I can totally agree with the first point you are having, but the second one is nonsense (no offense). Also love the first half of the third one - let the units stay alive with 1 Strength and... hey, here are those Gold Weather Cards - they can kill the buggers! But after cleaning the row from weather to reset a unit to its starting Stats? This will make the Weather Card more or less useless, cause everybody will wait till the end of the round to Clear Skies and buff themselves up again, killing whatever momentum the other player managed to built - no good. But if all units stay at 1 Strength and you have that pesky Epidemic Card... FLUSHHHH.TH3WITCH3R;n8870290 said:Proper solution imo is I think...
- Make Bronze weather works only for 2/3 turns as for bronze card removing 6/7 strength is enough I think. Gold weather is only removable by clear sky OR
- Remove strength from units in weather after 2 turns. Every turn damage is too high for bronze weather at least OR
- Limit the weather use par round OR
- Weather is only going to damage cards till 1 strength & Clear Sky will reset all cards to there base strength [ going to remove buff from all cards ] As we can remove 1/3 Strength cards pretty easily even before opp. going to use clear sky.
I like this idea. Or perhaps it must clear the skies for the said weather effect it cleared for the rest of the round? Like, if it clears a Fog and the other player plays Fog again, it won't trigger. The whole idea of Clean Skies is to clean everything; that is why most faction have a card that cleans the weather from the said row.waffle;n8892240 said:... Clear Skies could also have a preventive effect, banishing new weather effects in the next turn so it can be used both pro- and retroactively...
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