I will ignore Lord Crash due to the moderator's comments. I will however say I disagree with what you said.Price is one thing, performance another. Bang for the buck will squarely be in the PC's favor when 20nm parts become available.. You can bet on it.
I never said console games slowly begin to die, so I don't know where you got that comment from. I said that consoles' limitations usually begin to become apparent during their mid to late life cycle.. A good game is a good game regardless of technical shortcomings though (just look at Nintendo games) as games are primarily designed to be entertaining. And the Last of Us is undoubtedly a very good game. But was it innovative, progressive or revolutionary? No.
Graphics is merely one pillar of gaming. There are others, such as gameplay, story, art direction etcetera... All of these factors usually rely on technology in one way or another though, and that's where the PC's strength becomes apparent.
For example, look at Star Citizen. The game as Cloud Imperium intends, could not run on any console without massive compromises.. The sheer scale of the game is too great for the consoles' memory and computational capabilities..
That may be the case but as off now 20nm is not available so this statement does not hold any factual validity."Price is one thing, performance another. Bang for the buck will squarely be in the PC's favor when 20nm parts become available.. You can bet on it."
I said the 'notion', the way you were coming across seemed that way, here is exactly what made me think that is what you meant:I never said console games slowly begin to die, so I don't know where you got that comment from. I said that consoles' limitations usually begin to become apparent during their mid to late life cycle.. A good game is a good game regardless of technical shortcomings though (just look at Nintendo games) as games are primarily designed to be entertaining. And the Last of Us is undoubtedly a very good game. But was it innovative, progressive or revolutionary? No.
You see, I really don't get this. Nintendo games that have obliterated every PC and console game in terms of sales. Console gamers have not been spoiled to the same expectancy that PC gamers have, due to us not forking anywhere near the amount of money PC gamers have forked out. For us to expect 1000+p Resolutions at 1k fps (obvious over-exaggeration used to get my point across) is frankly an irrational expectancy that console gamers know they will not get and neither do they really care for it."technical shortcomings though (just look at Nintendo games)"
Innovative in what sense? What games are considered innovative to you? A game does not have to be innovative or revolutionary to be hailed as the best (critically). Just look at GTA V. Just look at Half Life 2. Just look at Bioshock 1. Frankly I never understood the whole 'innovative' argument gamers constantly bring up against games like TLoU but then go on to class an FPS with ragdolls as the best game ever. Don't get me wrong, Half Life 2 is my pick for the best game ever. Do I class at as innovative? Depends in what sense, in terms of immersion in an FPS? Definitely. Same goes for Bioshock 1 and The last of us is innovative in it's narrative and immersion. Frankly I have yet to play a game that gripped me the same way TLoU did. This can only be experienced by playing it, and 95 metacritic and 200+ game of the year awards say I am not in the minority with this train of thought."Last of Us is undoubtedly a very good game. But was it innovative, progressive or revolutionary? No."
That is where I disagree. Essentially you are saying PC games win on the graphics end as well as..... Well everything else, gameplay, story etc but this simply is not apparent in terms of successful PC games constantly being dominated / trumped by their console counterparts. Due to the nature of what you are saying being entirely subjective I have too look at the awards etc and console games have been dominating the passed few years. Last of Us this year, Zelda Skyward Sword last, MGS4 at a time, it has all been consoles (in terms of game of the year awards), so I really think the evidence is against you on this one unless you care to prove me wrong."Graphics is merely one pillar of gaming. There are others, such as gameplay, story, art direction etcetera... All of these factors usually rely on technology in one way or another though, and that's where the PC's strength becomes apparent.
