Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    GWENT MASTERS COMMUNITY TOURNAMENTS SUGGESTIONS
  • STORY
  • GAMEPLAY
    NILFGAARD NORTHERN REALMS MONSTERS SCOIA'TAEL SKELLIGE SYNDICATE
  • TECHNICAL
    PC iOS Android
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
NILFGAARD
NORTHERN REALMS
MONSTERS
SCOIA'TAEL
SKELLIGE
SYNDICATE
Menu

Register

Isn't the coin mechanic like artifacts on steroids?

+
Archan6el

Archan6el

Forum regular
#1
Jun 29, 2019
The binary artifact - delayed point playing mechanic is disliked by a lot of players. Now there are coins that opponents cannot interact with at all. Similar to artifacts, coins can be saved and can be used all at once on deploy by several cards. Yes, on deploy, SY was apparently saved from Orders for some reason (not that I like Orders, but that's another story). This seems like the artifact mechanic on steroids. Your thoughts?
 
tulamide

tulamide

Rookie
#2
Jun 29, 2019
My first steps with SY were so-so. While I like the freedom of choice, wether to use 1 - 9 coins at once, it isn't a fair mechanic, when there is no answer to it. A card for non-SY factions that steals/burns coins from the opponent would have been nice.

All in all, while SY isn't balanced at all (I smiled like a child when I had my shield producing machine left to my protection card, which was then shielded, which allows you to fully control the unit by unlocking/boosting/whatever is needed afterwards), I lost most of my games. Sure, I only have a subset of all SY cards, but so far I don't see SY as the unbeatable faction.

(My views might change though)
 
devivre

devivre

Moderator
#3
Jun 29, 2019
Love this mechanic, but I also had the feeling that it might be a bit too strong. I guess time will tell...

I wouldn‘t mind proper counters though, for example guard units that can collect bounty for as long as they are on the board, or something like that.
 
Archan6el

Archan6el

Forum regular
#4
Jun 29, 2019
I have played a few more games against SY now. Coins really are like the artifact mechanic on steroids. There's nothing to interact with, not even on a binary level. The opponent can do anything with these coins, at any time, through units already on the board or on deploy with a newly played unit. Max 9 points (or even 18 with Philippa) saved for later when it makes sense to use them, and that multiple times. Indeed tulamide, that does not seem a fair mechanic. Isn't this why in the past some artifacts were nerfed? The cards that only give coins while not playing anything on the board are just ridiculous. Nothing to interact with, nothing to see even. The coin game is a solitary one.
 
Jousting-Jack

Jousting-Jack

Senior user
#5
Jun 29, 2019
Coins aren't like artifacts, they're a resource that needs to be managed. You have to decide on how you want to spend them.

Do I pay this unit's fee to trigger its ability? If I do, I might not have enough coin to pay another unit's tribute when the time comes to play it. So then you'll have to think about how to generate more coin, and aside from leader abilities, you have cards like Tax Collectors, Imke and the like. And if you're opponent destroys or locks your sources of income, it won't be so easy to generate coin to pay your units, so that's one way your opponent can mess with your money.
 
OG.laloquaint

OG.laloquaint

Rookie
#6
Jun 29, 2019
I think the only reason they added the coin mechanic was to make this faction feel truly unique. In all honesty, I love how this faction plays but it is true that some cards are too strong. I think with proper balancing the faction can be toned down a bit. It is very easy to generate coin but the problem itself comes with some of the abilities. They're just much better in terms of value over provisions.
 
Archan6el

Archan6el

Forum regular
#7
Jun 29, 2019
DoubleDealer said:
Coins aren't like artifacts, they're a resource that needs to be managed. You have to decide on how you want to spend them.

