Is there a practical maximum limit to the size of quests?
With four days to go to the deadline, we have a crisis: our main quest has stopped working. It no longer starts. This isn't because of any change to the things which should start it; it's due to things we're doing at the very end of the plot. If I remove the stuff from the end of the quest, the quest starts up when it should.There are no errors in the log relating to this.So either (i) my quest is 'broken' in some way, and the parser can't parse it, or (ii) it's simply too complex.I'm desperately simplifying the plot in order to get something which will actually run; I've removed nested subquests and I've made sure that the only 'starting conditions' and 'ending conditions' are 'Hero has journal entry'. But - am I doing the right thing, or am I chasing a red herring?
With four days to go to the deadline, we have a crisis: our main quest has stopped working. It no longer starts. This isn't because of any change to the things which should start it; it's due to things we're doing at the very end of the plot. If I remove the stuff from the end of the quest, the quest starts up when it should.There are no errors in the log relating to this.So either (i) my quest is 'broken' in some way, and the parser can't parse it, or (ii) it's simply too complex.I'm desperately simplifying the plot in order to get something which will actually run; I've removed nested subquests and I've made sure that the only 'starting conditions' and 'ending conditions' are 'Hero has journal entry'. But - am I doing the right thing, or am I chasing a red herring?