"
Truthful question, is the game out yet? Like the full game? If so what has it achieved in terms of gaming praise and commercial success? Trust me it might not be possible on consoles, but console gamer's that genuinely care are nowhere near the amount of PC gamers that cared about RDR being console exclusive or TLoU and MGSV (even GTA V for a year) to name a few. That is the thing, certain games are not possible on consoles, I agree. The games that are not available to PC gamers however far outweigh the former, in terms of consumer appeal (what gamers want) and in terms of critical success."For example, look at Star Citizen. The game as Cloud Imperium intends"
You're basically espousing my argument here.. Remember I said that a good game is a good game regardless of technical limitations. A game's primary objective first and foremost is to be entertaining, and a game doesn't need to be cutting edge for that to occur. Those console games that you applaud, could have been on PC as well. There was nothing stopping that other than corporate politics. And GTA V is due to be on PC at some point either this year or early next year..Now you have to acknowledge the fact that in the past few years (despite the PS3 being as you mentioned 'holding back the evolution of games') what you said simply is not the case. In terms of sheer global sales and critical appeal (media / gamers alike) the console games dominated all of last year with Last of Us winning 200 game of the year awards, GTA V selling 32.5 million copies, what did the PC achieve (gaming wise) that comes close to either of those games, what has PC gaming released in the passed 10 - 20 years that comes close to what those two games achieved? This is just in the passed year also, never mind the MGS4 before it, the Little Big Planets, Skyward Swords (GoTY), Mario Galaxies (GoTY), The Journey (GoTY).(too name a few) etc all of which were exclusive games that (too my knowledge) achieved far greater awards / commercial press) than any other PC game equivalent in the same corresponding year.
Because there comes a point where a developer's vision for a game can be held back by technology. For example, Chris Roberts, the mind behind Star Citizen says that only today is he finally able to make the kind of game that he has always wanted to, because the software and hardware has finally progressed to the point where it's now possible. 10 years ago, a massive space simulator game like Star Citizen would not have been possible on any system, not even PC...So essentially my question is how can you make the claim "There will come a point where the static nature of the consoles will begin to hold back the evolution of games"?
It's not illogical, but it IS unfair to compare a 400 dollar console to a 1,000 dollar PC.. But, that's just technology for you.. The PC platform just inherently provides more freedom and less limitations than consoles.. That doesn't mean the PC is necessarily better than a console though. Consoles have their place, just like PCs do..It is simply illogical to believe $350 machines will continue to push the boundries of gaming when you have PC gaming rigs (that cost anyway from $700-1000+) out there. It is just illogical and in my opinion unfair.
I don't know. There are lots of console gamers out there who fall head over heels for the hype and begin to believe that the PS4 is the greatest gaming machine ever and can pump out a gajillion pixels and polygons per second yada yada yada..For us to expect 1000+p Resolutions at 1k fps (obvious over-exaggeration used to get my point across) is frankly an irrational expectancy that console gamers know they will not get and neither do they really care for it.
There are many ways for a game to be innovative. It could be innovative in terms of it's story, or voice acting, gameplay...or even user interface.. And many of these aspects are intertwined with technology..Innovative in what sense? What games are considered innovative to you? A game does not have to be innovative or revolutionary to be hailed as the best (critically). Just look at GTA V. Just look at Half Life 2. Just look at Bioshock 1. Frankly I never understood the whole 'innovative' argument gamers constantly bring up against games like TLoU but then go on to class an FPS with ragdolls as the best game ever. Don't get me wrong, Half Life 2 is my pick for the best game ever. Do I class at as innovative? Depends in what sense, in terms of immersion in an FPS? Definitely. Same goes for Bioshock 1 and The last of us is innovative in it's narrative and immersion. Frankly I have yet to play a game that gripped me the same way TLoU did. This can only be experienced by playing it, and 95 metacritic and 200+ game of the year awards say I am not in the minority with this train of thought.
You're conflating separate arguments. You're talking about game quality and financial success and equating that with what I've been discussing, which are innovative and revolutionary game design brought about by the PC's superior technology..That is where I disagree. Essentially you are saying PC games win on the graphics end as well as..... Well everything else, gameplay, story etc but this simply is not apparent in terms of successful PC games constantly being dominated / trumped by their console counterparts. Due to the nature of what you are saying being entirely subjective I have too look at the awards etc and console games have been dominating the passed few years. Last of Us this year, Zelda Skyward Sword last, MGS4 at a time, it has all been consoles (in terms of game of the year awards), so I really think the evidence is against you on this one unless you care to prove me wrong.
