Would you guys still do it if it was implemented but had no achievement?
I would.
Would you guys still do it if it was implemented but had no achievement?
Would you guys still do it if it was implemented but had no achievement?
Played hardcore diablo for many years, I've lost characters with over 1000 hours into them. Deaths dont bother me. Neither do deaths by bugs. It happens, you move on. The gameplay and the eventual achievement is more than worth it.
That is incredible.
How did you ever play Diablo again after losing a character with more than a thousand hours into it? How did it make you feel? My apologies for the questions, I am just very surprised and curious.
That is incredible.
How did you ever play Diablo again after losing a character with more than a thousand hours into it? How did it make you feel? My apologies for the questions, I am just very surprised and curious.
I think not using manual saves on most hard difficulty is pretty enough for anyone.
I think part of the reason why perma-death hasn't been released yet it because they want to stabilise the game a bit more so less bugs. I am very exited to play perma-death because the fear of death for me is the ultimate immerssion and rush. Knowing that I can choose to not delete my save is enough for those feelings of fear and anxiety to go away. I REALLY REALLY REALLY hope they add it into the game as part of the "insane mode". Also for the insane mode it would be nice if the enemys AI reacted against the player better. For example heavy attacking the same enemy and he will catch on and start dodging instead of blocking. Also make the enemies "leash" longer. By leash I mean after being a certain distance away from the spot they spawn at, they will run back to that location. Alot of times it feels WAY to short. Even if they are right behind infront of me they just turn around and start walking back.
Make the AI REALLY smart for insane mode and add permadeath PLEASE!!!!
Cause achievements > gameplay , it's something that WoW did and poisoned the internet with
I think it has more to do with the fact that almost every game is designed to be beatable by anyone today. In the 80s and early 90s, most games were still super-hard to finish and you got bragging rights just for making it to the end. Now that the philosophy is that if you paid for the game, you have a right to see all the content (and to be clear, even as a die-hard Souls fan, I think that makes a certain amount of sense), they had to replace that with something else not everyone can get.