It would be GREAT to see something like this implemented.There’s always a chance, but I don’t really believe in it becoming a thing beyond another teleport.
It’d be neat, if there was a train or a monorail thing that roamed around Night City in real time. And the system allowed for random encounters both in and outside it [latter meaning, that you could jump out from speed to check it out if you wanted to, and former a conversation (even a quest) or an incident (possibly violent) inside that you could intervene with if you wanted].
Of course all fast travel should then become a paid convenience. Personally I’d change the teleporters to cab/AV stops - choose what you order, from landtransportation to AV’s; and pay for the ride accordingly.
- Flying: reeeally expensive (based on mileage), but safe with not much chance for encounters and fast, access to every part of the city (even rooftops where appropriate), best views,
- Cab: less expensive (also based on mileage), more prone to encounters (also violent ones), accessibilty limited to inner city ground level,
- Train: cheap (static ticket prices), really prone to encounters (even really dangerous ones), but also possibility for small extra missions and conversations with other passengers, limited accessibility (deficated inner city stations only),
A choose your poison kind of situation, if one wants to teavel by other means than by running or driving himself, with their use being encouraged by possible extra quests (small), said encounters and ”immersion”.
But yeah, that’s not gonna happen.
It’d be neat though.
Unless there's some gameplay mechanic beyond fast travel is associated with it, I don't see any purpose spending dev. resources on it. Sure, it can add immersiveness to the game Shenmue-style, but if there's no actual purpose to use it, then why bother. It's a game. It needs gameplay mechanic.
Adding gameplay mechanic to subway travel is costly. For example, aforementioned encounters.