What part of it? What interested you? What drew you in? Actual questions btw.
dont even know where to begin
at first i hated his guts and at the end i missed that damn bastard
What part of it? What interested you? What drew you in? Actual questions btw.
Questions will be asked, I doubt they'll be answered - but - all of the strongest parts of the game are when Johnny isn't around.
This is such a disingenuous statement. How is V and Johnny's relationship not adding to the game? Would a mute biochip be better? Johnny fleshes out the story so much, he adds so much weight to all the Samurai related content in the game, to the Kerry storyline, to the changes V is going through, V and Johnny can become genuine friends, even the GIGs get love where V and Johnny can have different philosophical dialogues.
How can you say all the best parts are when Johnny is not around? To say that you mean to say the main story itself wasn't great, that you didn't care about Rogue, about Alt, about Johnny trying to convince you not to go with Alt.
The story is good, how are people hating on the story? I understand hating every other thing about the game, but the story? I'm beyond baffled!
Take a breath, read my post again, read immediate replies and my next post underneath it.
I'm breathing fine, just really disappointed by the massive amounts of hate this game gets bombarded with.
I also read the comments, which are straight up unfair as Johnny isn't the main character by a long shot. He's a voice in V's head, that most people in most quests aren't even aware of. He even tries to convince V not to go with Alt if the player chooses to do that. Not to mention we basically wrap up all loose ends Johnny had in a very tasteful way. He gets to reconcile with Rogue, he gets to meet and have one last concert with his old bandmates. He's pretty much set to go with Alt.
But people are nitpicking so hard, that apparently now he's the main character and the game sucks because of that too. It just never stops, every day something new.
You yourself just wrote how "he gets to reconcile with rogue" "we basically get to wrap up all loose ends Johnny had" - we are the second fiddle through the main quest for what is being referred to on these forums as "The Ballad of Johnny Silverhand" which it feels like. I care about V and V's relationships (My character) - No an existing character who I don't have any knowledge about from the Cyberpunk lore.
You contradict yourself. You say it takes away from the roleplaying, yet it's your choice as V on how your relationship with Johnny goes. You can choose to humor him and let him have his fun or not. You can confront him at every corner, you can even convince him to admit he's just nothing more than digital data in your head. You have these choices, it's up to you how your V plays the game. No one is forcing you to befriend Johnny or even consider what he has to say. You have one flashback for Arasaka tower that you cannot avoid, but aside from that you're mostly free to do as you wish.
The story before Keanu Reeves joined was still about the biochip, but with him we just get more options if we're up to it. Regardless at no point does the story try to make you like Johnny. Dude is an asshole and you can tell him to fuck off.
You are correct in saying that the relationships V has are the strongest point of the game. They are, but V has a relationship with Johnny as well. Their possible friendship is up there with some of the best story I've seen in over 2 decades of gaming. The other relationships too of course, I don't think there are many games out there with this level of personal story telling. It's Quantic Dream levels of personal storytelling, but even bigger and better. The story is outstanding and their writing department should be extremely proud with what they've achieved.
It's why I take issue with topics like these. I just find it disrespectful to cherry pick and isolate a story beat of the game the way people do these days and dissect it, when the sum of it's parts is sublimely crafted.
I agree there's content missing, perhaps the whole first act of the game before we get chipped, perhaps even more. But what's left in is some of the best writing I've ever experienced.
I would also add that you can't actually shut him up. No matter how you treat him. The percentage of his bonding would be the usual 60%. Treating him like dirt or as a friend is no difference. The thing is. There's no way to shut him up 100%. He is stuck saying his dialog at all the same places. They didn't have alternate dialog that could fill in the gaps. Without him being there. The first play through I treated him as a friend. But a second play through I wanted to block him every which way. Nothing changed. You can't cut him off in dialog. I wanted to have sex with River 20 times. To piss him off so much. But you can't even do that. You can't endlessly curse him. And you can't inflict pain on him. While he inflicts pain on you. Every time you spat blood. I wanted to make him spit up blood.Now, why people didn't complain about Jack as much as about Silverhand? I think it's one or more of the following reasons:
1) The Handsome Jack AI occasionally goes offline, allowing players to take a rest instead of being with him 24/7/365. That gives more screen time to other characters too.
2) The main quest does not resolve only around Jack. Ofc he's an important character, but not nearly as important as Silverhand and his chip.
3) Jack AI is not bad for main character health, unlike Silverhand's chip. That probably makes him less of a villain towards the player
Now, why people didn't complain about Jack as much as about Silverhand?
The Cyberpunk tabletop game is inspired by Hardwired and there is the story about a man, called Reno whose mind is uploaded in the net, his body is dead. He overwrites the mind of Albrecht Roon using a technology called Black mind. In the next novel Solip:system is clear that the Roon is still there. Of course, only CDPR could confirm what the inspiration was.The Silverhand situation very much reminded me Tales of Borderlands story. I even wonder if CDPR writers were inspired by it to some point.
In that game, the main character also gets an AI of long-dead charismatic villain, Handsome Jack, stuck in his brain. He sees Jack as a hologram, and no one else can see the hologram.
Jack also occasionally tries to take over main character body. And you also have a choice to befriend or confront him during the game, even though the ending is more linear than in CP.
All and all, there are tons of similarities.
Now, why people didn't complain about Jack as much as about Silverhand? I think it's one or more of the following reasons:
1) The Handsome Jack AI occasionally goes offline, allowing players to take a rest instead of being with him 24/7/365. That gives more screen time to other characters too.
2) The main quest does not resolve only around Jack. Ofc he's an important character, but not nearly as important as Silverhand and his chip.
3) Jack AI is not bad for main character health, unlike Silverhand's chip. That probably makes him less of a villain towards the player
Yeah, Silverhand is too serious and edgy all the time. Jack is basically a Joker without makeup.All good points, but there's also the fact that if you choose to cooperate with Handsome Jack, it actually adds to the game, in that you get scanner entries "written" by Jack that are hilarious, as well as new and different dialogue. In CP2077, you can dislike Johnny, and not do his side quests, but the only difference that makes is whether you can access two endings
That ain't no ****!This practice of using celebrities isn't new. The whole launch seems eerily akin to Ubisoft's GR Breakpoint where they had Jon Bernthal. Game flopped just as bad. Side note: In the beginning, you couldn't rebind the F key either lol