You might be overselling the consequences a little: only permanent consequence I'm aware of is not getting one very short sidequest from that couple you can rescue. You won't meet any other hostage at the company HQ and can't revisit the manufacturing plant ever again.
Your actions during "The Pickup" in Cyberpunk have greater consequences.
Most of your other points are not exactly about RPG features, but sandbox features, to which I have no problem admitting that yes, Cyberpunk is indeed not a sandbox game. Not even a little bit.
As for TW3 and side activities, well, all except for Gwent are present in Cyberpunk in some form. You have boxing, you have races (unimpressive because of the non-existent AI, but they are still in the game), Cyberpunk version of treasure hunts is there and it's called "Reported Crimes" (you visit one site, find the datapad, read it, and you're directed to another site where cache is hidden).
Prostitutes are present in Cyberpunk, too. You can be disappointed about their (4 compared to 6 in TW3), but that doesn't mean they don't exist.
All of that pales in comparison to Cyberpunk. Both in sheer number (sword/signs/alchemy = 3 compared to body/reflexes/tech/intelligence/cool = 5), number of way you can mix them and effect they have on gameplay - potions, oils and signs are just supplement to swordplay in TW3; in Cyberpunk, you can finish almost any quest using only hacks. No weapons. Or you can draw shotgun and just blast everyone; TW3 doesn't offer anything like that;
you said:
You might be overselling the consequences a little: only permanent consequence I'm aware of is not getting one very short sidequest from that couple you can rescue. You won't meet any other hostage at the company HQ and can't revisit the manufacturing plant ever again.
Your actions during "The Pickup" in Cyberpunk have greater consequences.
That was just an example. The game is riddle with consequences and choices.
Going to the clinic to alter the biochip makes the Namir fight much more dificult, and saving Faridah will help you later în game
The way you choose to deal with Wayne Haas has consequences.
If you choose to use pheromones on Haas Adam seez the narcotics in trash behind Haas desk. Adam uses this to blackmail Haas to get into station.
When you get back to Detroit, when you reach the ground floor of building Haas is waiting for you in lobby. He tells you he lost his job because of you did and tries to shoot you.
If you don't use pheremones then he will point the gun at you, you can then make him more angry by telling him that he isn't your problem or you can tell him you're sorry, that your antics got him into trouble and that you would put in a word for him in the Sarif security team. This results in Haas ceasing to be angry.
If you choose the last option, Haas's body can be found in Panchea, outside the room Sarif and his people have secured themselves in.
Haas never has this problem if you sneak into Police station. But makes the game more hard for u.
If you did not have the pheromon perk you have no choice but to sneak into police station.
But if u do not have the strong arm perk you u cannot get above the fence without fetching barrels and boxes from some distance.
There are multiple outcomes from dealing the hostage taker.
If he escapes and dont kill the hostage he gives you a code for the fema entrance.
If you tranq him he gets in the jail in police basement.
The game is full with this choices and consequences which gives the game great variability. Make a joke of cyberpunk 2077 with its few choices and consequences.
You say:
Most of your other points are not exactly about RPG features, but sandbox features, to which I have no problem admitting that yes, Cyberpunk is indeed not a sandbox game. Not even a little bit.
Having great, complex conversation system is not RPG element?
How having more freedom does make a game more RPG?
It means you have more variability to role play to make the playthrough feel more you own.
You underestimate the fact the loot can make or break an RPG.
In Gothic and Deus Ex HR loot is very important to gameplay can make the big diference in the gameplay from dificulty to the way you go about doing things.
Cyberpunk is too easy, ai is broken, perks are mostly meaningless, loot you change to often and becomes meaningless making choice and role play also irrelevant.
Like in borderlands. Felt like choosing different styles of play its irelevant.
you say:
As for TW3 and side activities, well, all except for Gwent are present in Cyberpunk in some form. You have boxing, you have races (unimpressive because of the non-existent AI, but they are still in the game), Cyberpunk version of treasure hunts is there and it's called "Reported Crimes" (you visit one site, find the datapad, read it, and you're directed to another site where cache is hidden).
Prostitutes are present in Cyberpunk, too. You can be disappointed about their (4 compared to 6 in TW3), but that doesn't mean they don't exist.
All of that pales in comparison to Cyberpunk. Both in sheer number (sword/signs/alchemy = 3 compared to body/reflexes/tech/intelligence/cool = 5), number of way you can mix them and effect they have on gameplay - potions, oils and signs are just supplement to swordplay in TW3; in Cyberpunk, you can finish almost any quest using only hacks. No weapons. Or you can draw shotgun and just blast everyone; TW3 doesn't offer anything like that;
My bad about the prostitutes. I did not knew they were in the game. Never encounter one. Nor races. In Witcher 3 you had whole brothels with interiors.
The activities are almost nonexistent, poorly weakly made. If you did not tell me I would not have know by just playing the game.
The activities are far superior in Witcher 3.
Whicher 3 clearly wins in open world activities.
Whicher 3 clearly wins in choice and influence în the world.
Whicher 3 loses in the build and aproaching a fight. I dont feel that it pales in comparison. Its just more hard to notice the complexity of builds and aproach to fighting in Witcher 3.
Customization its won by Witcher 3 because you could see your character in 3d outside menu. You can upgrade your horse. You can change apearence face and hair at barbers.
The devs called cyberpunk 2077 themselves action adventure while Witcher 3 is clearly called by them rpg.
If we are really honest Witcher 3 is more an RPG then Cyberpunk 2077.
If we are really honest Deus Ex HR is more an RPG then Cyberpunk 2077.
If we are really honest Witcher 3 is less an RPG then Gothic 2 NOTR, Diablo, Path of Exile, Vampire Bloodlines.
If we are really honest Cyberpunk is just a pale RPG when comparing with above games.