory, Dishonored, Deus Ex Human Revolution, Deus Ex 1, The Witcher 1, The Witcher 2, etc.)

The main point of separation between sandbox-game and open word game is the fact that an open world game has a variety of side activities and enables you (or even requires you) to re-visit previously visited areas at any time. Open World games are also often identified by the fact that they have a very non-linear quest or mission-design which will not lead you along a linear path going "from map to map" but sometimes require you to go into a previously visited area to fulfill a quest.

Often Open World games also unlock side content in previously visited areas further down the line, actively recycling those areas for new quests or even (like TW3 wants to do it) changing those areas based on what happened there before (in case of TW3 based on what decisions you made there).
 
Last edited: Jan 30, 2015
  • RED Point
Reactions: Fallout_Wanderer, AutumnalWanderer and Kinley
ReptilePZ

ReptilePZ

Wordrunner
#50
Jan 30, 2015
Lieste said:
These places are days/weeks apart in the context of the Northern Kingdoms in the Lore, and are reproduced in roughly 1:1 scale in engine.
Click to expand...
The scale definitely isn't 1:1, not even roughly.

But yes, it would be unfeasable to make the player actually sail to Skellige for the sake of keeping it "truly" open world, whatever that means.
 
  • RED Point
Reactions: Fallout_Wanderer and Kinley
P

Phinnway

Rookie
#51
Jan 30, 2015
Lieste said:
The confirmed maps so far are:
  • No-Man's-Land and Novigrad
  • Skellige Archipelago
  • White Orchard (Vizima Outskirts)
  • Kaer Mohren
Click to expand...
This list is 100% correct. And as far as we know White Orchard and Kaer Morhen are only visited during the tutorial and in flash backs. Although they did imply that you could fast-travel back to White Orchard at any time to see how your actions in the game affect the people there.

No-Man's-Land/Novigrad and the Skellige Archipelago maps are where most of the game takes place, and each one of those two maps is slightly larger than TES Skyrim.
 
Last edited: Jan 30, 2015
  • RED Point
Reactions: BlackWolf500.298
L

Lieste

Ex-moderator
#52
Jan 30, 2015
The scale of Novigrad for example is far closer to 1:1 than any other Medieval game. Whole worlds apart from TES type "cities".

It is certain that the local scale is far closer to realistic than the typical ultra-compressed versions, and this is at least in part possible by only attempting to depict small regions of each city state/kingdom.
 
  • RED Point
Reactions: IDusan and BlackWolf500.298
ReptilePZ

ReptilePZ

Wordrunner
#53
Jan 30, 2015
Lieste said:
The scale of Novigrad for example is far closer to 1:1 than any other Medieval game. Whole worlds apart from TES type "cities".

It is certain that the local scale is far closer to realistic than the typical ultra-compressed versions, and this is at least in part possible by only attempting to depict small regions of each city state/kingdom.
Click to expand...
Oh yes, I agree that the scale is closer to 1:1 than some other games, but it's still not even close to a 1:1 scale. 8x8 km isn't a lot irl.

Anyway, this is off-topic.
 
P

Phinnway

Rookie
#54
Jan 30, 2015
ReptilePZ said:
Yes, I agree that the scale is closer to 1:1 than some other games, but it's still not even close to a 1:1 scale. 8x8 km isn't a lot irl.
Click to expand...
Just how big would the two maps have to be in order to be 1:1?
 
ReptilePZ

ReptilePZ

Wordrunner
#55
Jan 30, 2015
Finnway said:
Just how big would the two maps have to be in order to be 1:1?
Click to expand...
Considering that the town I'm currently in is bigger than the entirety of TW3, whereas Skellige is an entire Kingdom with multiple clans, I'd say they'd need to be quite a bit bigger.

But to get back to the topic, open world isn't defined by no loading screens or areas that are directly connected. It's more about the freedom of going wherever you want within the game world
 
Last edited: Jan 30, 2015
  • RED Point
Reactions: AutumnalWanderer, wichat, Phinnway and 1 other person
B

BlackWolf500.298

Forum veteran
#56
Jan 30, 2015
Lieste said:
The scale of Novigrad for example is far closer to 1:1 than any other Medieval game. Whole worlds apart from TES type "cities".

It is certain that the local scale is far closer to realistic than the typical ultra-compressed versions, and this is at least in part possible by only attempting to depict small regions of each city state/kingdom.
Click to expand...
Yeah, those "cities" in TES are so small they are like villages, small villages.
And a hill becomes a mountain.
It always seemed way to "small world" to me.

Btw, speaking of White Orchard, does anybody know where on this map it could be?



Bigger and Sharper Version

PS:
"All we have to decide is what to do with the time that is given us."
Click to expand...
I love that quote
 
Last edited: Jan 30, 2015
  • RED Point
Reactions: Phinnway
Kinley

Kinley

Ex-moderator
#57
Jan 30, 2015
It was said it was near Vizima.
 
  • RED Point
Reactions: BlackWolf500.298
P

Phinnway

Rookie
#58
Jan 30, 2015
ReptilePZ said:
Considering that the town I'm currently in, is bigger than the entirety of TW3, whereas Skellige is an entire Kingdom with multiple clans, I'd say they'd need to be quite a bit bigger.
Click to expand...
Ah... Mmmkay. In that case, maybe I'll wait to play The Witcher 3 until they make an HD Remastered Edition on next-gen.
...And by next-gen I mean PS5 and XboxTwo.
:hai:
 
Last edited: Jan 30, 2015
A

Asmodean778

Rookie
#59
Jan 30, 2015
So far as the world/scale and all that goes. I dunno about you, but I'd personally much prefer them prioritising story/lore, gameplay related things to populate this world, with awesome and immersive places, people, activities, things, etc. Rather than having some ridiculously huge map filled with nothing but fetch-quest markers.

When all's said and done. It's quality over quantity.
 
  • RED Point
Reactions: serxho92, BlackWolf500.298 and Phinnway
C

caruga

Rookie
#60
Jan 30, 2015
Asmodean- said:
So far as the world/scale and all that goes. I dunno about you, but I'd personally much prefer them prioritising story/lore, gameplay related things to populate this world, with awesome and immersive places, people, activities, things, etc. Rather than having some ridiculously huge map filled with nothing but fetch-quest markers.

When all's said and done. It's quality over quantity.
Click to expand...
Agreed. Stiching the world together so the seams don't show is nice, but not a game-changer by itself.

At this point, with everything I've heard, I can't imagine disliking the game. I just feel like I've been picturing one thing in my head and am now getting another, because of the way in which they chose to word it.
 
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …

    Go to page

  • 14
Next
First Prev 3 of 14

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.