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T

thedon3k

Forum regular
#261
Dec 10, 2020
The other oddity about this whole issue is - What about this game keeps me from using AutoHotKey?

I normally never actually remap any keys in a game. I just use AutoHotKey to remap all of the regular keys used in basically every FPS to what I like - It's the same exact .ahk script and everything I want to use as inputs works perfect via AutoHotKey. And it seems to work with every game I play, and have been playing for several years. The Borderlands series, The Outer Worlds, Kingdom Come Deliverance, Subnautica, Hard Space Ship Breaker, etc, etc. I have ScrollLock set as the Enable/Disable AHK mappings key. Just toggles on/off - That way, in any game, I can tap that key, stop all the remappings in order to type into a chat box, or whatever, then tap it again, all remappings kick in again.

But again, Not.In.CP2077. It's special, I guess. Must be played the way they want, and no other.
 
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LordSerion

LordSerion

Forum regular
#262
Dec 10, 2020
I also coudn't set movements to arrows, as a left handed player it makes things weird.
 
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Julo67

Julo67

Fresh user
#263
Dec 10, 2020
As a Left-handed player who strongly belived he could have played a Lefty V... what a surprise it was to not found an "action key" in the configuration menu. Finally, I can't even play as me.

I use numpad since Duke Nuke 3D release and I won't change it, sorry but that makes the game unplayable for actually.

As always CDPR never disapoint when we talk about accessibility...

Otherwise the few I've seen from the game so far looks far more stunning than the Witcher 3 in his time, which is "am-aaaaaazing". (in my modest opinion).

In the end, it's the exact same launch than W3 : excessive amount of bugs, awfull UI and a consequential number of important features missing (left-handed V, walk toggle, gradual acceleration for vehicles while using keyboard, etc...)
But this time, at least, I prepared myself to have a descent stock of patience.

But c'mon Bruh ! :shrug: can't wait ti play the game :)


(sorry for my english, not my native)
 
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Winneh2

Winneh2

Fresh user
#264
Dec 10, 2020
lmills.117 said:
What is the point of releasing the game in such a broken state only to fix it later (rhetorical question; I know it's $$$)? Wouldn't taking care of their fans mean releasing a quality product in the first place?
Click to expand...
Well, i would not consider calling the rebind topic as "broken" - its a design flaw that can and hopefully will be corrected.
Its always a different story when millions basically test your game after release, ofc more bugs will be found, compared to lets say a 200 ppl beta testing team. That is literally the case with every big title.
My experience from the Wicther games tought me, that CDPR actually gives a sh*** about their players - compared to other studios - just think about bethesda or EA :ROFLMAO:
So i am honestly not too worried, as long as they put this on their list of things to fix/change.
 
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KisVakond

KisVakond

Fresh user
#265
Dec 10, 2020
Winneh2 said:
Yeah, sorry CDPR, but this is a NONO.
Keys need to be rebindable, specially arrowkeys (left handed players).
I practically cant play this, Autohotkey doesnt work and Corsair iCue cuts out the second you press more than uparrow (like left or right to steer your vehicle).

This needs to be changed, asap.
Post automatically merged: Dec 10, 2020


I might have found a temp fix for this.
I edited the ini file and made it read only, that worked (so far).
UserSettings.json can be found here %USERPROFILE%\AppData\Local\CD Projekt Red\Cyberpunk 2077
Open with Notepad++ or text editor.
Look for the "SettingsLocomotion" part of it.

"value": "IK_Up",
"default_value": "IK_W"

"value": "IK_Down",
"default_value": "IK_S"

"value": "IK_Left",
"default_value": "IK_A"

"value": "IK_Right",
"default_value": "IK_D"

Should look like this.
Replace IK_W value with IK_Up and so on, upper and lower case need to be correct or they wont work.
Save file - make read only - hope it doesnt cause any issues along the way, seems to work for me (for now)
Click to expand...
This looks like it would help with the arrow keys part of the problem, but sadly, it looks like the 'F' and 'I' and other hard-coded buttons aren't available, so I would still have to reach across the keyboard for them :(
 
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leonseye

leonseye

Fresh user
#266
Dec 10, 2020
kaczor1818 said:
I've re-mapped F key to J by searching all "IK_F" values and replacing it with "IK_J"
Click to expand...
This actually only rebinds some of the functions F is originally assigned to in-game, but most notably it does NOT replace F for picking up items, interacting w/ computers (which becomes a hilarious dance of trying to keep your cursor on a computer screen before you strafe out of the way since you have to hold F down for this), Takedowns, etc.

This is not a good workaround, since the most important functions are hardcoded to F and cannot be rebound using the .xml document.
 
A

ArchV1

Fresh user
#267
Dec 10, 2020
Well.. at least this issue is being blasted at them from multiple sources. It should be a very high priority fix; up there with progression stoppers and crashes... as it effectively prevents some people from playing.
 