No, and it likely won't be for a while. But this game is going to be revolutionary. It's not just a space sim, but it will have other things like first person combat, planetary exploration etcetera all set in the largest scale possible by modern computers.. A single warship can be several kilometers in length for example and there will be various densely populated cities on different worlds where you can trade and do various missions..Truthful question, is the game out yet?
The vast majority of AAA games are multiplatform. Exclusive titles are basically the result of corporate politics and the console business model which relies on exclusives to sell the platforms.Like the full game? If so what has it achieved in terms of gaming praise and commercial success? Trust me it might not be possible on consoles, but console gamer's that genuinely care are nowhere near the amount of PC gamers that cared about RDR being console exclusive or TLoU and MGSV (even GTA V for a year) to name a few. That is the thing, certain games are not possible on consoles, I agree. The games that are not available to PC gamers however far outweigh the former, in terms of consumer appeal (what gamers want) and in terms of critical success.
Yeah I've seen that, but that's completely different. No Man's Sky uses procedural generation to create content, whereas the content in Star Citizen is hand crafted and designed by actual people..Also, have you seen the PS4 'No Mans Sky'? Looks similar to me. (It is also on PC)
You don't believe the actual game is going to look like that do you? E3 presentations need to be looked at with a healthy dose of skepticism as their primary purpose is to build hype. They often give you a tiny slice of a game with amazing visuals, but when the final product is shipped, the downgrade is obvious.. I'm not saying UC4 won't look amazing, as Naughty Dog is a very talented studio..You got to admit it looks gorgeous (It's bloody Naughty Dog) and anybody that has played an Uncharted game is pumped. As. FUCK!
Yes they could have been but they weren't? So what point are you trying to make here? My initial point was that console exclusives are held in higher regard not whether or not PC could handle them (which it obviously can). So where are you going with this?Those console games that you applaud, could have been on PC as well. There was nothing stopping that other than corporate politics. And GTA V is due to be on PC at some point either this year or early next year..
Doesn't matter. The fact is the PC games as of late (despite all the power they are capable of, despite everything you mention) simply do not make games that are held as highly as console games. Period. So if developers have yet to make a PC game that rivals (critically and commercially) their console counterparts, which was my initial point, then how can you say that console games eventually 'dry out' towards the end of it's life cycle (or whatever you meant) when that simply is not the case?. We are getting side tracked on my initial statements here."Because there comes a point where a developer's vision for a game can be held back by technology. For example, Chris Roberts, the mind behind Star Citizen says that only today is he finally able to make the kind of game that he has always wanted to, because the software and hardware has finally progressed to the point where it's now possible. "
I repeat, is the game out? Have you seen No man's sky? Neither of those games are out yet so how can you make such a claim based on a developers statement (which is clearly hype)? Kojima stated MGS4 would not have been possible on the 360 due to how 'big the game was' which is clear BS due to GTA V and even MGSV (all MUCH bigger games than MGS4) being released on the 360. So what does that exactly prove? Wasn't Crysis 1 deemed impossible on last gen consoles only for it's superior (visually) sequels to release on the consoles? People underestimate the power of consoles and I just refer them to last gen Crysis 3. If that was possible on 8 year old hardware then what the hell is possible on the PS4's hardware?10 years ago, a massive space simulator game like Star Citizen would not have been possible on any system, not even PC..
See I agree with your first paragraph, but innovation in terms of what? You could easily say the WII was the most innovative platform at the era due to its motion control but that does not = good games / superior platform. I fail to see where you are going with this? My initial 3 pro's of consoles had nothing to do with innovation so what exactly are you talking about?It's not illogical, but it IS unfair to compare a 400 dollar console to a 1,000 dollar PC.. But, that's just technology for you.. The PC platform just inherently provides more freedom and less limitations than consoles.. That doesn't mean the PC is necessarily better than a console though. Consoles have their place, just like PCs do..
But you're kidding yourself if you think that game innovation doesn't occur at a faster pace on PC than it does on consoles..
Refer to my MGS4 PR hype statement and go research No Man's Sky. There is no factual evidence the PS4 cannot run the 'most realistic space sim' ever. I repeat is the game out yet?And the PS4 and Xbox One lack the memory capacity and computational power to fully prosecute Star Citizen's vision as being the biggest and most realistic space sim ever made by game developers..
