I made this map, if someone want and have account on Neogaf can post it:
Posted it. I doubt it will quench the 'pre-order cancelled' talk as people rarely bother to read the replies to the thread.
I made this map, if someone want and have account on Neogaf can post it:
I made this map, if someone want and have account on Neogaf can post it:
I think most of us already knew it wasn't going to be one seamless open world like Skyrim. It's separated by 3 main regions technically speaking. But the funny thing is that these places are so big that each one can be compared to other games' entire worlds. One of the reasons for this is to have it make sense. The travel from Novigrad to Skellige would take hours by boat in real time since it's like traveling to another country and so they decided to just make it a fast travel.
The only loading screens seen so far are the quick fast travel ones.
Sorry but some websites are saying DAI is bigger than The Witcher 3, and DAI has different regions, more than 3 big regions. Its the same system. It's is open world, yes....... but it's not as big it was presented, at least not each region, it's really big when you think about them all together.This is why they've always called it a "Multi-Region" open world. There are 3 major regions and each one is as large(r) as the entirety of the previous game. They wanted to remain faithful to the lore and it would not have been feasible to have players travel 5 real life days to reach another region, so they opted for the fast travel solution.
Its no where near as segmented as DA:I though. As mentioned, the "playable space" of Novigrad and Skellige are each larger than all of the Witcher 2.
I don't know why all this "what's going on is it actually 'open world' but, but it's not all in one area????".
An open world, means just that - that world is open, and it doesn't confine the player to a linear path, and/or progressive route through the game. Plus those hidiously notorious 'invisible walls'. So, you're free to explore it.
What it doesn't mean, is that the world will consist of one single giant blob of land. Which is stupid design, unless it makes sense within the geography of the given world.
I personally think, from what we've seen of the game's world map, that it looks really organic. Like it's an actual map, of a real place. With its intricate borders, rivers, and offshore islands, etc. Not one large "field" to run in a straight line from end to end. Zzz I'll take this style any day or the week.
Nonsense, CDPR has been saying for ages "multi-region open world" (A *very* quick google search gives June 2013 as an early usage, but that may not represent the first mention). Since the regions have been announced it has been made clear that Skellige and NML/Novigrad are joined by a loading screen.
If you got the impression that this wasn't the case it was purely by being unobservant, not because it was a secret.
Sorry but some websites are saying DAI is bigger than The Witcher 3, and DAI has different regions, more than 3 big regions. Its the same system. It's is open world, yes....... but it's not as big it was presented, at least not each region, it's really big when you think about them all together.
The term multi-region says nothing to me, most open world games are multi region, reality is multi region, separated world with loading screens are just different maps, different scenarios.
About if it's good or bad: it's bad for two reasons, first because it's worst than one open world as they anounced and let people think it was, second the fact they anounced that and let people think it was a big open world.
The "story world is too big, lets make three regions it's better" thing isn't really the reason and isn't really true. The are a lot of game with bigger maps and amazing graphics. And the "different areas is better than one giant blob of land" and the later being a "stupid design" has no sense. Tell that to the acclaimed best seller games (skyrim, GTA, Red dead redemption), people is asking for BIG maps, that's why CDPR designed the game like this, but the three maps part is because of consoles not handling it properly, i think........ other reasons wouldn't be better.
About "this world is more organic and looks more like you are there and is real" well........ first i don't think it's that much, i think it is better than any other game on gaming history about that aspect but not looking like the real thing and you can't know it for sure until you had played it. Did you play The Witcher 3: Wild Hunt?
I do not understand why there is ANY reason to complain here.
I do really not understand the obsession with it being completely open world. Yes, GTAV for example had it. But I doubt GTA will come anywhere near the graphical quality of TW3, not even the nextgen version IMO, and it will also not come anywhere near the story complexity, NPC diversity and sheer variety of interactions and enter-able interiors.
