Is this game an rpg?

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I agree. He is right.
na. its an FPS with some RPG elements sprinkled in.
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I like the game, but that statement is pretty much wrong as far as the game we got in the end.

It's mainly a FPS with a few RPG elements. Even Borderlands has more RPG elements in it.



-Almost every skill in the game is a passive skill and only really boost your ability to shoot/hack things, no skill checks in the game.

-Core attributes only give you % boosts to your secondary stats and let you unlock certain dialogs and mission routes. There's no underlying mechanic or skill checks behind them.

-Items are all the same regardless of their white/blue/purple/legendary status. That doesn't even determine the number of mods they can have. They might have better dps or armor, but the only change to other stats is through mods. The legendary items aren't unique at all, other than a skin, they don't do anything special. (At least I haven't found any that are after 40 hours of play)

-Cyberware follows the same route, with a few exceptions that can alter a bit how you play.

-The only two types of active skills are triggering your kerenzikov or using magic hacks. Which both only function to make you kill things better, or stealthier, or do some instant damage, or damage over time. There are no utility active skills. You can say grenades is a third kind, I suppose.

-Consumables are also lacking, even if there is a huge variety of them for flavor, they all resume on giving you the exact same food/drink/drunk (de)buff. Plus a few others that boost core stats like cyberdeck memory for some crazy reason, health, etc. I haven't seen any consumable that is stronger or better or different than the usual, there's no compound effect like eating expensive food to get more than one buff.

-There's no quickbar or any sort to have a few different things ready to consume, or use different inhalers without opening the slow radial menu.

And I guess the list could go on.

It's a light rpg at best.
THis pretty much summarises it nicely.
 
Sorry but right now, I can't call it a RPG, if I want to sneak through a mission I can't finish it with sneaking abilities, there's always a boss and you can't even think of fighting it with blades or blunt weapons, you need to have a good firearm and a crap ton of ammo and first aid kits. For me its a FPS with RPG abilities included, it feels like they've rushed the mission scripts and forgot all about the different player styles and RPG parts.
 
Technically most games are role playing games.. You take on a role of someone or something within the game. "I am a Football team!".. "I am a Pac Man!" "I am a wheel of cheese being carried around in the Dragonborn's backpack!" "I am a Cyberpunk man searching for a pair of Stilettos and neon short shorts.!"
You have issues dood
 
Nah. It's an RPG where you can also shoot in FPP. I rarely use guns in my current playthrough. A sneaky netrunner with monowire doesn't have much S for the game to be an FPS.

Me too, just need some polish (i have some insues with no lethal weapons :( )
 
sneaky netrunner with monowire doesn't have much S for the game to be an FPS.
A FPSlasher is still a FPS.

Jokes aside, the RPG elements are lacking, specially if compared to other games that are primarily RPGs as the statement suggest.

At least hacking sees the most variation when it comes to rare/epic/legendary grade daemons, they often have extra functionality as they increase in rarity.
 
A FPSlasher is still a FPS.

Jokes aside, the RPG elements are lacking, specially if compared to other games that are primarily RPGs as the statement suggest.

At least hacking sees the most variation when it comes to rare/epic/legendary grade daemons, they often have extra functionality as they increase in rarity.

They (CD) ll polish the overall experience, etc. Litle patience.
 
A FPSlasher is still a FPS.

Jokes aside, the RPG elements are lacking, specially if compared to other games that are primarily RPGs as the statement suggest.

At least hacking sees the most variation when it comes to rare/epic/legendary grade daemons, they often have extra functionality as they increase in rarity.
I just disagree that the RPG elements are lacking. Branching quests, branching dialogue, choices and consequences, massive world, interesting level design, character creation, four different character progression systems that are interrelated, crafting, gear, it's all there.
 
I was just able to sneak through an entire mission because of some of my perks, not one bullet was fired until a boss fight. Where as your build may not have done that and you had to shoot your way through. It's an RPG first, everybody's character is different.
 
I just disagree that the RPG elements are lacking. Branching quests, branching dialogue, choices and consequences, massive world, interesting level design, character creation, four different character progression systems that are interrelated, crafting, gear, it's all there.

We have some good topic's about 'what we want, desire', etc... (sugestions). :)
 
I just disagree that the RPG elements are lacking. Branching quests, branching dialogue, choices and consequences, massive world, interesting level design, character creation, four different character progression systems that are interrelated, crafting, gear, it's all there.
Then feel free to look at some of the other highly viewed and active threads on this forum. you might be happy with whats in the game, but that doesn't mean im wrong.
 
