Is there a reason the game punishes the player for not siding with Claire?

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I've played the game a few times and I recall helping Claire once because I just wanted to see where the story went. After the mission ends you see her at the bar and nothing out of the ordinary really happens. Then I replayed it for Phantom liberty and didn't feel the need to do everything the same so I decided not to help her, I don't remember the dialogue choice I made at the race but I remember her being upset. That's fine, no problem.

So after a bit, I went back to the Afterlife for other quests and I noticed she now shouts at you EVERY time I go into the bar. When I choose to help her this does not happen so I would understand it if the dialogue happens when I go up to her and try to talk to her...that would make sense. But now just walking by her triggers it. It makes even less sense because I don't see Rogue believing it's a good idea to tell clients to leave over some personal thing. You know, the things she tells Panam to not do. It makes even less sense when you consider I took a job as a merc, I'm not Claire's friend.

Not sure if this is a bug although I hope it is, because if the devs provide the players with a choice that isn't really a choice because they want to manipulate you into siding with the character then I find that problematic. I didn't care for Claire, she felt very forced as if I'm supposed to be friends with her after knowing her for 5 mins or care about her problem whatever they may be. Our character V makes a lot of decisions that characters don't agree with in the game, yet this is the only instance I can recall where I am being chastised like a child for the choice I made every time I even walk near a character.

I see this kind of thing happening far too frequently in games and it's a far cry from Witcher 3 as well. I will be watching to see what CDPR does next because they are slowly transforming into one of the many studios that have sacrificed good writing and replacing it with a sermon or lesson. None of the announcements I've seen lately has filled me with confidence so I'm one of those ppl on the fence and things like this is the reason for that.

Claire.jpg
 
In fact, this dialogue is triggered in the same way as the "original" dialogue or the nice one if you helped her, from very far, maybe too far. If there is a "bug" it's the only one I can see, because I think she have a good reason to be mad at V (like Panam if you "betray" her... or Fingers if you decided to punch him).

At the end, it doesn't feel very punishing to me... :sneaky:
 
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