na. its an FPS with some RPG elements sprinkled in.I agree. He is right.
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THis pretty much summarises it nicely.I like the game, but that statement is pretty much wrong as far as the game we got in the end.
It's mainly a FPS with a few RPG elements. Even Borderlands has more RPG elements in it.
-Almost every skill in the game is a passive skill and only really boost your ability to shoot/hack things, no skill checks in the game.
-Core attributes only give you % boosts to your secondary stats and let you unlock certain dialogs and mission routes. There's no underlying mechanic or skill checks behind them.
-Items are all the same regardless of their white/blue/purple/legendary status. That doesn't even determine the number of mods they can have. They might have better dps or armor, but the only change to other stats is through mods. The legendary items aren't unique at all, other than a skin, they don't do anything special. (At least I haven't found any that are after 40 hours of play)
-Cyberware follows the same route, with a few exceptions that can alter a bit how you play.
-The only two types of active skills are triggering your kerenzikov or usingmagichacks. Which both only function to make you kill things better, or stealthier, or do some instant damage, or damage over time. There are no utility active skills. You can say grenades is a third kind, I suppose.
-Consumables are also lacking, even if there is a huge variety of them for flavor, they all resume on giving you the exact same food/drink/drunk (de)buff. Plus a few others that boost core stats like cyberdeck memory for some crazy reason, health, etc. I haven't seen any consumable that is stronger or better or different than the usual, there's no compound effect like eating expensive food to get more than one buff.
-There's no quickbar or any sort to have a few different things ready to consume, or use different inhalers without opening the slow radial menu.
And I guess the list could go on.
It's a light rpg at best.