Kikimore, koschey, vodyanoi, leshen - yeah these are just names (well the last two are the same is in Slavic folklore) but they are not of Western culture nonetheless.(GT)
Kikimore, koschey. These are just names. Nothing more.
Vampires are a part of pop culture and that is the only reason why they are in the books.
Well SpeedTree is literally used to create photo-realistic quality vegetation in blockbuster films, so it's capable of much more than what you'd see at its lowest common denominator. And yes, TW2 uses SpeedTree animation.TW2 may have used SpeedTree in some areas, but the Flotsam forest, cannot be SpeedTree. Too perfect a layout.
It's mentioned at one particular moment, just as the whole thing that happened in "Killing Monsters" trailer.Talking about vampires.. where's the 1358 fck off vampire from the trailer????????!!!!
Novigrad sewers.Talking about vampires.. where's the 1358 fck off vampire from the trailer????????!!!!
Seriously?? Thought I was being thoroughral.. see him/it in second playthrough thenNovigrad sewers.
Yes, I accidentally stumbled upon him...Behind some breakable wall, iirc...Seriously?? Thought I was being thoroughral.. see him/it in second playthrough then
I thought he meant the chick vampire from the lauch cinematic trailer.Novigrad sewers.
That one I believe you encounter as a part of another quest.Yes, I accidentally stumbled upon him...Behind some breakable wall, iirc...
It's close to part of the sewers that you visit in another quest, but it can be found any time, if you go exploring down there.That one I believe you encounter as a part of another quest.
What? Geralt accidentally stumbling without a stair under his feet? I can't believe you!Yes, I accidentally stumbled upon him...Behind some breakable wall, iirc...
It was weird stumbling, I can tell youWhat? Geralt accidentally stumbling without a stair under his feet? I can't believe you!![]()
Nice to see you're keeping an open mind on the subject, lol. But seriously, the fact is that The Witcher 2 has plenty of textures, assets, and post-processing affects that are higher quality than those in The Witcher 3. Ubersampling comes to mind as the most obvious example, compared to TW3's AA option, which is as barebones as it gets. It's no secret why this is - TW3's open world necessitates sacrifices in certain areas, even though the game usually compensates for those sacrifices in other areas. It's not simply a coincidence that all these people are discussing what made Flotsam forest so visually appealing that is has no counterpart in TW3. The forest & the town of Lobinden were meticulously crafted because the devs didn't have a whole world to create. That's not to take anything away from TW3, but more to express how truly unique this particular environment of TW2 was (and remains to this day).I don't think it's true at all. Most areas of TW3 beats the shit out of Flotsam handily, no matter from what angle you look at them.
They look prettier, more elaborate, bigger, the weather effects add a lot to make them come alive and most of these forests, caves, etc also have a far more interesting, elaborate layout (the world building for the first time remembered me Gothic 2 in several areas, which is a very big praise).
Last but not least, the environment this time has a more genuine sense of place, where you can climb, fall, jump and interact in other ways, instead of feeling like a bunch of well-adorned corridors crossing each other.
I genuinely could not take seriously anyone trying to suggest TW2 environment did ANYTHING better than 3, not even in isolate moments, let alone as an ongoing trend.
I'll blame it on some misplaced nostalgia.