Once again, I totally get where people are coming from on this, and your arguments are totally valid. I would imagine this will be dealt with in the future. However, for now, let's look at some simple facts:
1.) The game includes hard-coded keys. This is not done for no reason.
2.) CDPR has specifically advised players not to alter locked key settings through config files. This was not said for no reason.
3.) Most keys on the keyboard are able to be rebound. There are still options to make it work, even if tricky or perhaps downright awkward.
All considered, here is what we
know:
The keys are locked for a reason. Why would a developer intentionally do that without cause? I'm going to take an educated guess and say that they were locked because it avoids bugs or glitches in other parts of the game. Engines for games like this are not simple. To pull off complex things in a game, parts of it may need to connect in unexpected ways. As the game was finished in less-than-ideal conditions, I think it's reasonable to say that the devs tried to follow the path of least resistance. If inputs could become conflicted in certain situations, rather than further delay the release of the game to fix it, they just avoided the conflicts. Thus...we can no longer rebind the Up and Down arrow keys...and F is off-limits!
But, I'm very confident things can be improved. What's there is to ensure players don't do something that the devs know may or
will break something else. For now, I think the message from players is clear, and I don't think it's a surprise to any of the devs. But it's just part of the reality of the game for the moment. Patience.
Also, let's keep the heat and hostility under control. Again, this is a perfectly valid complaint, and it has been noted. But, it's not completely impossible to rebind a setup that works well enough. It's possible to just use a gamepad for the time being. It's an inconvenience, not an insurmountable obstacle. (Kind of ridiculous, I agree, but it needed to happen that way for some reason.)