I actually believe weather is moving in a good direction, with this change to gradually and permanently damaging units instead of dropping them to 1 power until removed.
But what we have now is two gold weather cards that are an auto include in basically any deck that wants to be competitive, and an obligation to run multiple first lights to be able to deal with the gold weather. It makes very little sense, balance wise, IMO.
I really think that the change the weather system needs, is to become a mix of both recent iterations. With these changes, I think it'd become balanced and fun and viable for every faction:
- All weather cards (regardless of color type) should affect both sides of the battlefield, while retaining the any row+different effects for weather type.
- Weather immune units should return, but with specific weather immunity, making it so each faction had good synergy with one or two types of weather (IE monsters wild hunt with frost and foglets with fog, skellige units with torrential rain, scoia'tael ambushes with fog, etc). Only gold units would be immune to gold weather, making it so the cards would only be good in a deck and strategy built to make them good (playing around the amount of units you put on the board, and/or staking them all on a row, becoming vulnerable to other things in the process, but making good effective use of an extremely powerful spell that can wype the board on the other side.)
- add more synergy for every faction with their intended weather types (like we see with nithral and frost).
- amount of agile units should be returned to what it was in closed beta.
- first light should remain as is, as it can clear the effect of multiple weather cards if you're willing to wait and optimize it's use, and is never a dead card in hand.
This way, weather wouldn't just be spammed, you'd need to build your deck to work around it (with the limitations that implies), making it an archetype, but it would be possible for every faction to do so. IMO that'd be a pretty perfect middle term between fun and balanced. Right now it just feels like gold weather is simply too strong and bronze weather is too easy to work around, and it seems nonsensical for weather spawning units to not be invulnerable to it.
Sorry to the wall of text xD anyone have the patience to read through it? Thoughts?