These fears seem much ado about nothing, although I understand why PC gamers would be worried given that recently released hyped to oblivion games like Watch Dogs ended up being not only downgraded, but very un-optimized on PC.. But CDPR isn't Ubishit, and CDPR has not only very strong roots as PC developers, they also clearly do not want their artistic vision to be compromised which is why the game is being released on current gen consoles only. If it were being released on last gen consoles, then yeah, that would be worrisome indeed.
While I think it's ridiculous to state that PC gamers are "entitled" to better graphics than the consoles, I think CDPR have a professional obligation to make sure that each of the platforms' capabilities are fully exploited, and since the PC is naturally the most powerful and capable of the platforms, it should have a higher graphical ceiling. With the inclusion of the Ultra setting, I'd says that's proof of CDPR taking into account the PC's greater capabilities.
Likely nothing is going to satisfy elitist PC gamers though other than CDPR abandoning consoles completely, as they view consoles as a threat to PC gaming and underestimate the capabilities of the current gen consoles. The current gen consoles are definitely a nice step up from last gen, which were severely crippled by mediocre memory capacities. Since both the Xbox One and PS4 come furnished with 8GB of memory (and can use GPGPU), asset quality and World complexity should be high quality all around..
Hair and fur physics should be intact on the console versions, as NVidia's hairworks uses DirectCompute and not PhysX. Since cloth physics on the other hand uses PhysX, it will likely be scaled back on the consoles. By scaled back, I mean it will likely be limited only to major characters and the complexity will be simpler than what you can find on the PC version since it will be running on the CPU..
While I think it's ridiculous to state that PC gamers are "entitled" to better graphics than the consoles, I think CDPR have a professional obligation to make sure that each of the platforms' capabilities are fully exploited, and since the PC is naturally the most powerful and capable of the platforms, it should have a higher graphical ceiling. With the inclusion of the Ultra setting, I'd says that's proof of CDPR taking into account the PC's greater capabilities.
Likely nothing is going to satisfy elitist PC gamers though other than CDPR abandoning consoles completely, as they view consoles as a threat to PC gaming and underestimate the capabilities of the current gen consoles. The current gen consoles are definitely a nice step up from last gen, which were severely crippled by mediocre memory capacities. Since both the Xbox One and PS4 come furnished with 8GB of memory (and can use GPGPU), asset quality and World complexity should be high quality all around..
Hair and fur physics should be intact on the console versions, as NVidia's hairworks uses DirectCompute and not PhysX. Since cloth physics on the other hand uses PhysX, it will likely be scaled back on the consoles. By scaled back, I mean it will likely be limited only to major characters and the complexity will be simpler than what you can find on the PC version since it will be running on the CPU..


