Just like sid said it was a fake account that tweeted that.
But , the next-gen consoles information from that interview is true or not???
Just like sid said it was a fake account that tweeted that.
But , the next-gen consoles information from that interview is true or not???
Our approach never changed. We are still trying to deliver the best experience possible across all platforms
To be fair,
Any game should be using XBONE resources at best
Any game should be using PS4 resources at best
Any game should be using Gaming PC resources at best
To be fair,
Any game should be using XBONE resources at best
Any game should be using PS4 resources at best
Any game should be using Gaming PC resources at best
To be fair,
Any game should be using XBONE resources at best
Any game should be using PS4 resources at best
Any game should be using Gaming PC resources at best
I agree but the last point isn't that easy to define. What are the "best resources" on PC? A Titan Black in quad SLI? I don't expect CDPR to cater to such a configuration imo. I think their prior concern should be that Witcher 3 runs well on as most PC systems as possible with a similar graphical fidelity than the consoles can deliver, Secondary goal should then be to define the maximum quality they want to offer and to optimize the engine that as many PC systems as possible could reach the maximum.
Edit: I don't see why menu and UI should be the same on console and PC. It's not a core gameplay element, it's much more about the usability and convenience.
Our approach never changed. We are still trying to deliver the best experience possible across all platforms
Hm, I don't agree that this is a need. But I'm also not worried that this will be an issue here. I'm pretty sure any system will have a pretty hard time to render Witcher 3 at 4k with ultra settings and 60 FPS for example....You can customize graphical elements on PC, if the highest settings don't push the best video card to at least 50-70% of its limits then it's a fail. But with ubersample I'm not really worried about that.
Eskerrik asko( thank you in basque)Marcin momot
If, that is true(High level grafics) , I am very very happen , I have think will buy the PS4 version. And , when show you the PS4 version , marcin??
We will be showing our game running on different platforms (just like we did during E3 with Xbox and PC) later this year, if I'm not mistaken, so stay tuned
I agree but the last point isn't that easy to define. What are the "best resources" on PC? A Titan Black in quad SLI? I don't expect CDPR to cater to such a configuration imo. I think their prior concern should be that Witcher 3 runs well on as most PC systems as possible with a similar graphical fidelity than the consoles can deliver, Secondary goal should then be to define the maximum quality they want to offer and to optimize the engine that as many PC systems as possible could reach the maximum.
Edit: I don't see why menu and UI should be the same on console and PC. It's not a core gameplay element, it's much more about the usability and convenience.
@501105
Well, tbh parity isn't the only issue. There is just no economic reason in catering to a very little fraction of players with super-high-end rigs. If you want to do that, cool, but then it's more about your personal passion and not about delivering a good product. I think CDPR will offer better graphics on PC but I also think that they won't spend endless resources just to offer the best graphics ever possible for the 1000 customers of them with a 780 SLI setting for example....
They should offer ultra graphics on PC that are better than console graphics but that's about it.
We will be showing our game running on different platforms (just like we did during E3 with Xbox and PC) later this year, if I'm not mistaken, so stay tuned
True. But gameplay experience (UI/Menus/Skills) will have to be factored down to the lowest denominator. It won't make sense that consoles have 10 skills/spells and PC have 100 skills/spells. PC will have to follow the number of skills available for consoles, for example. This is not saying Witcher 3 can have 100 skills. This is merely an example. But this applies to certain games that has alot of skills/spells/abilities that could have multiple MenuBars. This will degrade the experience on console. So just unify ALL platforms to have 10 skills insteaf of 40-50 for example.
I read "later" and "PC" and I hope Gamescom....We will be showing our game running on different platforms (just like we did during E3 with Xbox and PC) later this year, if I'm not mistaken, so stay tuned
I'm pretty sure that skills WILL have to be unified, is that disputed? Everyone keeps mentioning that PC's are capable of better performance, but there'll also be a lot of people with PC's that are at minimum requirements. They will obviously expect to get the same game as everyone else in terms of skills. I don't think that this is the kind of thing that anyone is expecting to be dependent on what you're playing the game on.
The "better experience" should be the UI and the graphics, not the game itself.
I'm pretty sure that skills WILL have to be unified, is that disputed? Everyone keeps mentioning that PC's are capable of better performance, but there'll also be a lot of people with PC's that are at minimum requirements. They will obviously expect to get the same game as everyone else in terms of skills. I don't think that this is the kind of thing that anyone is expecting to be dependent on what you're playing the game on.
The "better experience" should be the UI and the graphics, not the game itself.