You know what I'd like more? branching story paths, you decisions having real consequences in the game world. For exameple, when you start looking for Evelyn an internal timer could be triggered so that, the more side stuff you do before finding her, the smaller the chance of finding her alive.
As a consequence, if you do your job perfectly in saving her life, she could express some romantic interest in you OR Judy could decide to leave Night City with Evelyn, thereby removing herself as romantic prospect and so on and so forth.
That's what I would like more of, branching paths like in detroit become human. We get a small glimpse of that in "The pickup", but rarely after that, which is a shame.