I'm trying to use an Azeron keypad to play the game, so its setup to emulate an xbox controller. For character control this works fine. However, when i get into a car, the left/right steering will work, but no forward or reverse. I've had to manually rebind these to this:
<mapping name="Acceleration\_Axis" type="Axis" >
<button id="IK\_Pad\_LeftAxisY" />
<button id="IK\_W" val="1.0" overridableUI="vehicleAccelerate"/>
</mapping>
<mapping name="Deceleration\_Axis" type="Axis" >
<button id="IK\_Pad\_RightAxisY" />
<button id="IK\_E" val="1.0" overridableUI="vehicleDecelrate"/>
</mapping>
I can now steer the car left/right and forward, but reverse wont work. The rebind to E works however, so i think theres something funky going on with the IK_Pad_RightAxisY part. If i replace that with IK_Pad_LeftAxisY then the car will try to both accelerate and reverse at the same time (wheels spinning, but car not going anywhere).
Anyone got a clue as to why the IK_Pad_RightAxisY simply doesnt result in anything?
<mapping name="Acceleration\_Axis" type="Axis" >
<button id="IK\_Pad\_LeftAxisY" />
<button id="IK\_W" val="1.0" overridableUI="vehicleAccelerate"/>
</mapping>
<mapping name="Deceleration\_Axis" type="Axis" >
<button id="IK\_Pad\_RightAxisY" />
<button id="IK\_E" val="1.0" overridableUI="vehicleDecelrate"/>
</mapping>
I can now steer the car left/right and forward, but reverse wont work. The rebind to E works however, so i think theres something funky going on with the IK_Pad_RightAxisY part. If i replace that with IK_Pad_LeftAxisY then the car will try to both accelerate and reverse at the same time (wheels spinning, but car not going anywhere).
Anyone got a clue as to why the IK_Pad_RightAxisY simply doesnt result in anything?