Refer to my initial "I never talked about innovation in my 3 console pro" list and refer to my 'innovation does not equal a good game". No man's sky looks innovative. MGSV looks innovative, Little big planet was innovative, Super Mario Galaxy and Zelda Skyward Sword were all innovative and they achieved great critical acclaim. So essentially what are you trying to say? That PC games are more innovative? Does that make the PC games better? I really fail to see how this has any relevance to my original discussion as well as the fact that 'innovation' does not always mean 'a great game'."You're talking about game quality and financial success and equating that with what I've been discussing, which are innovative and revolutionary game design brought about by the PC's superior technology.."
If it is not out then how can you make such a statement? How do you know it will be revolutionary? If it is not even out yet I am amazed at how you are deeming it the holy grail of what gaming should be and making statements like "This proves PC games are more innovative etc etc". It proves nothing, that is a fact. Until the game comes out your statements regarding it's quality hold not validity whatsoever."No, and it likely won't be for a while. But this game is going to be revolutionary"
"A single warship can be several kilometers in length for example and there will be various densely populated cities on different worlds where you can trade and do various missions.."
Serious question, you have witnessed all of this? Remember the Fable 1 days of how apparently you could plant an acorn and watch it grow? How can you be so sure this will not be the same case and have any factual support to backup your claim?Yeah I've seen that, but that's completely different. No Man's Sky uses procedural generation to create content, whereas the content in Star Citizen is hand crafted and designed by actual people..
Exactly, which I deemed this as a console gaming pro. What are you getting at here?"The vast majority of AAA games are multiplatform. Exclusive titles are basically the result of corporate politics and the console business model which relies on exclusives to sell the platforms. "
Naughty Dog have yet to lie during E3. Compare The Last of Us (visuals) with the final product, compare Uncharted 1-3 with the final product. That company has not let us down, while I will not remain ignorant and hypocritical to the fact that it could happen, I am just saying that I have more of a basis to form my assumptions around given Naughty Dog have yet to lie about the visuals of their games. Unless you can prove me wrong."You don't believe the actual game is going to look like that do you? E3 presentations need to be looked at with a healthy dose of skepticism as their primary purpose is to build hype. They often give you a tiny slice of a game with amazing visuals, but when the final product is shipped, the downgrade is obvious.. I'm not saying UC4 won't look amazing, as Naughty Dog is a very talented studio.."
As would I.... If they had ever lied about the visuals of their games in the past.But they're not wizards.. And especially given that they are targeting 60 FPS, I would be very skeptical that their presentation will be representative of the final game..
So moderators do trolling now? Ok...Console gamers are to be blamed for height differences in my office chairs.
No, really.
I did a comprehensive study of office-chair height ranges from 1982 to 2000 and, sure enough, EXACTLY AS I'D BEGUN TO SUSPECT, chair ranges now offered a substantial 0.82 mm less in height maximum.
My theory is that chair-height resources went into couch-padding departments. You...BASTARDS.
Really?Naughty Dog have yet to lie during E3.
This is just false. Even PCs have limitations (sure it's nowhere close to the state the consoles are in), devs still work within constraints regardless of platform, if the "PC raw power" argument would be true, then there would be no need for optimization."with pc's developers don't really need to figure out shortcuts because they can just use the raw power and by the time they try out more demanding features, the tech has increased. Great creativity always comes when there are limits to what you can do because you need to be creative to make them work. it's how consoles are able to seem to get better as they get older even though their tech is the exact same. So yeah. pc tech is very much wasted. I'd actually love to see Naughty Dog create a fully high end pc game, but obviously that's not going to happen aha."
Not really imo. I would've preferred a new IP instead of milking the last juice out of a rather mediocre TPS series.You got to admit it looks gorgeous (It's bloody Naughty Dog) and anybody that has played an Uncharted game is pumped. As. FUCK!
Making fun of someone else isn't joking imo...Joking =/= Trolling.