Well that was back on June 12, 2018, two and a half years ago, back when that's what everyone thought the game would be, and what CDPR has always said it would be. That post in particular wasn't about that though, it was about the uproar from fans after CDPR announced the game was first-person. Anyway, they have since amended the description/genre since release. Go to the GoG website and click on the RPG category and you'll see Cyberpunk is not found on the RPG page:
However, if you click on the "Action" genre, poof, there Cyberpunk is, first on the "Action" genre page:
While you're on each page, click on "new releases" and again, on the RPG page, no Cyberpunk, but on the Action page under new releases, there it is, lol. Also, if you click on Cyberpunk and go to its page, you'll see under "Genre" it lists as "Action" first then "Role-playing" and "Sci-fi". However if you click directly on those genre links the game only shows up on the "Action" and "Sci-fi" genre links. If you click on the "Role-playing" genre link, Cyberpunk isn't there. There's a big difference between an actual RPG like they promised and a generic "role-playing" game anyway. As I've said, I could play Super Mario and technically say I'm "role-playing" as Mario.
There is simply too much missing and wrong with Cyberpunk for them to continue to refer to it as an actual full-fledged RPG. They have to qualify it by putting "Action" in front of it or just calling it an "action-adventure" game. They are probably changing things to avoid litigation for false advertising, etc.
Yep can confirm, such a sad state of affairs, c'mon CDPR, what happened?
If any company deserves to pull a Sean Murray, (As in resurrecting one's rep through hard, diligent work) it's you; come on, do the right thing, and get back on top as the solitary AAA company that doesn't suck!
 
Then feel free to look at some of the other highly viewed and active threads on this forum. you might be happy with whats in the game, but that doesn't mean im wrong.

The CD owners were absolutely clear about the players' experience, in particular, the overall experience. Of course, they mentioned bugs, but they also emphasized the game's content. In other words, yes, it can and will be better (CP). The history of the CD tells us or narrates this. This is a fact.
 
Technically most games are role playing games.. You take on a role of someone or something within the game. "I am a Football team!".. "I am a Pac Man!" "I am a wheel of cheese being carried around in the Dragonborn's backpack!" "I am a Cyberpunk man searching for a pair of Stilettos and neon short shorts.!"
let me know if you find the short shorts...and where to find them :)
 
I just disagree that the RPG elements are lacking. Branching quests, branching dialogue, choices and consequences, massive world, interesting level design, character creation, four different character progression systems that are interrelated, crafting, gear, it's all there.
I feel like you've played a completely different game than everyone else.
Cause from what I've seen, the quests don't really branch, and any "choices" only offer the illusion of choice as you're railroaded down the same routes regardless what you choose.
There's no real choice and consequence. Nothing matters. Beyond the immediate quest, where "choices" might affect rewards slightly, it's basically just a linear on rails shooter with some minor dialogue options.
The world is huge. But it's also barren and empty. Barely anything to do beyond the thousand "go here, kill/stealth guards, take/hack X" gigs. Which are basically all the same.
Character creation is meh. Sure, you have stats, but they don't matter much. You can do great simply based on player skill. While stats and skills might improve how you do, they're not what defines how you play, that's all up to twitch skills. So your character is mostly irrelevant. And what are these four progression systems?
Also the crafting and loot system as a whole is terribly implemented. It's simple enough to just keep grabbing better random weapons off enemies to keep getting stronger without even having to bother with crafting.
 
I mean the RPG element is all there, we all saw how detailed their story telling and how gorgeous Night City is. The Quests are kinda meh (could be improve) and its probably there to introduce us in the world to allow CDPR to showcase us this new ambitious dialogue system that will evolve dead NPC/AI interaction (not side characters from missions), but CDPR manages to flop it so hard for 7 years or maybe we can say 4-5 years since Witcher 3 was a huge success.

The major problem of the game is the AI, Physics, Side Activities (Not part of Main and Side Quest), and small little details to be part of in an open world that is always been a while since Rockstar Games become world known for their Open World detail for side activities such as:

1.) Having small details to side activities like GTA SA (e.g Gang Warfare System/Territory War since V can be a street kid and join gang) or GTA VC (e.g Empire Building System since V can be a corpo that can hold properties)

2.) GTA SA Minigame such as Billiards or Basketball, Casino, Vigilante Mission (Cop) or Ambulance Mission, and even dancing in club has mini game to it while Cyberpunk 2077 doesn't.

This can all be put on Cyberpunk 2077 so easily for players to enjoy that doesn't want to do side/main mission.


By the way, this are 10+ years old games and new generation developers (aside from the new game RDR 2 where its almost all GTA SA and VC feature combine) turn blind to this type of small features they can add to Singleplayer for players to enjoy again and not to get washed up from doing Main or Side mission that CDPR offered for players to meet important characters to be in Night City.

And yes this is RPG, which means CDPR need to step up their game from Adventure-Action focus genre game like GTA & RDR of Rockstar Games when it comes to level of detail of portraying the word "Role-playing" Game.
 
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We could easily compare countless CCPR quotes and their truthfulness to reality and see reality and truthfulness have little to do with their statements.