Winneh2

Winneh2

Fresh user
#268
Dec 10, 2020
KisVakond said:
This looks like it would help with the arrow keys part of the problem, but sadly, it looks like the 'F' and 'I' and other hard-coded buttons aren't available, so I would still have to reach across the keyboard for them :(
Click to expand...
Check inputUserMappings.xml in Cyberpunk 2077/r6 /config directory.
I rebound every IK_F and picking up things, sneak option etc all works so far.
 
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SpayD

SpayD

Fresh user
#269
Dec 10, 2020
Winneh2 said:
Well, i would not consider calling the rebind topic as "broken" - its a design flaw that can and hopefully will be corrected.
Its always a different story when millions basically test your game after release, ofc more bugs will be found, compared to lets say a 200 ppl beta testing team. That is literally the case with every big title.
My experience from the Wicther games tought me, that CDPR actually gives a sh*** about their players - compared to other studios - just think about bethesda or EA :ROFLMAO:
So i am honestly not too worried, as long as they put this on their list of things to fix/change.
Click to expand...
This is something they ran into and got blow back for with The Witcher, so it should have been in a game that they've been working on since The Witcher 3 came out. And as I've stated before, they added a streamer work around for nudity and copyrights (DMCA strikes being a fairly recent occurrence in the streaming community). They did that within the last 3 months yet haven't implemented full keybind remaps in 7 years, maybe because one of those creates dollar signs in the form of free marketing and the other doesn't.
 
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DrunkOnRedWine

DrunkOnRedWine

Fresh user
#270
Dec 10, 2020
Wrong thread sorry
 
T

thedon3k

Forum regular
#271
Dec 10, 2020
Winneh2 said:
Check inputUserMappings.xml in Cyberpunk 2077/r6 /config directory.
I rebound every IK_F and picking up things, sneak option etc all works so far.
Click to expand...
Perhaps you should provide your files, along with a list of what key now does what. A lot of people would probably appreciate it.
 
lmills.117

lmills.117

Fresh user
#272
Dec 10, 2020
Winneh2 said:
Well, i would not consider calling the rebind topic as "broken" - its a design flaw that can and hopefully will be corrected.
Its always a different story when millions basically test your game after release, ofc more bugs will be found, compared to lets say a 200 ppl beta testing team. That is literally the case with every big title.
My experience from the Wicther games tought me, that CDPR actually gives a sh*** about their players - compared to other studios - just think about bethesda or EA :ROFLMAO:
So i am honestly not too worried, as long as they put this on their list of things to fix/change.
Click to expand...
I was referring more to the overall state of the game; T-posing characters, enemies walking outside of playable areas, restarts being required because of game-breaking bugs or pathfinding issues, etc. etc.
 
T

thedon3k

Forum regular
#273
Dec 10, 2020
DrunkOnRedWine said:
So this is an AVX (Advanced Vector Extensions) issue?

The CPU I'm using has AVX2 support and hasn't crashed as yet.

Which CPU's don't have this, AMD/ older gen Intel CPU's?
Click to expand...
AVX is not supported on the first gen i-series CPUs. Basically, CPU's released in 2011 began to support this feature. So even if you have a i7 980X EE unlocked 6-core CPU, it can no longer play some of the newest titles due to this AVX requirement.

There's actually three versions out there of AVX

AVX
AVX2
AVX-512

I'm sure at some point AVX support will be dropped and AVX2 will be required, and even later, AVX-512, just like with SSE, SSE2, etc.
 
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leonseye

leonseye

Fresh user
#274
Dec 10, 2020
Winneh2 said:
Check inputUserMappings.xml in Cyberpunk 2077/r6 /config directory.
I rebound every IK_F and picking up things, sneak option etc all works so far.
Click to expand...
I also rebound every IK_F in the document, and that is definitely not all working for me so far.
 
KisVakond

KisVakond

Fresh user
#275
Dec 10, 2020
SigilFey said:
Once again, I totally get where people are coming from on this, and your arguments are totally valid. I would imagine this will be dealt with in the future. However, for now, let's look at some simple facts:

1.) The game includes hard-coded keys. This is not done for no reason.

2.) CDPR has specifically advised players not to alter locked key settings through config files. This was not said for no reason.

3.) Most keys on the keyboard are able to be rebound. There are still options to make it work, even if tricky or perhaps downright awkward.

All considered, here is what we know:
The keys are locked for a reason. Why would a developer intentionally do that without cause? I'm going to take an educated guess and say that they were locked because it avoids bugs or glitches in other parts of the game. Engines for games like this are not simple. To pull off complex things in a game, parts of it may need to connect in unexpected ways. As the game was finished in less-than-ideal conditions, I think it's reasonable to say that the devs tried to follow the path of least resistance. If inputs could become conflicted in certain situations, rather than further delay the release of the game to fix it, they just avoided the conflicts. Thus...we can no longer rebind the Up and Down arrow keys...and F is off-limits! :LOL:

But, I'm very confident things can be improved. What's there is to ensure players don't do something that the devs know may or will break something else. For now, I think the message from players is clear, and I don't think it's a surprise to any of the devs. But it's just part of the reality of the game for the moment. Patience.