Due to the moderator's warning I will PM you an Uncharted 3 comparison video showing the E3 version and the Current version (The current version looks MUCH better). I will also send you a TLoU version. But for the sake of the moderator I will not add fuel to the fire.Really?
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This is just false. Even PCs have limitations (sure it's nowhere close to the state the consoles are in), devs still work within constraints regardless of platform, if the "PC raw power" argument would be true, then there would be no need for optimization.
What point I'm trying to make? That's pretty obvious.. The question is, what point are you trying to make.. You keep shifting goal posts. We're supposed to be talking about the console's and the PC's technical capabilities and how it relates to game technology, and you're basically telling me how much better console games are (or you think they are) which is a completely unrelated topic..Yes they could have been but they weren't? So what point are you trying to make here? My initial point was that console exclusives are held in higher regard not whether or not PC could handle them (which it obviously can). So where are you going with this?
Here you go again bringing up a completely unrelated topic, which is by the way, just your opinion. And the PC is a single platform, and yet you are comparing it to consoles which doesn't constitute one platform.. That said, the overall revenue for the PC gaming market is much higher than it is for consoles..Doesn't matter. The fact is the PC games as of late (despite all the power they are capable of, despite everything you mention) simply do not make games that are held as highly as console games. Period. So if developers have yet to make a PC game that rivals (critically and commercially) their console counterparts, which was my initial point, then how can you say that console games eventually 'dry out' towards the end of it's life cycle (or whatever you meant) when that simply is not the case?. We are getting side tracked on my initial statements here.
I didn't bring up No Man's Sky, you did. And you also brought up UC4, another game that isn't out. Don't be hypocritical..I repeat, is the game out? Have you seen No man's sky? Neither of those games are out yet so how can you make such a claim based on a developers statement (which is clearly hype)?
You can get any game to run on any system theoretically if you're willing to make compromises. Star Citizen can indeed run on the PS4 and Xbox One, but the developer's vision would have to be compromised.. The Witcher 3 can run on the Xbox 360 and the PS3, but again, the compromises would be too great and it would ruin CDPR's intent..Kojima stated MGS4 would not have been possible on the 360 due to how 'big the game was' which is clear BS due to GTA V and even MGSV (all MUCH bigger games than MGS4) being released on the 360. So what does that exactly prove? Wasn't Crysis 1 deemed impossible on last gen consoles only for it's superior (visually) sequels to release on the consoles? People underestimate the power of consoles and I just refer them to last gen Crysis 3. If that was possible on 8 year old hardware then what the hell is possible on the PS4's hardware?
PC was the first to bring gamers 3D technology, MMOs, HD resolution, UHD resolution, Surround gaming, Digital Distribution, hardware accelerated physics and Virtual Reality..See I agree with your first paragraph, but innovation in terms of what? You could easily say the WII was the most innovative platform at the era due to its motion control but that does not = good games / superior platform. I fail to see where you are going with this? My initial 3 pro's of consoles had nothing to do with innovation so what exactly are you talking about?
Already addressed above..Refer to my MGS4 PR hype statement and go research No Man's Sky. There is no factual evidence the PS4 cannot run the 'most realistic space sim' ever. I repeat is the game out yet?
If the PC is a more capable platform, and it is, then why wouldn't games be better and more innovative due to the developer not being as limited as with consoles?Refer to my initial "I never talked about innovation in my 3 console pro" list and refer to my 'innovation does not equal a good game". No man's sky looks innovative. MGSV looks innovative, Little big planet was innovative, Super Mario Galaxy and Zelda Skyward Sword were all innovative and they achieved great critical acclaim. So essentially what are you trying to say? That PC games are more innovative? Does that make the PC games better? I really fail to see how this has any relevance to my original discussion as well as the fact that 'innovation' does not always mean 'a great game'.
The same naturally goes to UC4. But unlike UC4, Star Citizen has playable content available for backers right now, so we have some indication at least of what the game will be like..Until the game comes out your statements regarding it's quality hold not validity whatsoever.
There is playable content available to backers for Star Citizen.. With Star Citizen, there is only one way to go and that is up, since the game is targeted towards high end systems..Serious question, you have witnessed all of this? Remember the Fable 1 days of how apparently you could plant an acorn and watch it grow? How can you be so sure this will not be the same case and have any factual support to backup your claim?
