4RM3D;n8645700 said:A bigger problem than RNR and Drought being very strong, is that almost all kind of tactical decisions are removed from the equation. With the old weather you usually wanted to hold onto the weather card for as long as possible. With the new weather you actually want to play the weather card as fast as possible (but not too fast).
4RM3D;n8645700 said:A bigger problem than RNR and Drought being very strong, is that almost all kind of tactical decisions are removed from the equation. With the old weather you usually wanted to hold onto the weather card for as long as possible. With the new weather you actually want to play the weather card as fast as possible (but not too fast).
4RM3D;n8645700 said:A bigger problem than RNR and Drought being very strong, is that almost all kind of tactical decisions are removed from the equation. With the old weather you usually wanted to hold onto the weather card for as long as possible. With the new weather you actually want to play the weather card as fast as possible (but not too fast).
Frontovika;n8646240 said:I'd say it's an improvement over the previous weather system. Clear skies can do so much against it to negate the value of a Gold.
One possible solution is to prevent players from running RNR and Drought in the same deck perhaps? Or only make it affect two rows?
TH3WITCH3R;n8618720 said:but those monster bronze wild hunt units spawning frost in each round
kaalev;n8623780 said:Also, you're forgetting that weather decks usually have few and usually low strength units because they heavily rely on weather damage to close the gap. So slap a few weather cards in your deck and see how they suffer.
daemhan;n8647970 said:Don't know if anyone commented on this yet, because still not to page 7, but if they have, ignore.
I have a monsters deck that relies on frost effects due to a silver and gold card in there. It's basically a frost-centric deck. The Wild Hunt Hound requires that you have frost cards in your deck available to play. They're summoning a card, not spawning one, so if you don't have any left unplayed in your deck, you basically just played a 5 point card with no effect. It won't summon if your Biting Frost cards are in your hand either.