Is Jackie DEAD?!

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Yes I don't think either of the cinematic trailers "Hunting Monsters" or "A Night to Remember" were in the game, though "A Night to Remember" 100% could be a epilogue to Blood and Wine.

You mean they actually wasted worktime for something they aren't even using (and unlike other things that happens during devellopement, they knew that it would not be in the game)?
 
You mean they actually wasted worktime for something they aren't even using (and unlike other things that happens during development, they knew that it would not be in the game)?
No that's not what that means at all, what's up with folks here jumping to negative conclusions?
 
You mean they actually wasted worktime for something they aren't even using (and unlike other things that happens during devellopement, they knew that it would not be in the game)?
The purpose of those trailers was to generate hype for the game, while still somewhat connecting them to the main narrative to expand the story. and based on the extremely positive reception they got, we can say it was definitely a success. Since they used that additional worktime (which was performed by the hired subcontractors, not developers themselves) to generate an even bigger profit at the end of the day, they can't be considered "wasted".

As for Jackie's fate, in the interview with IGN Paweł Sasko said that the trailer is showing a part of the existing quest from "third person perspective", but of course in the actual gameplay it won't be a cutscene, but instead we will be playing it ourselves. Based on that I think it's very possible that it might actually play out similarly to the fate of Paul Denton from Deus Ex. Basically the cinematic makes us convinced that Jackie's death is unavoidable, therefore players may go into this part of the story with a mindset "Yeah, it's that part of the story". Deus Ex did something similar by basically ordering you to escape and to leave Paul behind to his death, thus making it seem like his death here is a scripted event. But if you refuse to do what the game orders you to do and stay, you have a chance of saving his life, then escorting to safety. There might exist a similar option like that in Cyberpunk 2077 as well, which will be possible by not following the direct path pointed by the game, otherwise you will get the same outcome as presented in the trailer, because you were led to believe into inevitability of that situation.

OK, Jackie's alive, let's say. Wouldn't that make the whole story completely different? Well, not really. Jackie died after everything went to hell and Corporate Police caught a whiff of V, so while his death might be avoided, that part most likely won't. So even with Jackie's being alive, Dex still backstabs you over the unwanted attention and shots you in the head. Jackie meanwhile might be separated from V either by being arrested or getting seriously wounded and being forced into hiding. That would justify why he would appear only at certain points afterwards, just like Paul.
 
OK, Jackie's alive, let's say. Wouldn't that make the whole story completely different? Well, not really. Jackie died after everything went to hell and Corporate Police caught a whiff of V, so while his death might be avoided, that part most likely won't. So even with Jackie's being alive, Dex still backstabs you over the unwanted attention and shots you in the head. Jackie meanwhile might be separated from V either by being arrested or getting seriously wounded and being forced into hiding. That would justify why he would appear only at certain points afterwards, just like Paul.
This is my thinking as well.
 
In the end we'll have to see how "dynamic" the game will be to allow for companion deaths even early on or, generally, at many parts in the game no matter when. I'd seriously tip my hat if this was a possibility while influencing the overall later game.
 
^This.

I don't think CDPR are that new in the business of making video games or great story's as to overlook the potential spoilers of their demo. It will after all be shown publicly eventually.

If it somehow turns out to be true though, there's still plenty of time to adress that particular story bit.

The Witcher 3 demo's were pretty beefy but calling them spoilers is a bit too much, I think that applies to Cp2077 as well.
I don't believe the Witcher 3's demos included the death of a major character.

Seems like an odd thing to say "hah, that was just a joke, that's not actually in game" about.
 
How sure are you he's ''major'' ?

He's more major than the thugs you slaughter in droves. TW3 never spoiled the death of a character like that ahead of time, to my knowledge. At least not this far before release.

Am I wrong?

CDPR themselves have set this character up as a (reasonably) likeable companion, who accompanies you throughout the early parts of the story.

There are any number of ways he could have stopped accompanying you -- perhaps he betrays you, perhaps he leaves to pursue his own tasks, perhaps he gets killed in some other way.

Point is, I wanted to find that out for myself. I liked Jackie, as I'm sure plenty of other fans did, too. I don't mind him dying, I'm just frustrated I didn't get to experience it firsthand, with all the emotional weight and context that goes with it. I do not believe this is a bait and switch, especially because CDPR have said in interviews (at this year's E3) that that cinematic is a real part of the game that you will play.

But anyway, you're a mod now -- you know this is off-topic, so let's take it elsewhere or drop it altogether.

EDIT: Also, as an addendum, I'm not actually that bothered by this. I'm not angry, not going to boycott or have a less fun time with the game. It's more of a "Come on, man, why'd you do that?" kind of thing.
 
He's more major than the thugs you slaughter in droves. TW3 never spoiled the death of a character like that ahead of time, to my knowledge. At least not this far before release.

Yep, he's a character. How major? No one knows. Well, actually, CDPR does, so as I see it, the point I made above still stands.

Plenty of games have "spoiled" their begining story to set the tone for the experience. But it's not exactly spoiling if it has a clear purpose. For all we know, that WAS his purpose.
 
CDPR themselves have set this character up as a (reasonably) likeable companion, who accompanies you throughout the early parts of the story.

It does seem to have worked as a marketing trick. There's now pressure with people who get emotional about that stuff to look forward for trying to prevent it from happening.
 
Not that I'm particularly concerned, but, glancing over the trailer again, it isn't clear whether he's dead or not, as some may have observed already. The scene simply cuts after he begins to 'fade'.
 
The trailer portraits what will happen trough the story, if you messed up your mission. This let us know that gun play is dangerous.
 
Not that I'm particularly concerned, but, glancing over the trailer again, it isn't clear whether he's dead or not, as some may have observed already. The scene simply cuts after he begins to 'fade'.

Could be, thought I doubt it. His death, it's premise, the apparent attachment "V" had to him and subsequent betrayal screams Cyberpunk.

Remember, a pillar of the tabletop related to story is "keep it personal". Though I agree, it might not be the only way. Time will tell.
 

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this thread reminds me of the red wedding discussion from years ago
 
His death is optional you can deduct that from what De-Shaw said - "We didn't need al this "f&*^'ing attention" and the comentary in the first 48 min gameplay video was that you could take multiple paths to complete the quest, such as non-violent, which I suppose would result In Jackie surviving. I also suspect his death may be avoided depending on your skills/mods at the time, we might get some decisions on that.
 
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