What I'm getting at is that exclusive titles are an artificial limitation.. Technical limitations however are REAL..Exactly, which I deemed this as a console gaming pro. What are you getting at here?
I don't have to prove you wrong. All anyone needs to do is google Uncharted 3 E3 vs Final and they can see for themselves and make up their own minds..Naughty Dog have yet to lie during E3. Compare The Last of Us (visuals) with the final product, compare Uncharted 1-3 with the final product. That company has not let us down, while I will not remain ignorant and hypocritical to the fact that it could happen, I am just saying that I have more of a basis to form my assumptions around given Naughty Dog have yet to lie about the visuals of their games. Unless you can prove me wrong.
Lying and misrepresenting are two different things..As would I.... If they had ever lied about the visuals of their games in the past
Like I've been saying, if you're willing to compromise, you can get any game running on any system..A good quote I came across on the internet summing up how console games constantly keep up visually despite how badly the console hardware dates.
If this game were coming out from Ubisoft, I'd say that in and of itself, is reason enough to know that the PC version will be getting a downgrade. Ubi has willfully earned itself as a reputation of a company who believes PC stands for "Port it from Console". Ubisoft is the epitome of a company that has actual talent working there, but whose projects ultimately end up as failures due to their executions. Ubi's UI is notoriously poor on PC, and their post-release support is laughable at best.But so far I have yet to see or someone explain how Witcher 3 is getting downgraded . All i`ve seen in this thread so far are fears and speculations by being compared to other games . I do think that CDPR deserves better than that . After all the devs said that they would not release Witcher 3 on any of the old gen consoles simply because the old gen consoles could not handle with what they wanted to achieve .
You haven't understood so far (at least it seems so) that "downgrading" is not only about graphics.But so far I have yet to see or someone explain how Witcher 3 is getting downgraded . All i`ve seen in this thread so far are fears and speculations by being compared to other games . I do think that CDPR deserves better than that . After all the devs said that they would not release Witcher 3 on any of the old gen consoles simply because the old gen consoles could not handle with what they wanted to achieve .
He does understand, Tommy is just pointing out that with no evidence or extensive gameplay, we shouldn't worry. And he's right. My only fear on the issue is the PR angle they've taken in regard to platform parity. Granted that's a flimsy reason to worry, but it is a 180 from how they talked up the PC version of TW2.You haven't understood so far (at least it seems so) that "downgrading" is not only about graphics.
It starts with basic game design centered around a controller instead around mouse and keyboard. But to be fair that was already true for Witcher 2.
Graphics/visuals are really the smallest possible issue for me...
Good points. A game is always more than just the eye candy.You haven't understood so far (at least it seems so) that "downgrading" is not only about graphics.
It starts with basic game design centered around a controller instead around mouse and keyboard. But to be fair that was already true for Witcher 2.
Graphics/visuals are really the smallest possible issue for me...
You don't need any gameplay evidence for that (basic design). There are just some things you cannot do with a controller. Everything in the game must be controllable with a controller and not only "kind of" but perfectly. The usual design and development route/rule is "make it perfect for controllers" and only after that "port it to M/K". That's how Assassin's Creed is done. That's how Witcher 2 was done. That's how Witcher 3 is done.He does understand, Tommy is just pointing out that with no evidence or extensive gameplay, we shouldn't worry. And he's right. My only fear on the issue is the PR angle they've taken in regard to platform parity. Granted that's a flimsy reason to worry, but it is a 180 from how they talked up the PC version of TW2.
Yeah this is definitely true.. The question imo really isn't whether the Witcher 3 PC will be downgraded, but how downgraded the console versions will be in comparison to the PC version..But so far I have yet to see or someone explain how Witcher 3 is getting downgraded . All i`ve seen in this thread so far are fears and speculations by being compared to other games . I do think that CDPR deserves better than that . After all the devs said that they would not release Witcher 3 on any of the old gen consoles simply because the old gen consoles could not handle with what they wanted to achieve .