What are the most dangerous 4 provision cards in the game? It is OK if the 4 provision cards are moved because they are kind of fillers (not always, some 4P cards are as valuable as a gold card), but if they are to say on the board, which 4P cards can potentially win you a round?
NR:
Tridam Infantry: Simply the best 4 provision card in the game. The moment this gets deployed, it can generate huge value (Lets say, Nenneke or Sergent is on the board) and there are lot of awesome cards which support Tridam Infantry (like Knighthood, Runeword, Vysogota, Anna, etc). You can build your entire deck around this card and it would still be worth it.
Lyrian Cavalry: An amazing engine which doesn't look dangerous, but can easily reach 10 points in a long round.
MO:
Nekkers: If left untouched, Nekkers can get upto 14 points or even 16 points in a long round. A huge pain in the rear card that has to be handled with top priority.
Vran: Though tightly coupled with AQ, a untouched Vran is a sure defeat as it is famously known as "machine-gun"
NG:
Naucizaa Sergeant: I have faced opponents who got NS to 11 points in a long round easily. An absolute must to kill it or it can single handedly win you the round
Magne Division: A great engine with relatively easy condition and which you can stop when it has reached 7 points to avoid generating more points to be safe from tall unit removal. A decent flexible engine.
SK:
Brokvar Hunter: He can potentially generate 4 damage the next turn he is deployed. In discard heavy SK, he is a valuable 4P filler who poses a great threat and demands removal.
Heymey Protector: Can be used in many different situations synergizing with many cards and an extremely versatile engine and a huge pain in the rear.
Now, lets see ST:
Elven Scout: A decent engine which can only work with Eldain and even then is not as dangerous as other engines.
Swordmaster: The weakest of all the cards mentioned above for the obvious reason that an all-elf deck is not viable and not-competitive. She is the most unique 4P engine, but in a negative way. She is the only row-locked 4P engine.
ST doesn't have any good/strong 4P card. SM sucks as on top of expecting many elves to be in hand, it is row locked. If someone says "What about Pyrotechnician?" I would reply "Good one!" and we can all laugh for that joke.
So, CDPR, I request that you treat ST fairly and give ST some good 4P cards and buff the existing ST cards. With CC, you introduced a lot of 4P cards which are far far superior than ST cards and basically powercrept ST. So, my request/suggestions for ST is:
Swordmaster: Remove her row lock. This row lock has become a huge nuisance after the NG update. This is totally unnecessary and is completely unfair to ST. If the explanation is, "She is a sword master and should be melee row locked" then what about Tridam Infantry who should also be row locked or Broukar Hunter who should be ranged row locked? Treat ST fairly and equally with other factions starting from 4P cards.
Dyrad Fledgling: Give her some Deploy ability. Increasing her power to 4 will make Water of Brokilon powerful and ST can't have powerful cards. So, if you give her some deploy ability like "Poison an enemy unit", she would still not become auto-include or too powerful, but there would be some viable decks in which she can played as a 4P card. And since WoB summons her, she would basically remain the same in that build.
Dwarven Skirmisher: Give him 2 Reach. He can maximum be worth 5 or he will stay at 4. Why to make him Melee row locked and Reach 1. A lot of new bronze cards can be worth 6 points and some even do 4 damage and still be 6 points worth (without having row locked). Most of the cards in ST needs row stacking and having these row locks add unnecessary and unfair disadvantage to ST cards. [Even Damned Sorceress reach was changed and she synergizes with Kaedwini Revenant, basically worth 6 points]
Dwarven Agitator: Remove the row lock. What is the need for row lock here? Which other faction has these many 4P cards that are row locked? This is not even a dangerous engine or anything. This unnecessarily makes him vulnerable against certain decks. Also, there are Dwarves which are melee row locked and he is Ranged row locked making the Mahakam Guard change in the last update useless.
Aren't ST supposed to be supremely agile and were basically having "Not row locked" as their faction identity? Having dangerous engines row locked makes sense. But it doesn't make any sense to have these many 4P cards row locked for no reason when every other faction has the freedom to play in any row. I feel like every update ST gets powercrept from other factions and even neutral cards. These changes will give freedom and flexibility to ST players.
