Is there room to tell a direct sequel to V's story?

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If Phantom Liberty doesn't amend or at least introduce a new ending I will be a little disappointed. Broken Steel me please, CDPR.
Just my opinion, because I assume that everything is possible, but I think it would be more like Leviatan DLC for Mass Effect than Broken Steel. I mean bringing some answers which lack in the base game. But we will see, CDPR maybe "postponed" the expansion because they changed their mind and decided to bring an alternative ending which was not planned at first :)
 
Anything is possible, even in the story path with the shortest ending. I would definitely love to see the story of V and the Relic come to a real, playable and impactful conclusion.
 
Kinda like Dragon Age Inquisition's Trespasser?

Sorta, just a bit more definitive.
I don't like when it falls to a DLC to tell a more satisfactory ending TBH, it should be like TW3 in which the vanilla ending was wholesome and the DLCs told standalone stories and expanded the ending a little bit, but the purpose wasn't to fix a broken thing
 
I don't like when it falls to a DLC to tell a more satisfactory ending TBH, it should be like TW3 in which the vanilla ending was wholesome and the DLCs told standalone stories and expanded the ending a little bit, but the purpose wasn't to fix a broken thing

I agree, though not sure what you mean by "broken". I can't speak for Fallout 3, but for Inquisition it was a post-credit scene. Trespasser was more a tease for what would be called Dragon Age: Dreadwolf.
 
I agree, though not sure what you mean by "broken". I can't speak for Fallout 3, but for Inquisition it was a post-credit scene. Trespasser was more a tease for what would be called Dragon Age: Dreadwolf.
I was speaking in general terms, but ME3 is what came to mind as Bioware has been mentioned (this one never received a proper fix though). I'll say, however, that the DLC of DAI felt more complete than the vanilla ending and probably should've been part of the main game as it is essential to the main plot, rather than a standalone story like HoS/B&W. I think this is a terrible practice from EA/Bioware: leaving essential pieces of lore/plot for DLC rather than expand upon it like The Witcher
 
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The following is my personal interpretation of Pawel's answer. If you want, you can watch his stream themselves on his youtube channel (last added video, the question about the endings on 59:30 min).

Sasko was asked if there was originally a happy ending that was cut later on. So he only talks about the idea and purpose of the first game as a piece of art and explains why there's no need for a happy ending for this particular story (he's not talking about V's possible future and fate overall). The purpose actually is to give the players strong emotions, as well as make them think about death, the inevitable end that literally awaits each of us, because no one is immortal, and sooner or later we all reach that destination. By playing the game you might ask yourself what do you think about it, how do you deal with the fact that you'll die inevitably and more importantly, what will you do with your life before that happens. What's important to you? What are you living for? Maybe for your passion, your dreams (the Sun), for your family and loved ones (the Star), for personal transformation and growth (the Temperance) or maybe you are so afraid of dying that you miss out on what you still have and don’t live at all (the Devil).
That's what the devs wanted to achieve, they wanted to get players to think about the concept of mortality for some time. So the happy ending potentially could've ruin the purpose, some people might not give much attention to the whole idea, instead they'd just be super happy that they were able to save V right away and that's all. With the endings game has now, the goal fully achieved. And that's won't change if they continue with V as the protagonist in the sequel and even finally cure them. That will be a completely new story with a new purpose, a new meaning and an idea. The value of the first game will in no way be undermined. CP2077 will still convey the same emotions, give the same impressions, ask the same important questions and give a lot of food for thoughts.
Thanks for posting this, as I and that may go for many on these forums don't really follow things or even gaming media.

My experience was pretty much what Sasko describes. CP 2077 has the most intense gaming experience for me ever and the Star ending, I think they really nailed it. It was like someone was anticipating what I was thinking but I didn't expect they would go through with that and as it was going, it was like fever dream or something. I went and played the other endings a week or few later and found them to be really good as well. I gotta say though, the Devil, I don't think many studios out there has skill, balls and dedication to go through with that all.

But I'm not someone who really roleplay my characters, they are usually John Smith's and I actually hadn't expected games, story driven or not to really break out from the artificial box, which I'm not sure has ever served anything but users feeling better about stories they are told while that also keep filling corpo's pockets. My first computer was Commodore 64 and over the decades I have seen games getting bigger, but not necessarily better. I tried lot of stuff during Covid from MS Game Pass and found many to be outright toxic.

