Nope, 50% still 50%. Sound weird to take % of a % (why do that).No you don't get what I said. 50% of 1% is 0.5%.
On 100 players, 50% less crashes is 50.
On 1000 players, 50% less crashes is 500.
So yes, the results are different.
But the game remains twice as stable regardless of the starting number (number of players) whatever if there are 1 billion of players or only ten, the number of crashes are divided by two between December and May
In short, whatever the number on the Y axis, the graphics will still the exact same.
Little example for illustrate that (sorry, it's my own creation)
Imagine it's my cigarette consumption per month (I know, it's bad...)
So whatever if you have the Y axis value, my consumption have divided by two between January and Jully. If it was 0-100 or 0-1000, it don't change the fact that I smoke half less.
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