@rrc Made a deck to prove you swarm is really good vs poison. I used congregate SY, which is really unpopular. I barely have any control (only a thunder and a lock) but still managed against most decks, except engines that get out of control.
I really wanted to make a deck around Collusion - the only card of MoO expansion i have never seen played by someone besides me!
Yes, it requires a bit of setup, more than the scenarios, but it's a 12 provision card that can provide up to 21pts (if you have all 5 gangs on board it gives 3 zealots, 5 damage, 5 buff and 5 coins). Bloody good friends is really good for this since it has 2 gang categories on a cheap bronze. With this leader ability i always have the firesworn category for Collusion. And nobody bothers dealing with Adriano Mink (Blindeyes), only the seductress it spawns.
I used the 4p firesworn that boost for every spawn because i wanted to use portal, but to counter poison, the firesworn that gives 1 coin instead for every spawn is probably better. And i should probably be using 2x Bone talisman + Triss TK, considering how easy it is to swarm.
I really wanted to make a deck around Collusion - the only card of MoO expansion i have never seen played by someone besides me!
Yes, it requires a bit of setup, more than the scenarios, but it's a 12 provision card that can provide up to 21pts (if you have all 5 gangs on board it gives 3 zealots, 5 damage, 5 buff and 5 coins). Bloody good friends is really good for this since it has 2 gang categories on a cheap bronze. With this leader ability i always have the firesworn category for Collusion. And nobody bothers dealing with Adriano Mink (Blindeyes), only the seductress it spawns.
I used the 4p firesworn that boost for every spawn because i wanted to use portal, but to counter poison, the firesworn that gives 1 coin instead for every spawn is probably better. And i should probably be using 2x Bone talisman + Triss TK, considering how easy it is to swarm.