5 times at the least. Can't wait to play it on my calculator one day.Not so sure how much polishing gets done around those offices, i mean Skyrim has been released what.. 5 times? Same bugs every time![]()
5 times at the least. Can't wait to play it on my calculator one day.Not so sure how much polishing gets done around those offices, i mean Skyrim has been released what.. 5 times? Same bugs every time![]()
I usually ignore the main-quest in Skyrim as well, if I pick up the game again from time to time. Which makes me wonder - would an open world exploration game work without a main quest? (for me, it would, but also for others?) Just a bunch of well written quests you can find in the world while exploring it. Because I think that would actually encourage exploring, while a hurry up main quests often discourage exploring.Skyrim is a much better example of a main quest that doesn't breathe down your neck.
After the dragon attack and escape from Helgen, advancing the main quest requires you to talk to a specific person in a specific place--whom if you ignore, ensures you never need to think about the main quest again. There aren't even any dragon appearances in the open world.
Mechanically it works great because you lose access to very little content as a result of ignoring the main quest. And it works great from a roleplay perspective as well. It's easy to imagine your character is just glad to be alive and wants nothing to do with dragons. You don't even know you're dragonborn at that point. So there is no sense of urgency or ultimatum.
In 3-4 years it will be better, that's why there's no "CP2077 is better than you think" video now.Looking forward to the "Cyberpunk 2077 Is Better Than You Think"-Videos coming in 3-4 years
Same old story for years...
I think it would work perfect, as I wrote in the OP I just started a new FO4 game, using the Horizon and Sim settlements 2 mods. And it's a lot of fun and so much to do.I usually ignore the main-quest in Skyrim as well, if I pick up the game again from time to time. Which makes me wonder - would an open world exploration game work without a main quest? (for me, it would, but also for others?) Just a bunch of well written quests you can find in the world while exploring it. Because I think that would actually encourage exploring, while a hurry up main quests often discourage exploring.
I would say the crafting and base building was something that were positive things but...There is nothing positive to learn from the absolute disgrace that is Fallout 4.
Thank you Sir.If were doing an apples to apples comparison here the only bits I like more about FO4 are...
The crafting system is just better implemented
Inventory management is easier
Factions fight each other
Clothes and Armor are separate
Sure I'll think of more later.
I don’t know if I agree that Fallout 4 narrative doesn’t push towards the main quest.
If I woke up in a unrecognisable world with my child kidnapped by people who also murdered my wife, I wouldn’t start chilling and building settlements with strangers.
I don’t know if I agree that Fallout 4 narrative doesn’t push towards the main quest.
If I woke up in a unrecognisable world with my child kidnapped by people who also murdered my wife, I wouldn’t start chilling and building settlements with strangers.
mind you Obsidian made New Vegas in 18 months. Yes it was buggy as all hell at launch (more so because of bethesda's broken engine), but the masterpiece was thereLOL. Cyberpunk literally have nothing to learn from Fallout 4 which is by far the worst Fallout game ever created (along with 76 probably but I've never played that game).
I'd love it to have more RPG elements like New Vegas or DAO but that would probably mean another 2-3 years of development so I'm happy with the final product (at least on PC).
Wow think i would have rather played that game. That sound so much better then what we got. add in a interactive world and that would probably been best game of the decade imhoI'm gonna be that gal and say F4 is a terrible game with horrible rpg/gameplay mechanics and with an equally bad story. Bethesda also has a horrible record with non-user-friendliness and now screwing modders over, whom pretty much made their games be such good sellers.
F4 story pissed me off so much that the moment your son does that boohoo reveal he got plasma shotgunned on the face. Trash driving force of a story with plot holes left and right.
Mind you that saying F4 is horrible is not me saying CP2077 is better. The Silverhand plot is also on the same level of terribleness. It was a story written by someone who clearly never played a single tabletop game of Shadowrun or Cyberpunk. It completely misses the point of what a runner/merc is and they try to nudge-nudge "I'm a merc!" in there now and then just to fake it.
It really didn't need the V is dying drive force behind the story. When it comes to storytelling, the more inescapable the driving force behind the story is, the more you have to make the rest of it be good and make sense for it to not be bad.
