I am not agree about rows, but this is not that theme. What about comic-like. No it wasn't. It was quite serious. Everything was ok, except the gameboard - it was too simple, may be. There could be a big tavern table with beer cups. But even that design was better then the current one. Current is too heavy and sad. And I still cannot drop my cards into the mud. I still cannot imagine them like it is a creatures. May be, I could if cards are not like cards (with shiny ethereal borders for example). But while they are metallic cards, they are not compatible with mud.If it was the other way round people would probably say: "It is too bright, colorful and comiclike. It used to be so much better when it was dark and gloomy."
And: Three rows are just better.
Gameplay issue. The more popular archetypes are pretty toxic and the most unbrained. There is no rewards for think anymore.People don't like depression that the current Gwent gives them.
I have a feeling the design is NOT the reason the game died. A very strong feeling.Did u know that Bethesda's TES Legends is closed? Guess, what design does it has? The same dark and dirty.
I agree with that: cards' design is different to the whole game. It's ragged and sloppy. So I don't understand, how noone of designers doesn't even see it for so much time. The only reason is - darkness. They cannot see because of darkness. Developers are depressed becuase they created dark game. This is the main mistake, which is dragging all other mistakes along with itself.Regarding design, what is missing is cohesion between the elements, the 3d leaders, the boards and the cards, as well as the avatars and borders have completely different styles that seem like different games, putting more light will not fix them.
I think it's the core problem. First - there must be light. All other things are the secondary and they'll be ok, if only there is a light in the game. It's easy: choose dark side - and no metter what u do - all is bad; choose light one and everything else is ok, if u put some effort there. That's my opinion. When u choose dark, u doom ur project from the begining, that what we have with Gwent and TESL. Even Netflix's Witcher doesn't make this game popular (while W3 is beeng sold very good). If u choose light, u bless ur project from the beginning as it was with HS. They don't even balance it good, they don't make better design all these years, but the game is still on top, cause it's blessed from the begining to success by the light design. I think it's the main and the most important think of every successfull project.I have a feeling the design is NOT the reason the game died. A very strong feeling.
And what problems GWENT has also are not caused by its visuals.
I don't mean to make Gwent childish. Light must not be childish and cartoonish.Hearthstone has childish, cartoony graphics while GWENT has mature, high-quality ones.
Sure, that's the sole reason it's popular and has been for such a long time. Nothing to do with simplistic game mechanics, the fact it's based on the WoW universe, or the fact that it's made by Blizzard (a huge company).cause it's blessed from the begining to success by the light design.
Yes. It's looking ridiculous, but it's true.And sure, all of GWENT's problems would go away if only the colour scheme was lighter.
U r not right, cause Gwent isn't dark game. And Witcher's universe isn' t dark too. It's gray.Seriously, a game that is based on the very grim and dark universe of the Witcher cannot be some childish cartoon with bright colours and sunshine. That would go against the very nature of the source material, and it would most certainly drive some players away.
Seriously, a game that is based on the very grim and dark universe of the Witcher
No, it really isn't. Colour scheme has zero effect on gameplay mechanics, balance, bugs, etc.Yes. It's looking ridiculous, but it's true.
On the surface. I'd wager it's intentionally made that way to contrast with the main game areas; Toussaint is meant to seem like some fairytale land (there's even an in-game book describing it as such). But it's only a single, small area in the world, and like I said, it's beautiful on the surface only. Underneath the colours and flowers and wine cellars is a much darker reality.Blood Wine Expansion is very light and bright.
As Gwent is.it's only a single, small area in the world, and like I said, it's beautiful on the surface only. Underneath the colours and flowers and wine cellars is a much darker reality.
U r not right, cause Gwent isn't dark game. And Witcher's universe isn' t dark too. It's gray.
But Gwent is a game of FUN. It was never boring. It was never dark. Fun cannot be dark. People play card games for FUN. Black - is not color of fun. Black is color of horror. It's a big mistake to make this color the main for fun game. It's a big mistake to make fog as a main symbol of a fun game. Gwent was played in taverns mostly where people gather to have fun and rest. That is Gwent's true essence and the Beta was close to it. But current Gwent is far away of true fun Gwent, the card game of daylight, the game of OFFICIAL daylight tournaments. It's the game with daylight symbol - the crown, which is the symbol of the sun and daylight governance.
Here we are again with the "tavern game" thing. It simply does not apply to GWENT; the game is literally described as a battle between two armies, with you as the commander.then he goes to Taverns play Gwent!