Do I pay this unit's fee to trigger its ability? If I do, I might not have enough coin to pay another unit's tribute when the time comes to play it. So then you'll have to think about how to generate more coin, and aside from leader abilities, you have cards like Tax Collectors, Imke and the like. And if you're opponent destroys or locks your sources of income, it won't be so easy to generate coin to pay your units, so that's one way your opponent can mess with your money.
Click to expand...
You are ignoring the mechanic of saving up points that cannot be interacted with (not even binary like artifacts) and spending them all together when needed to create a (huge) swing, and that multiple times. Decide how you want to spend coins? Sure, just like how and when you want to use your artifacts' abilities.
 
4RM3D

4RM3D

Moderator
#8
Jun 29, 2019
The only issue with coins (and because of that, hoard abilities like The Flying Redanian) is that they cannot be interacted with. Coins are like a hybrid engine that cannot be removed. That in itself is not an issue, but it does set a dangerous precedence, namely it becomes very difficult to balance. If you let the engines run amok, then you usually lose the game. That's the gambit of NR, if your engines survive you win the game.

How can this be fixed for Syndicate?
1. Remove the (implied) Zeal from Fee abilities.
2. Limit the amount of coins that can be spend in one turn.

That should suffice.
 
  • RED Point
Reactions: rrc, Jacques_25 and DRK3
KoncertMajstor

KoncertMajstor

Rookie
#9
Jun 30, 2019
The solution is simple. Buff other factions so Gwent is about having large boards with lots of points.
 
  • RED Point
Reactions: Moors-
DarkTl

DarkTl

Forum regular
#10
Jun 30, 2019
Imagine having one - and only one - faction with completely irremovable, uninterruptible engine. Something other factions can only dream about. Something that even the old artifacts meta couldn't have due to artifacts removals. That's right, it's the Syndicate coins.

And meanwhile Syndicate cards don't even need that engine to be better than many alternative cards from other factions. Their bronzes put other factions bronzes to shame. So it's not like Syndicate is weak without the coins engine, fat from it. The cards are decent, and the coins engine makes them excellent.
 
Last edited: Jun 30, 2019
DavidCZ91

DavidCZ91

Rookie
#11
Jul 1, 2019
Igor + Scribe fair play if with this 2 cards fill ful board and obtained free coins…. whatever today i say good bye gwent after 500 hours play in this game that mechanic destroy all game i think high % players who cant build this BROKEN decks stoped play this game other faction had cooldown / orders but syndicate nothing can spend coins and destroy your board / deck with 2 cards if CD PROJEKT want end develop this game now did it :) ... lose vs lvl 9 cuz had Syndicate well done
 

Attachments

  • 2019-07-01_1504_2.png
    2019-07-01_1504_2.png
    1.6 MB Views: 100
B

bojerbela

Senior user
#12
Jul 1, 2019
Pl
DavidCZ91 said:
Igor + Scribe fair play if with this 2 cards fill ful board and obtained free coins…. whatever today i say good bye gwent after 500 hours play in this game that mechanic destroy all game i think high % players who cant build this BROKEN decks stoped play this game other faction had cooldown / orders but syndicate nothing can spend coins and destroy your board / deck with 2 cards if CD PROJEKT want end develop this game now did it :) ... lose vs lvl 9 cuz had Syndicate well done
Click to expand...
Play Seasonal, Arena or Casual until hotfix. It is coming this week. Don't play ranked, gather ressources and RPs. SY is brutal strong but please make no drama...it is only a game (I say this with more than 2000 hours in the game).
 
Rammyp

Rammyp

Forum regular
#13
Jul 1, 2019
Freddybabes posted this video on his channel with some great ideas for further balance

 
Stefan_Deak

Stefan_Deak

Rookie
#14
Jul 12, 2019
I have to say. If this game does not get balanced soon I will stop playing it. Meta is to play Syndicate now.
 
Bruele

Bruele

Rookie
#15
Jul 13, 2019
My games vs syndacate are "no targets, coins coins coins, I loose the game. Beautiful. :shrug:
 
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, The Witcher®, GWENT® are registered trademarks of CD PROJEKT Capital Group. GWENT game © CD PROJEKT S.A. All rights reserved. Developed by CD PROJEKT S.A. GWENT game is set in the universe created by Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.