You're wrong, but that doesn't make CDPR right.correct me if I'm wrong, nets them the most money.
Consoles have been the cash cow for years now. Console sales of every shooter game released in the last 5+ years have vastly outpaced PC sales. There are a LOT of consoles out there. I think Fallout 4 PC sales were something like 25% of total Fallout 4 sales, IIRC from a Beth post.
However, if CDPR is gonna really allow mods in a meaningful way, then they are tying this game's longevity to moddability. Like the Fallout series, i wouldn't have a tenth of the time in recent Fallout games if I couldn't mod the hell out of it, and its DLC would have been a lot less appealing as well.
And what all these publishers need to remember is:
Whatever percent we may be of your sales, we are 100% of your content creators. No one's making mods with their XBone. Not even the new one. Not the PS5. Every single last mod will be made by a PC user, all content will be generated by PC users, and the shelf life of your game will tie directly into how long people want to come back to it - which equals more long-term opportunities to sell more content for it, and influences the likliehood of any purchase of a sequel.
I think the real problem is the developers are, themselves, more and more comprised of consolers who have no experience with, nor understanding of, PC systems. No old-school RPG players. No one who understands that the first thing a PC player does is check the control scheme and tweak it to their liking. Corporations cut loose the older, experienced, and higher-paid talent in favor of new young cheap devs who think with a controller and don't understand the flexibility and power OF THE DARK SIDE *ahem* of the PC control scheme.
I mean I have a multi-button mouse. Drives me nuts when in 2020 a game doesn't understand that a mouse has more than three friggin' buttons. Or can't keep custom control mappings saved properly (AHEM, CDPR.... I had to rebind Toggle Crouch 15 times before 1.05).
The hardware is getting more powerful and there are less and less devs who know how to use it.


