What does everyone think?
Maybe, but I am completely unsure if that's the only thing that changed. I feel like CDPR adjusted and improved it a little, and I feel like we are still watching a very new low level no sword skill katana character.It seems that katana handling gets better as the player character gets better at handling a melee weapon. Prolly that player invested more into melee skill. So, no issue whatsoever, it's an RPG thing.
He doesn't, look closer to swing animation. And different swords require difference stances, it's not 2002 and not Morrowind when every stick in hand is in one position looking at the sky with acute end.V holding the katana in one hand looks weird, I have to say.
He doesn't, look closer to swing animation. And different swords require difference stances, it's not 2002 and not Morrowind when every stick in hand is in one position looking at the sky with acute end.
But I think that blade impact on enemies needs some more work.
I agree with these things you notice, and I feel the same way about it.the hand is too close to the eyes, and it looks like V is holding the katana 30 centimetres in front of his face.
The katana completely lacks the series of animations for hitting something. Same for every other melee footage shown so far. Devs need to add it like Santa Monica did for the last god of war (or at least the hit stop):I find it "ok" - I have no issues with V animations during melee combat. But I think that blade impact on enemies needs some more work.
I have to say, it looks much better than the previous katana footage we have seen, probably because the video is higher quality. It does seem to take place in the same exact scene or situation and place as the old footage, but just looks a bit better. It still feels like it needs more improvement, and the thing that bothers me the most is that we can't see the katana blocking bullets and suspending them in the magnetic field-bullet shield.
What does everyone think?
check the video I just posted, it's a matter of animations.I don't see difference: still no step when attacking, and still strange kamae (guard/position) from the places of hand compared to the camera view.
I wish I could see this in 3rd person just to exactly see what's wrong (or see V in front of a mirror would works too).
As long as it is indeed "good enough".There is a certain point when "perfect" has to be replaced with "good enough".
check the video I just posted, it's a matter of animations.
For a studio that designed three games centered on sword-based combat, I'm surprised at how bad the melee is. The Witcher games all had beautiful attack animations. The problem is, CDPR had also claimed that pure melee is a viable build in the game, and it plays a strong role in the PnP. They really need to get it up to scratch or people won't bother with melee at all.
For a studio that designed three games centered on sword-based combat, I'm surprised at how bad the melee is. The Witcher games had beautiful attack animations. The problem is, CDPR had also claimed that pure melee is a viable build in the game, and it plays a strong role in the PnP. They really need to get it up to scratch or people won't bother with melee at all.