It's a DLC for Fallout 3 that, among other things, expanded on the original endings, that initially were quite lacking.Broken Steel?
It's a DLC for Fallout 3 that, among other things, expanded on the original endings, that initially were quite lacking.Broken Steel?
It's a DLC for Fallout 3 that, among other things, expanded on the original endings, that initially were quite lacking.
Sorta, just a bit more definitive.Kinda like Dragon Age Inquisition's Trespasser?
Just my opinion, because I assume that everything is possible, but I think it would be more like Leviatan DLC for Mass Effect than Broken Steel. I mean bringing some answers which lack in the base game. But we will see, CDPR maybe "postponed" the expansion because they changed their mind and decided to bring an alternative ending which was not planned at firstIf Phantom Liberty doesn't amend or at least introduce a new ending I will be a little disappointed. Broken Steel me please, CDPR.
I hope at least for a path to a new and clear ending if they don't plan to make V a protagonist in the sequel.I do wonder what reward V is waiting for that doesn't involve the Relic. Phantom Liberty rewards.
Kinda like Dragon Age Inquisition's Trespasser?
I don't like when it falls to a DLC to tell a more satisfactory ending TBH, it should be like TW3 in which the vanilla ending was wholesome and the DLCs told standalone stories and expanded the ending a little bit, but the purpose wasn't to fix a broken thingSorta, just a bit more definitive.
I don't like when it falls to a DLC to tell a more satisfactory ending TBH, it should be like TW3 in which the vanilla ending was wholesome and the DLCs told standalone stories and expanded the ending a little bit, but the purpose wasn't to fix a broken thing
I was speaking in general terms, but ME3 is what came to mind as Bioware has been mentioned (this one never received a proper fix though). I'll say, however, that the DLC of DAI felt more complete than the vanilla ending and probably should've been part of the main game as it is essential to the main plot, rather than a standalone story like HoS/B&W. I think this is a terrible practice from EA/Bioware: leaving essential pieces of lore/plot for DLC rather than expand upon it like The WitcherI agree, though not sure what you mean by "broken". I can't speak for Fallout 3, but for Inquisition it was a post-credit scene. Trespasser was more a tease for what would be called Dragon Age: Dreadwolf.
Thanks for posting this, as I and that may go for many on these forums don't really follow things or even gaming media.The following is my personal interpretation of Pawel's answer. If you want, you can watch his stream themselves on his youtube channel (last added video, the question about the endings on 59:30 min).
Sasko was asked if there was originally a happy ending that was cut later on. So he only talks about the idea and purpose of the first game as a piece of art and explains why there's no need for a happy ending for this particular story (he's not talking about V's possible future and fate overall). The purpose actually is to give the players strong emotions, as well as make them think about death, the inevitable end that literally awaits each of us, because no one is immortal, and sooner or later we all reach that destination. By playing the game you might ask yourself what do you think about it, how do you deal with the fact that you'll die inevitably and more importantly, what will you do with your life before that happens. What's important to you? What are you living for? Maybe for your passion, your dreams (the Sun), for your family and loved ones (the Star), for personal transformation and growth (the Temperance) or maybe you are so afraid of dying that you miss out on what you still have and don’t live at all (the Devil).
That's what the devs wanted to achieve, they wanted to get players to think about the concept of mortality for some time. So the happy ending potentially could've ruin the purpose, some people might not give much attention to the whole idea, instead they'd just be super happy that they were able to save V right away and that's all. With the endings game has now, the goal fully achieved. And that's won't change if they continue with V as the protagonist in the sequel and even finally cure them. That will be a completely new story with a new purpose, a new meaning and an idea. The value of the first game will in no way be undermined. CP2077 will still convey the same emotions, give the same impressions, ask the same important questions and give a lot of food for thoughts.
Does every good ending need to be 100% "good"? Not in the sense of quality but just overall outcome? Like, I consider Star to be the good ending of CP2077 because despite the fact V is still likely to die, but they're surrounded by family, probably with someone that truly loves them, to live out the rest of their days free of NC. In the sense that they found a different path, that NC did not use them up and spit them out dead (yet).And this is probably also the reason why many people want a "good" ending for V, because it serves the desire to have overcome all conflicts, to have grown from them and to have put "things" back in order.
If this does not happen, it does not leave a good feeling.
I actually consider Arasaka ending (not taking Arasaka deal variant) as maybe even the best one - I believe that this is the only one in which V keeps their soul, as this is the only ending in which Soulkiller isn't used on V. And I like the look of determination on their face while looking at the Earth as they are tearing off the bullet pendant from their neck.Arasaka ending was brutal for me but if you dont like Johnny character and are focused on survival, why call it bad ending?
Especially this. When I first played the game I did the "corpo ending" and it didnt sit well with me. I didnt know there was a nomad ending. But after a while, exploring the city and the story I had to come to the conclusion that the corpo/devil ending isnt as bad as I initially thought.Again, if for you V is alive and well looking for a cure that good and I encourage everyone to look for their own interpretations in games, books, movies etc. Arasaka ending was brutal for me but if you dont like Johnny character and are focused on survival, why call it bad ending?
In other words, anyone who chooses The Sun is a sucker to you? Also, you don't HAVE to fight with your love interest in that ending. There's a choice to be hostile/upset with them, but there are two other dialogue options that aren't hostile, one that's more brutally honest and one that's more denying the truth kind of(at least there are with Kerry. Dunno about the other LIs). And who the hell says anyone trusts Mr Blue Eyes completely? I sense that V doesn't, but they have no other options. They probably have a Plan B and C and D should this individual try to screw them over.Any ending that makes V stay in Night city is a "sucker" ending. Night city is an urban jungle full of predators and trusting the one entity(Mr Blue Eyes) that tried to flatline you in another quest because you might have told someone the truth, doesnt sound like a positive either. I dont even trust him. Fighting with your love interest at the house is another sign that its not the desirable ending.
In the nomad ending you leave NC, together with a new family that cares about you and with your beloved (Panam/Judy). The ending leaves hope as they tell you they know people who might be able to help and if there is nothing, then at least you spent time with your family and loved ones, away from NC. And the city? It remembers you as the living legend that left after taking down Arasaka. And thats what makes it the best for me.
I wonder where @-Nailes- said something like that ?In other words, anyone who chooses The Sun is a sucker to you?
Not directly, butI wonder where @-Nailes- said something like that ?![]()
can be interpreted this way.Any ending that makes V stay in Night city is a "sucker" ending.
Never called anyone a sucker, I called that ending the "sucker" ending. Part of it is vague while part of it doesnt do anything for me, its not the sad ending that makes me feel for V and it isnt positive or hopeful.In other words, anyone who chooses The Sun is a sucker to you? Also, you don't HAVE to fight with your love interest in that ending. There's a choice to be hostile/upset with them, but there are two other dialogue options that aren't hostile, one that's more brutally honest and one that's more denying the truth kind of(at least there are with Kerry. Dunno about the other LIs). And who the hell says anyone trusts Mr Blue Eyes completely? I sense that V doesn't, but they have no other options. They probably have a Plan B and C and D should this individual try to screw them over.