I think what gets me is that there seems to be at least 2 partially completed games in CP2077. There is the Action Adventure Game that is the Main Story, Silverhand, and there is the Open World RPG , V. The Open World aspects falls well short. The story is very good, but it is used as a tool to take the attention away from the open world or lack there of.
Hear me out...
The the Open World RPG was coming along, but it needed a lot of doing. So what ever CDPR had done, and what could quickly be made to work, was stitched together as quickly as possible. That's why a lot of things feel unfinished or are simply missing. The character progression system is all over the place. The UI is very placeholder. Civics simulations are nonexistent. Factions are meaningless. And V's background is inconsequential. Etc... None of it matters to the story so it got cut or was never made/completed. Everything that does matter, atmosphere and important characters, are all done well enough to tell a convincing story.
Then there is the linear Main Story. It is executed very well, but it feels rushed as well. I think once CDPR realized their predicament they got their writing team together, and had them focus the story on Silverhand instead of making up an entire story about a blank slate character. CDPR has a great story telling team. Specifically molding a story to the Video Game medium. It is clear there were corners cut here and there though. They become apparent as the story progresses. Everything then became a tool to tell the Main Story and then immediately discard. One of the reasons why Evelyn and Jackie have to die. Not that it isn't emotional, but that the story had no use for there characters once their parts are completed. Since CDPR couldn't fit in branching story arcs, everything leads to a deadend. Even too the point where entire story arcs are just abruptly ended. That is why it all feel pointless.
Again I have no issue with the "The One". He does a fine job. The issue is that he (Silverhand) wasn't what the game was "supposed" to be about. Maybe it was CDPR execs. Maybe it was KR's people. Either way before he comes onto the scene it was touted to be about how you, the player, who navigates through the world of Cyberpunk. The player's choices from start to finish shape a unique experience throughout the game, and that experience changes entirely if key decisions are changed. Instead it is shoved choice to the end of the story with the only consequence during the game cutting down the players ending choices instead of uniquely limiting them based on the results of their unique decisions.
It became obvious to me that with The NC Wire episodes something was up. I mean E3 2019 raised an eyebrow, but I wasn't paying enough attention at the time. I understand marketing and showing the product. I didn't watch every NC Wire in their entirety, obviously they needed to hype up the game, but not really talk about the "game". Many companies show off their games. They typically focus on the unique or innovative gameplay in it. They will hide the story to avoid spoilers, but they have no issue showing off their technical prowess. In fact sometimes you can't get them to shut up about it. If you are selling a "game" you show off the gameplay and you hype the story with snippets. What the NC Wire episodes was selling was the look and feel of the games atmosphere. CDPR focused on everything but the game itself. They kept the story hidden as per usual. When they did show the gameplay it was about the look and feel of it. Very vague for a development house.
So not only is this not the game many thought it would be, and for good reason, it is actively trying not to be.