Nonsense, CDPR has been saying for ages "multi-region open world" (A *very* quick google search gives June 2013 as an early usage, but that may not represent the first mention). Since the regions have been announced it has been made clear that Skellige and NML/Novigrad are joined by a loading screen.
If you got the impression that this wasn't the case it was purely by being unobservant, not because it was a secret.
In any case there is no way that the separate regions presented "fit together" in the context of the source world. To represent them using existing technologies *requires* the use of fast travel between the local areas of interest (or a lot of lame, generic filler terrain).
In many respects we actually use our "really open, real world" as a series of hubs with local attractions in any case (especially for the use of ferries, aircraft and train/bus/car)... where we are tightly constrained about 'practical routes' until we "arrive".
Because gamers always complain. They usually hardly need a good reason. Give them A and they want B. Give them B and they want A. Give them A and B and they want C...
I learned this being "not completely open world" much later and have no obsession with it being this way, that said. I felt a bit down when I learned it simply cos of sandbox systems would not reach/connect with both maps. I mean I'd like to see let's say a travelling merchant cart, anywhere on the roads of the world if I cross paths with him but at this state I wouldn't be able to see that merchant cart from Skellige area, when I'm near Novigrad or Velen. But that was my initial feeling. Now I think both maps will have their own systems and maybe I could cross paths with a bounty hunter near the port of Skellige, who I'd first met at a brothel in Novigrad. I realized there is no reason for this hypothetical scenario not to happen.
It's good to be like this? for me, no. It's reasonable? not that much to me because with only just one more map of the same size of the other two they could make the bridge between them and make it all in one. So to me it seems a technical decision based on hardware capabilities (consoles).
So to me it seems a technical decision based on hardware capabilities (consoles).
I googled "what does multi-region open world" mean, and I got a bunch of links to articles about Inquisition and how the developers repeatedly emphasized how they prefer the term multi-region open world, instead of open world.The term "multi-region" doesn't mean different maps separated by loading screens, means multi = more than one, regions = zones, so you have different zones. World of warcraft, Lineage 2, Aion, Skyrim and almost every open world RPG are multi-region, is something logical since a world has many regions, with snow, forest, deserts.... maybe one country has only a few different regions with more similar aspects like is the case in the witcher 3 and this lands. This is multi - region, not specifically "separated maps with loading screens" that's just that, separated maps with loading screens.
What map?For the "openworldness", no doubt, The Witcher 3 IS open world. You could say it is "two times open world" since some say that the two main regions have a size similar to skyrim, in the case they are smaller, they still are open world maps.
It's good to be like this? for me, no. It's reasonable? not that much to me because with only just one more map of the same size of the other two they could make the bridge between them and make it all in one. So to me it seems a technical decision based on hardware capabilities (consoles)
It's good to be like this? for me, no. It's reasonable? not that much to me because with only just one more map of the same size of the other two they could make the bridge between them and make it all in one. So to me it seems a technical decision based on hardware capabilities (consoles).
The main reason we get a loading screen from the Novigrad+NML map to the Skellige map is because they are so far apart geographically it wouldn't make much sense if we could just seamlessly go from one area to the other. Thus when we want to travel to one map or the other we'll be prompted with a cinematic masked as a loading screen.
there's that big body of water between the mainland and Skellige (looks like it can't be easily traversable) , do you honestly think devs would want players to travel that manually? It would be cumbersome and pointless.
The confirmed maps so far are:
NoMansLand and Novigrad
Skellige
White Orchard (Vizima Outskirts)
Kaer Mohren
These places are days/weeks apart in the context of the Northern Kingdoms in the Lore
From what I remember they always said that Skellige is separate map because of geographic issues.
Then there's Skellige which needs a loading screen to get to since it's a scaled world and by that it would be a huge distance to get to Skellige and well any assorted locations that aren't part of the open-world but we go there during certain quests or 'parts' of the story like Kaer Morhen for example.