2013 was a really weak year for games in general, though.
I'm seriously wondering what you all saw in it. Did you like the characters? The controls? The platforming? The premise? I hated everything from the QTEs to the fact that everything the main character touched fell apart or exploded in totally random ways, so I'm legitimately curious about what people saw in it (because a lot of people seemed to like it, both here and elsewhere).
Weren't any of you annoyed by how little characterization all of the characters received? They just... existed, and a lot of times they only did so to pointlessly die later on. They felt like cheap emotional landmines thrown in to incite artificial emotional reactions to their deaths, and the transparency of the whole thing pissed me off more than anything. Honestly, I thought that Far Cry 3 pulled off the whole "stranded on a dangerous island surrounded by enemies" thing a lot better, especially in terms of how well-written the characters ended up being in that game, so the lack of detailed characters was a serious disappointment for me in Tomb Raider.
And those scripted events! They were just so awkward. The one in the river in particular; I got killed by tree trunks that I was nowhere near, and a quick time event to pull your parachute? It just felt so... game-y without any payoff. Oh, and later in the game when you get the grenade launcher and have to shoot at that guy who's shooting at you? I shot it right at him and died. Not once. Not twice. Like fifteen times in a row. I still don't know why, but I finally passed it by shooting behind him instead of at him. The whole system just feels so finicky and random without any story payoff.
I don't know. Different strokes like Wisdom said, I guess.