Just another gwent suggestion thread
For improving endgame:
- More opponents (not necessarily with card rewards) : Allow players to challenge additional NPCs (maybe the folk in taverns/bars/pubs/inns) - Could be easily identified with a symbol above the "interact" button, like the witcher contract NPCs.
- Either scale these opponents' decks to the players, or make their "deck power" obvious (maybe color code the symbols like with quests, grey - green - red).
General improvements:
- For the "collect 'em all" quest: add a checklist. I remember all the collectible card sets use to have a checklist, this was a nice feature.
- Indicate on the map, and/or in an objective list which NPCs still have a card up for grabs, and maybe even who has some for sale.
- Could add a special filter/option on the map to only show gwent related info (vanquished gwent opponents, visisted gwent merchants, undiscovered, undefeated gwent NPCs).
That's everything... I think!
Thanks for reading.
For improving endgame:
- More opponents (not necessarily with card rewards) : Allow players to challenge additional NPCs (maybe the folk in taverns/bars/pubs/inns) - Could be easily identified with a symbol above the "interact" button, like the witcher contract NPCs.
- Either scale these opponents' decks to the players, or make their "deck power" obvious (maybe color code the symbols like with quests, grey - green - red).
General improvements:
- For the "collect 'em all" quest: add a checklist. I remember all the collectible card sets use to have a checklist, this was a nice feature.
- Indicate on the map, and/or in an objective list which NPCs still have a card up for grabs, and maybe even who has some for sale.
- Could add a special filter/option on the map to only show gwent related info (vanquished gwent opponents, visisted gwent merchants, undiscovered, undefeated gwent NPCs).
That's everything... I think!
Thanks for reading.