[And Yes, I intend to create a series of posts for Justice for ST for various provision ranges.]
NR:
Tridam Infantry: Simply the best 4 provision card in the game. The moment this gets deployed, it can generate huge value (Lets say, Nenneke or Sergent is on the board) and there are lot of awesome cards which support Tridam Infantry (like Knighthood, Runeword, Vysogota, Anna, etc). You can build your entire deck around this card and it would still be worth it.
Lyrian Cavalry: An amazing engine which doesn't look dangerous, but can easily reach 10 points in a long round.
MO:
Nekkers: If left untouched, Nekkers can get upto 14 points or even 16 points in a long round. A huge pain in the rear card that has to be handled with top priority.
Vran: Though tightly coupled with AQ, a untouched Vran is a sure defeat as it is famously known as "machine-gun"
NG:
Naucizaa Sergeant: I have faced opponents who got NS to 11 points in a long round easily. An absolute must to kill it or it can single handedly win you the round
Magne Division: A great engine with relatively easy condition and which you can stop when it has reached 7 points to avoid generating more points to be safe from tall unit removal. A decent flexible engine.
SK:
Brokvar Hunter: He can potentially generate 4 damage the next turn he is deployed. In discard heavy SK, he is a valuable 4P filler who poses a great threat and demands removal.
Heymey Protector: Can be used in many different situations synergizing with many cards and an extremely versatile engine and a huge pain in the rear.
Now, lets see ST:
Elven Scout: A decent engine which can only work with Eldain and even then is not as dangerous as other engines.
Swordmaster: The weakest of all the cards mentioned above for the obvious reason that an all-elf deck is not viable and not-competitive. She is the most unique 4P engine, but in a negative way. She is the only row-locked 4P engine.
ST doesn't have any good/strong 4P card. SM sucks as on top of expecting many elves to be in hand, it is row locked. If someone says "What about Pyrotechnician?" I would reply "Good one!" and we can all laugh for that joke.
So, CDPR, I request that you treat ST fairly and give ST some good 4P cards and buff the existing ST cards. With CC, you introduced a lot of 4P cards which are far far superior than ST cards and basically powercrept ST. So, my request/suggestions for ST is:
Swordmaster: Remove her row lock. This row lock has become a huge nuisance after the NG update. This is totally unnecessary and is completely unfair to ST. If the explanation is, "She is a sword master and should be melee row locked" then what about Tridam Infantry who should also be row locked or Broukar Hunter who should be ranged row locked? Treat ST fairly and equally with other factions starting from 4P cards.
Dyrad Fledgling: Give her some Deploy ability. Increasing her power to 4 will make Water of Brokilon powerful and ST can't have powerful cards. So, if you give her some deploy ability like "Poison an enemy unit", she would still not become auto-include or too powerful, but there would be some viable decks in which she can played as a 4P card. And since WoB summons her, she would basically remain the same in that build.
Dwarven Skirmisher: Give him 2 Reach. He can maximum be worth 5 or he will stay at 4. Why to make him Melee row locked and Reach 1. A lot of new bronze cards can be worth 6 points and some even do 4 damage and still be 6 points worth (without having row locked). Most of the cards in ST needs row stacking and having these row locks add unnecessary and unfair disadvantage to ST cards. [Even Damned Sorceress reach was changed and she synergizes with Kaedwini Revenant, basically worth 6 points]
Dwarven Agitator: Remove the row lock. What is the need for row lock here? Which other faction has these many 4P cards that are row locked? This is not even a dangerous engine or anything. This unnecessarily makes him vulnerable against certain decks. Also, there are Dwarves which are melee row locked and he is Ranged row locked making the Mahakam Guard change in the last update useless.
Aren't ST supposed to be supremely agile and were basically having "Not row locked" as their faction identity? Having dangerous engines row locked makes sense. But it doesn't make any sense to have these many 4P cards row locked for no reason when every other faction has the freedom to play in any row. I feel like every update ST gets powercrept from other factions and even neutral cards. These changes will give freedom and flexibility to ST players.
[And Yes, I intend to create a series of posts for Justice for ST for various provision ranges.]