Hydrahead;n10023851 said:Can't we stop using the word "complaining" from now on? It's called feedback/constructive criticism. That's what a forum is for among other things. I'm not sure you are in a position to know that the community wanted a change anyway.
Shuls02;n10025291 said:Only reason I used complaining and not contructive criticism is because you never gave an idea of how to fix these issues you think are coming with the next patch, you only said you didnt like what you were seeing and compared two games that are very different. So why not go ahead and think of how can they improve the game and tell them? that is what constructive criticism is, not just saying "I dont like these so it shouldnt be in the game".
And I dont see how you are in a better position than me to know what the community wanted, so why are you entitled to say that most people didnt want these changes?
Every streamer/youtuber I watch mentioned that they wanted most of this changes for months now so its not like Im making things up here, its a fact.
Btw its funny how you mentioned Merchant in your original post when he happens to be one of those people that wanted a better UI interface for mulligan/deck building wich is exactly what we are getting with the next patch.
quantum_number;n10024411 said:As soon as they showed the new animation effects, I found them very irksome. I thought it was just new, that I'd get used to it and all will be fine.
I realized why I dislike them so much: they clash with the rest of the game's aesthetics. Most cards have realistic and visceral artwork and animations: torture, mutilation, child abuse, slavery, murder. There's a skull being split by a hammer, people burning to ash, humans and creatures moments before death. The floaty card draws, the cartoony effect and number animations are really at odds with that, not fitting the tone of the rest of the game
Eliadann;n10043741 said:Totally agree with the above. It´s part of the identity of the game, its atmosphere
4RM3D;n10024101 said:Let's drop the discussion of what the community wants and focus more on what you (do not) want and, more importantly, why you feel this way.
The_Dark_Sun;n10045421 said:The UI had some really good changes (deck builder and collection merge) but overall aesthetics and interactions felt ... cheap? Kid-friendly? Text became slightly harder to read, keywords are downright useless now (replace "consume" with "destroy" and you will get exactly the same sentence length and exactly the same meaning) and a lot of number tweaks showed that the game is overall going into more simple direction.(Ocvist change, for example, old card allowed for clever moves to align with Igni, Scorch, Ballistas). Another one is making everything Agile while a few cards still says specific rows (strong inconsistency - Woodland Spirit ) New RNG-based cards just overall diluting the uniqueness of silvers and golds as well as provide a completely unpredictable swing in the game; making deck-building decisions much easier, I can just hope for good RNG and win in a tough situation instead of putting good answers to the meta into my deck. So, this is my what and why.
DRK3;n10065991 said:I know there are way more serious issues with the game right now that need debating, but have you guys checked the new Gold 'Phoenix'? Considering it's the star of this event, i checked it out, to consider how it could be used.
So, Phoenixes are known to "rise from the ashes" and stuff. Even the title you earn from the event is 'Reborn'. So WHY THE HELL IS PHOENIX DOOMED? Not that the card is great and everyone would be using it twice, with Renew, but the one gold card it made sense not to be doomed, and it is...