For me a worthwhile story regardless of medium is one where I can take something with me and game addresses a lot of things that can lurk somewhere in corners of the mind. Philosophical, economical, and thinking what kind of value system leads to world like that, they are far more sound than game gets credit for and the best thing about the Night City is that you can leave it. I mean that in more ways than one. Back in the day I read Neuromancer it didn't convey me kind of future world that was cool, but world where future generations had less economical freedom than their parents. People being hooked to escapism, that never was a picture from solar punk but from dystopias of the cyberpunk.

My take if there's room for direct sequel... I don't think I'm going to play the sequel, especially if it's like that.
 
You raise an interesting point there. Given the dominance of conflict in literature, film, and our narratives in general, especially violent conflict, we can start to wonder what's wrong with us.

If we take a look around our common home, this beautiful blue sphere that races through this solar system with us on it, it quickly becomes clear, based on past and current conflicts, where this tendency may come from.

Especially because again and again the hero's journey, as described for example by Joseph Campbell on the basis of his analysis of ancient narratives, is a central element and deals with how these conflicts are overcome or not overcome by growing beyond oneself.

This imprint of feeling well entertained by it probably follows our own history and the never dying hope that someone or some group will make things right. Currently, all we have to do is turn on the news.

And this is probably also the reason why many people want a "good" ending for V, because it serves the desire to have overcome all conflicts, to have grown from them and to have put "things" back in order.

If this does not happen, it does not leave a good feeling.
 
And this is probably also the reason why many people want a "good" ending for V, because it serves the desire to have overcome all conflicts, to have grown from them and to have put "things" back in order.

If this does not happen, it does not leave a good feeling.
Does every good ending need to be 100% "good"? Not in the sense of quality but just overall outcome? Like, I consider Star to be the good ending of CP2077 because despite the fact V is still likely to die, but they're surrounded by family, probably with someone that truly loves them, to live out the rest of their days free of NC. In the sense that they found a different path, that NC did not use them up and spit them out dead (yet).

Sure they didn't get out completely unharmed, they still don't have a cure and many people died for their lives, but they chose to deny NC's martyrdom obsession with becoming a Legend. And they found something just as good, if not better. I just think we are past cheesy 80s action movies of good or bad in story telling. Every good outcome has some bad outcomes in it. Even in the Devil ending where it's more of a bad outcome, we still have some hope for a cure and maybe work/new connections from Arasaka (plus I get to hang out with that sexy Takemura <3). But point is, there are always some negative/positive consequences of our actions and we just need to live with them. And that's fine, shades of grey, etc. We just keep going.

Maybe it's not the power fantasy we want, but it's still grounded and meaningful in our reality, and the world of CP2077.
 
Yeah, as much as I enjoy different people interpetations and half open endings we have, I find it a bit hard to understand that people do not accept V dying just because they didnt show it.

Would anyone be pleased with seeing cutscene with V spitting blood and fading away in bed?

Even in suicide ending we dont see anything as no one would be happy with how image would look like.

Again, if for you V is alive and well looking for a cure that good and I encourage everyone to look for their own interpretations in games, books, movies etc. Arasaka ending was brutal for me but if you dont like Johnny character and are focused on survival, why call it bad ending?

But I think Devs really planned it through of what story they wanted to tell and how to visualise it with artistic and mature fashion.

V reminds me a bit of Agent Mulder from X-Files. He was a total failure as FBI agent, rarely solved any case and still somehow they managed to create fantastic seasons of TV series. It was pre internet era but not one was complaining that this guy should be fired or it is bad writing - he was used as a tool to explore fantastic stories.
 
Arasaka ending was brutal for me but if you dont like Johnny character and are focused on survival, why call it bad ending?
I actually consider Arasaka ending (not taking Arasaka deal variant) as maybe even the best one - I believe that this is the only one in which V keeps their soul, as this is the only ending in which Soulkiller isn't used on V. And I like the look of determination on their face while looking at the Earth as they are tearing off the bullet pendant from their neck.
 
Most realistic anyways to look for a cure. One, if not the, most powerful corporations in the CP2077 universe that is relatively friendly to you towards the Devil end. Pretty good ally to have on your side. But again. Up to your interpretations and your character's beliefs and own motives. In the end, it's about creating interesting and personal stories.
 
Again, if for you V is alive and well looking for a cure that good and I encourage everyone to look for their own interpretations in games, books, movies etc. Arasaka ending was brutal for me but if you dont like Johnny character and are focused on survival, why call it bad ending?
Especially this. When I first played the game I did the "corpo ending" and it didnt sit well with me. I didnt know there was a nomad ending. But after a while, exploring the city and the story I had to come to the conclusion that the corpo/devil ending isnt as bad as I initially thought.