"CP2077 runs surprisingly well on PS4/Xbox One."

That's just one of many.
 
Sorry but right now, I can't call it a RPG, if I want to sneak through a mission I can't finish it with sneaking abilities, there's always a boss and you can't even think of fighting it with blades or blunt weapons, you need to have a good firearm and a crap ton of ammo and first aid kits. For me its a FPS with RPG abilities included, it feels like they've rushed the mission scripts and forgot all about the different player styles and RPG parts.

I do agree, apart from not being able to fight bosses with blades or blunt weapons, I've beaten several of them using a katana,

Nah. It's an RPG where you can also shoot in FPP. I rarely use guns in my current playthrough. A sneaky netrunner with monowire doesn't have much S for the game to be an FPS.

I just disagree that the RPG elements are lacking. Branching quests, branching dialogue, choices and consequences, massive world, interesting level design, character creation, four different character progression systems that are interrelated, crafting, gear, it's all there.

Wether you use guns or not is not really a qualification for whether it's an RPG or not, being able to do missions in stealth isn't as well, Many stealth games around which don't claim to be RPGs.

Sure, all of what you describe is there in some rudimentary form, but not like in a fully fledged RPG, really more like the modern day action games and FPS like fe. Tomb Raider or Far Cry. The RPG elements are what feels tacked on to a FPS version of a lame GTA game.

The CD owners were absolutely clear about the players' experience, in particular, the overall experience. Of course, they mentioned bugs, but they also emphasized the game's content. In other words, yes, it can and will be better (CP). The history of the CD tells us or narrates this. This is a fact.

Lol. This is so absolutely not a fact, merely an assumption on your part.
If this was the same company that made Witcher 2 and 3, then chances would be good that they would add content that significantly changes gameplay to insert what is missing now and fix what is wrong/weak, but the whole Cyberpunk fiasco actually shows they aren't that same company anymore.
There is a huge difference between a good and finished game with a lot of bugs, as Witcher 3 was at the beginning or an unfinished buggy mess with half the promised features removed or not working as supposed to (police, wanted system, street cred etc.. ).

I would love to be able to be as optimistic as you are about CDPR, but what really about this whole fubar release does inspire that optimism in you?
You can write again that the way CDPR acted in the past is proof they will do so now, but then I will just repeat that if they were the same company they used to be they wouldn't have released the game in this sad state in the first place.
 
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I do agree, apart from not being able to fight bosses with blades or blunt weapons, I've beaten several of them using a katana,





Wether you use guns or not is not really a qualification for whether it's an RPG or not, being able to do missions in stealth isn't as well, Many stealth games around which don't claim to be RPGs.

Sure, all of what you describe is there in some rudimentary form, but not like in a fully fledged RPG, really more like the modern day action games and FPS like fe. Tomb Raider or Far Cry. The RPG elements are what feels tacked on to a FPS version of a lame GTA game.



Lol. This is so absolutely not a fact, merely an assumption on your part.
If this was the same company that made Witcher 2 and 3, then chances would be good that they would add content that significantly changes gameplay to insert what is missing now and fix what is wrong/weak, but the whole Cyberpunk fiasco actually shows they aren't that same company anymore.
There is a huge difference between a good and finished game with a lot of bugs, as Witcher 3 was at the beginning or an unfinished buggy mess with half the promised features removed or not working as supposed to (police, wanted system, street cred etc.. )-

I would love to be able to be as optimistic as you are about CDPR, but what really about this whole fubar release does inspire that optimism in you. You can write again that the way CDPR acted in the past is proof they will do so now, but then I will just repeat that if they were the same company they used to be they wouldn't have released the game in this sad state in the first place.

It is one thing to interpret facts, although facts do not need interpretations to be facts. Gravity exists regardless of what one thinks of it. The opposite is mere idealism. Another thing is the support on the internet for everything to go wrong, thus proving a 'point of view'. In general, I don't respond to "light" things or those who disparage the work of hundreds of people with some mediocre words on the internet to try to prove a point of view - plus, I find this practice deplorable.

But, yes, the note of those responsible for the CD says this, assumes errors and improvements in the overall experience of players.

Second, quoting too many lines makes you or whoever does it, talk about everything and don't say anything about anything ... it's just the expression - maybe - of who is eventually upset with the game because the game didn't come out as it should. I wanted. I understand that, but even so, it doesn't detract from a fact.
 
let me know if you find the short shorts...and where to find them :)

I've found four pairs so far while doing random jobs and activities. They are all denim cut off looking. dark blue, light blue, grey and pink. I want shiny latex looking ones. I haven't done much clothes purchasing as I just keep finding new crap. So far I've been really impressed by how few duplicates I've gotten.. If I do get a dupe I just choose the highest armor value and scrap the other.
 
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