So, i'm still on my quest for getting all the achievements for 100 wins with each basic ability, and I finally reached the most dreaded faction (NR) and the most dreaded LA (stockpile).
To be honest I don't like the NR, and this is the faction I played the least in Gwent. I don't like their mechanics which are mostly -play your cards in a certain order to win, or quit the game if you was distrupted -
Stockpile is.....urgh. So far I managed to get 20 wins with them, and all of them against starting players and some meme deck. Obviously not in ranked. THe whole ability is a weaker version of Onlaught that is already a meh ability. But if you can consistely have one dommage per ping with Onslaught, this isn't the case with Stockpile.
There is only 3 card in the game that give more then 1 point boost/damage per order - Shani unders inspiration (2 boost. 1 armor, best trade). Riek (2 bleeding) and Foltest Catapult (2 damage. Has to be between 2 soldier to work). All the other cards give you 1 boost or damage, making you a weaker version of Onlaught/Meve)
none of this card can be useful on the first round, but you need to play them as early as possible to maximize your ability, putting them at risk of removal.
And, as it's the case with most of badly designed abilities you HAVE to win R1. You ability and you deck is more then useless in short rounds
I tried to play it in two different ways - A deck really based on the charge mechanics, with mages, Shani, Riek, Catapult, aretouza, etc and just a consistent NR deck with good cards , with a couple of cards using the charge mechanics, to use you leader ability.
THe first one is underpowered as hell. You need a ton of cards to be efficient, you need you opponent playing some very autistic deck, being unable to distrupt you, focusing on either charge users or charge givers, removing/blocking/outrowing your most important cards, you won't survive any R2 drain if you lose R1. as after it your opponent will win even with one less card then you.
The second one is even worse, you have very few cards using the order mechanics, so except if you're extremely lucky. your shany/riek will get blasted to oblivion as soon as they appear, ending you playing a deck without leader ability (that would be a great match up against the ancient Ursuper lol), or just giving 1 ping to redanian archers.
Honestly this is the most difficult ability to get 100 wins with of all of those I complited (basically all except MO and SY). It's not challenging it's frustrating, especially taking in consideration that this ability hasn't been changed since the game release, and never been reworked, despite being crappy since day 1.
Does anybody has some advices about how to make a Stockpile deck that has a chance to win against anyone that is playing gwent more then 10 days?
To be honest I don't like the NR, and this is the faction I played the least in Gwent. I don't like their mechanics which are mostly -play your cards in a certain order to win, or quit the game if you was distrupted -
Stockpile is.....urgh. So far I managed to get 20 wins with them, and all of them against starting players and some meme deck. Obviously not in ranked. THe whole ability is a weaker version of Onlaught that is already a meh ability. But if you can consistely have one dommage per ping with Onslaught, this isn't the case with Stockpile.
There is only 3 card in the game that give more then 1 point boost/damage per order - Shani unders inspiration (2 boost. 1 armor, best trade). Riek (2 bleeding) and Foltest Catapult (2 damage. Has to be between 2 soldier to work). All the other cards give you 1 boost or damage, making you a weaker version of Onlaught/Meve)
none of this card can be useful on the first round, but you need to play them as early as possible to maximize your ability, putting them at risk of removal.
And, as it's the case with most of badly designed abilities you HAVE to win R1. You ability and you deck is more then useless in short rounds
I tried to play it in two different ways - A deck really based on the charge mechanics, with mages, Shani, Riek, Catapult, aretouza, etc and just a consistent NR deck with good cards , with a couple of cards using the charge mechanics, to use you leader ability.
THe first one is underpowered as hell. You need a ton of cards to be efficient, you need you opponent playing some very autistic deck, being unable to distrupt you, focusing on either charge users or charge givers, removing/blocking/outrowing your most important cards, you won't survive any R2 drain if you lose R1. as after it your opponent will win even with one less card then you.
The second one is even worse, you have very few cards using the order mechanics, so except if you're extremely lucky. your shany/riek will get blasted to oblivion as soon as they appear, ending you playing a deck without leader ability (that would be a great match up against the ancient Ursuper lol), or just giving 1 ping to redanian archers.
Honestly this is the most difficult ability to get 100 wins with of all of those I complited (basically all except MO and SY). It's not challenging it's frustrating, especially taking in consideration that this ability hasn't been changed since the game release, and never been reworked, despite being crappy since day 1.
Does anybody has some advices about how to make a Stockpile deck that has a chance to win against anyone that is playing gwent more then 10 days?