I can fully understand that you didnt like Johnny and he even admits that he "either let down or used every person who gave me their trust, blind selfish person that I was", the right answer in that dialogue is to tell him that he f*cked your relationship with him up aswell " most people I thought were my friends, they couldnt even stand being in the same room with me".

He agrees to get wiped if it comes to it, so you are given the opportunity to go into Mikoshi. We know that you do not lose your personality from experience with Johnny and that you can still be independent within Mikoshi from Alt, who is out there trying to get in and undo this "soulprison", allowing you to escape and become and independent AI. That is without a doubt hopeful, far more than any other ending.

Any ending that makes V stay in Night city is a "sucker" ending. Night city is an urban jungle full of predators and trusting the one entity(Mr Blue Eyes) that tried to flatline you in another quest because you might have told someone the truth, doesnt sound like a positive either. I dont even trust him. Fighting with your love interest at the house is another sign that its not the desirable ending.
In the nomad ending you leave NC, together with a new family that cares about you and with your beloved (Panam/Judy). The ending leaves hope as they tell you they know people who might be able to help and if there is nothing, then at least you spent time with your family and loved ones, away from NC. And the city? It remembers you as the living legend that left after taking down Arasaka. And thats what makes it the best for me.
 
Any ending that makes V stay in Night city is a "sucker" ending. Night city is an urban jungle full of predators and trusting the one entity(Mr Blue Eyes) that tried to flatline you in another quest because you might have told someone the truth, doesnt sound like a positive either. I dont even trust him. Fighting with your love interest at the house is another sign that its not the desirable ending.
In the nomad ending you leave NC, together with a new family that cares about you and with your beloved (Panam/Judy). The ending leaves hope as they tell you they know people who might be able to help and if there is nothing, then at least you spent time with your family and loved ones, away from NC. And the city? It remembers you as the living legend that left after taking down Arasaka. And thats what makes it the best for me.
In other words, anyone who chooses The Sun is a sucker to you? Also, you don't HAVE to fight with your love interest in that ending. There's a choice to be hostile/upset with them, but there are two other dialogue options that aren't hostile, one that's more brutally honest and one that's more denying the truth kind of(at least there are with Kerry. Dunno about the other LIs). And who the hell says anyone trusts Mr Blue Eyes completely? I sense that V doesn't, but they have no other options. They probably have a Plan B and C and D should this individual try to screw them over.
 
In other words, anyone who chooses The Sun is a sucker to you?
I wonder where @-Nailes- said something like that ? :shrug:
From my understanding, it's like most of posts here, it's just an opinion, about which you can disagree with.
There is even somes on the forum (I'm sure they'll recognize each other^^) who think the only (and the best) ending which make sense is the "suicide ending", something that I don't agree all, but that's fine :)
 
In other words, anyone who chooses The Sun is a sucker to you? Also, you don't HAVE to fight with your love interest in that ending. There's a choice to be hostile/upset with them, but there are two other dialogue options that aren't hostile, one that's more brutally honest and one that's more denying the truth kind of(at least there are with Kerry. Dunno about the other LIs). And who the hell says anyone trusts Mr Blue Eyes completely? I sense that V doesn't, but they have no other options. They probably have a Plan B and C and D should this individual try to screw them over.
Never called anyone a sucker, I called that ending the "sucker" ending. Part of it is vague while part of it doesnt do anything for me, its not the sad ending that makes me feel for V and it isnt positive or hopeful.
You feel like V has other plans, you can believe that if you want but the evidence that would make me think there is a way out or a continuation of V's story, is lacking while other endings have elements that make a hopeful future more believable. And if that hopeful future turns out not to be there, there is still the idea(thinking of a different word here) that V is out there surrounded by people who they care about and that care about them and at least I can accept that.
In NC V has noone, V's only friend died during a heist and we know that thats how it is, even Rogue made sure the one person she cares about isnt there.


Edit; I think I have to clarify the 'sucker ending', maybe its my fault for assuming that people are aware of that term. It comes from a movie by Zack Snyder called 'sucker punch'. Its a movie about young people trying to escape an asylum, except the main character doesnt. That makes it sad, unless you interpret the movie differently, as another character you follow does escape. Zack Snyder left everything open to interpretation and said so. It could thus also be that its all imagination. The movie didnt do all that well, most viewers were confused, as we see in CP2077 but it also allowed for discussion about the topic.
The sucker ending is a bad end, which you can interpret to be good if you really want. The Sun is a bad ending and I just cant see anything positive. You interpret certain things differently and make it a positive. Thats okay, I just cant agree. I suppose a different translation would be "headcanon".
 
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