Here is a clear cut example of why it is bad in CP2077's case; V is dying, the game tells you over and over that the longer you have Johnny in your head, the more likely it is you will die. So why would V do any other job when the job of saving him/herself is available? Why would V do any other merc work that wasn't meant to either get resources or money to help save them? Why would V let Johnny drive their body even if for a night if that will make their health even worse? Unless they have a deathwish, that doesn't make any fucking sense, even as a desperate move.
How could you fix this and keep Johnny? Have him as a construct, but without the whole dying part. So now V has an important chip and personality in their head and they could have Arasaka and others go after V for it. Now V has the threat of being hunted down while trying to fulfill their life goal of becoming a famous merc. Johnny would also have to strive to convince V to go against Arasaka, to contact Alt to do something about the other Soulkilled chips. Every mission Johnny could come out say this and that about corporations, really try and put effort to drive the point in, even be more of an asshole to convince V. Tell V told you so when Arasaka goons try to raid V's apartment and force V to change safehouses.
There are so many plots and side-plots they could shove in without the dying part and still have V become a successful merc. It's a shame they went the cheap story route and didn't make up for it.
Noticed that too now when i got my hands on the rulebooks. Alot of stuff thats not ingame in any way shape or form. jobs, motivations and so on. Kinda get why they renamed it: Action-adventure everywere exept on sales pages... And the cp2077 homepage it still says "Make choices in your journey and watch the story change based on your actions".Also, remember this:
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That's from back when they were trying to be true to the Cyberpunk2020 tabletop book. You do pick a background in the tabletop, which you can roll for a random background or just make your choices. I guess not going on a mostly linear route proved to be too much for them.
Adding to your version slightly. There should have been more of a reason for Johnny being on that chip. If yorinobu planned on placing it in someome with the intention of Johnny carrying out terrorist activities as part of a bigger plot. V stealing the chip and yorinobu knowing he installed the chip, means he done them a favour. V getting shot breaks the chip, so Johnny cannot take full control for a while. V still wants to get rid of Johnny and sets out to do so. Less urgency, but at the same time there would be lots of issues to deal with. Has Johnny's engram been altered for him to do the corpos bidding without consciously knowing? And when it comes to siding with Johnny on issues, is that just V being influenced as well. It would have been great to see the conflict in Johnny if he were to learn he's a corpo puppet.Wow think i would have rather played that game. That sound so much better then what we got. add in a interactive world and that would probably been best game of the decade imho
Kinda been wondering what Arisaka wanted with Johnny at all. I get that they kinda wanted him to suffer the Soulkiller but why keep him for 50 years? And why put him on a revolutionary omg chip? Did Yorinobo copy Johnnys engram onto the chip before he stole it? Why would he do that? did he want revenge against his father and wanted a known terrorist too destroy Arisaka? So much feels underdeveloped imho.Adding to your version slightly. There should have been more of a reason for Johnny being on that chip. If yorinobu planned on placing it in someome with the intention of Johnny carrying out terrorist activities as part of a bigger plot. V stealing the chip and yorinobu knowing he installed the chip, means he done them a favour. V getting shot breaks the chip, so Johnny cannot take full control for a while. V still wants to get rid of Johnny and sets out to do so. Less urgency, but at the same time there would be lots of issues to deal with. Has Johnny's engram been altered for him to do the corpos bidding without consciously knowing? And when it comes to siding with Johnny on issues, is that just V being influenced as well. It would have been great to see the conflict in Johnny if he were to learn he's a corpo puppet.
Overall a plot of yorinobu planning to murder his father and his engram backup in mikoshi, but through clever use of an engram/s implanted agents, could have created a major plot. His sister and the arasaka board would have just thought it was another terrorist plot. A developing corpo war where yorinobu would take absolute control over multiple corporations during the chaos, would be something side missions etc would have influenced.
This is why they should have had this as a plot in the game. Johnny happening to be on the chip for no reason is weird.Kinda been wondering what Arisaka wanted with Johnny at all. I get that they kinda wanted him to suffer the Soulkiller but why keep him for 50 years? And why put him on a revolutionary omg chip? Did Yorinobo copy Johnnys engram onto the chip before he stole it? Why would he do that? did he want revenge against his father and wanted a known terrorist too destroy Arisaka? So much feels underdeveloped imho.