So just started Fallout 4 again for the 20s time or so, never having completed it 
Which is no issue for me, I get easily distracted doing other things and think that is great. Now Fallout 4 is not a perfect game by any means, but especially one thing it does good, in fact Bethesda and these IP does very well is how they handle the main quest.
In Fallout 4 you have the intro and your kid is stolen, you wake up and basically have no clue how to solve it. So you leave the vault go see the robot, that tell you to go to a nearby city and find answers. Here you meet a group of people that then decide to settle where you used to live. But even here you are not really encourage to push the main quest, in fact the quest you get is to go help another settlement or you can give some drugs to that old lady, will get back to that.
What I like about this, is that it leaves the main quest fairly vague and it encourage exploration, you are instantly distracted by the whole build a settlement thing as well, which I personally enjoy a lot, especially with mods like Sim settlements 2, which allow you or your settlers to build dynamic cities very fast, and really shows how insane some of these mods are.
Had CP gone more into these things, obviously the main story probably couldn't have been told as well as it is, but I think it would have made for a better RPG game, had they done it, with a lot more replayability than a linear story allows for.
So at least to me, since the design of Night city is by far one of the best things about CP, they should have looked at Fallout and Skyrim and even TW3 to some degree and what makes people keep coming back to these. Had they made the main story nonlinear and instead put effort into making Night city feel like a place of opportunities, dynamic and interactive, I think it would have made for a lot better game.
Last I just want to ask a question in regards to drugs, because as I was playing Fallout 4 you are pretty much from the start of the game, given the option to get drugs for that old lady I mentioned above, and there is no doubt that these are drugs given the dialog. This was an issue in CP as far as I know in regards to releasing it certain places. Does that mean that Fallout 4 for instance is not available in Australia and such places? or if it is how did Fallout 4 manage to get around it, anyone knows?
Which is no issue for me, I get easily distracted doing other things and think that is great. Now Fallout 4 is not a perfect game by any means, but especially one thing it does good, in fact Bethesda and these IP does very well is how they handle the main quest.
In Fallout 4 you have the intro and your kid is stolen, you wake up and basically have no clue how to solve it. So you leave the vault go see the robot, that tell you to go to a nearby city and find answers. Here you meet a group of people that then decide to settle where you used to live. But even here you are not really encourage to push the main quest, in fact the quest you get is to go help another settlement or you can give some drugs to that old lady, will get back to that.
What I like about this, is that it leaves the main quest fairly vague and it encourage exploration, you are instantly distracted by the whole build a settlement thing as well, which I personally enjoy a lot, especially with mods like Sim settlements 2, which allow you or your settlers to build dynamic cities very fast, and really shows how insane some of these mods are.
Had CP gone more into these things, obviously the main story probably couldn't have been told as well as it is, but I think it would have made for a better RPG game, had they done it, with a lot more replayability than a linear story allows for.
So at least to me, since the design of Night city is by far one of the best things about CP, they should have looked at Fallout and Skyrim and even TW3 to some degree and what makes people keep coming back to these. Had they made the main story nonlinear and instead put effort into making Night city feel like a place of opportunities, dynamic and interactive, I think it would have made for a lot better game.
Last I just want to ask a question in regards to drugs, because as I was playing Fallout 4 you are pretty much from the start of the game, given the option to get drugs for that old lady I mentioned above, and there is no doubt that these are drugs given the dialog. This was an issue in CP as far as I know in regards to releasing it certain places. Does that mean that Fallout 4 for instance is not available in Australia and such places? or if it is how did Fallout 4 manage to get around it, anyone knows?