Also, let's keep the heat and hostility under control. Again, this is a perfectly valid complaint, and it has been noted. But, it's not completely impossible to rebind a setup that works well enough. It's possible to just use a gamepad for the time being. It's an inconvenience, not an insurmountable obstacle. (Kind of ridiculous, I agree, but it needed to happen that way for some reason.)
Click to expand...
This is a bad answer.
I suggest you literally go try to play the game left-handed for even 1 hour and get back to us.
"But", you say, "I'm not left-handed, I can't control the game like that!"
Neither can we, my friend. Neither can we.
 
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C

catawaul

Forum regular
#276
Dec 10, 2020
Okay. Many people have come here to express the disapointment at how a basic core feature in a AAA game has been left out on the PC version of Cyberpunk 2077. Now the penny has dropped. In all the times that CDPR has allowed users to review their game by giving them access, they were only allowed to play the game on a controller. Think about that. Now I know why. The PC versions was somewhat crippled, hobbled or curtailed in its keyboard remapping facility, and CDPR did not want this to be exposed before people got wind of it. That would potentially restrict sales and loose all of the glitz, glory and marketing hype and bring the company so much bad publicity. So now we know, warts and all, what CDPR was hiding from us, and we here are telling it like it is. Please do not get the wrong idea of my post. I sincerely want to play the game and enjoy it. But the developer, CDPR, has to be honest with me and you from the outset. What is being said here is loud and clear. Please CDPR, fix this mess for the PC remapping of keys, so we can get on with playing what seems to be a masterpiece in game development. If you do this, CDPR, you will go down in history as the really good guys and you will be rewarded with boquets, and not brickbats!
As a footnote, I am not going to play the game until I hear some positive words coming from people posting reports of good news that CDPR has relented and fixed this PC keyboard remapping problem to everyone's satisfaction.
Let us all hear of the many boquets that CDPR is receiving from all their dedicated, industrious, and awe inspiring work that is Cyberpunk 2077!
 
Last edited: Dec 12, 2020
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SyvSekstini

SyvSekstini

Fresh user
#277
Dec 10, 2020
leonseye said:
This actually only rebinds some of the functions F is originally assigned to in-game, but most notably it does NOT replace F for picking up items, interacting w/ computers (which becomes a hilarious dance of trying to keep your cursor on a computer screen before you strafe out of the way since you have to hold F down for this), Takedowns, etc.

This is not a good workaround, since the most important functions are hardcoded to F and cannot be rebound using the .xml document.
Click to expand...
It'll remap those if you replace them in the InputUserMappings.xml in the install directory (Cyberpunk2077>r6>config). That's where the hard bindings are stored. Make a copy first and be careful not to mass find-replace because you'll end up rewriting several of the Function keys (IK_F#) if you do.
 
T

thedon3k

Forum regular
#278
Dec 10, 2020
catawaul said:
Okay. Many people here have come here to express the disapointment at how a basic core feature in a AAA game has been left out on the PC version. Now the penny has dropped. In all the times that CDPR has allowed users to review their game by giving them access, they were only allowed to play the game on a console. Think about that. Now I know why. The PC versions was somewhat crippled, hobbled or curtailed in its movement remapping facility, and CDPR did not want this to be exposed before people got wind of it. That would potentially restrict sales and loose all of the glitz, glory and marketing hype and bring the company so much bad publicity. So now we know, warts and all, what CDPR was hiding from us, and we here are telling it like it is. Please do not get the wrong idea of my post. I sincerely want to play the game and enjoy it. But the developer, CDPR, has to be honest with me and you from the outset. What is being said here is loud and clear. Please CDPR, fix this mess for the PC remapping of keys, so we can get on with playing what seems to be a masterpiece in game development.
Click to expand...
So are we to think that CDPR only consider Console Gamers as valid gamers? Like, they didn't offer a single PC gamer a chance to give it a try - No K/M players were given a chance to play in early release / preview? Or was a PC version provided, but with a controller instead of a K/M?

This is a severe slight to PC gamers.
 
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BkBlindside

BkBlindside

Fresh user
#279
Dec 10, 2020
Cool.. Another AAA title for 60$ that I can't even remap my keys for? What is this nonsense with seemingly competent developers not being able to achieve something so simple as allowing full key remapping?! I'm just gonna refund until this fixed. Not wasting anymore of my time with it. I was super excited about Cyberpunk but it's a miss for me if I can't play the game the way I feel comfortable. There are TONS of indie games and other games that allow the entire network of game functions to be remapped with maybe 1 or 2 exceptions. Cyberpunk has me completely locked out from changing half of the keys I use normally. Get it fixed CDPR..
 
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lmills.117

lmills.117

Fresh user
#280
Dec 10, 2020
BkBlindside said:
Cool.. Another AAA title for 60$ that I can't even remap my keys for? What is this nonsense with seemingly competent developers not being able to achieve something so simple as allowing full key remapping?! I'm just gonna refund until this fixed. Not wasting anymore of my time with it. I was super excited about Cyberpunk but it's a miss for me if I can't play the game the way I feel comfortable. There are TONS of indie games and other games that allow the entire network of game functions to be remapped with maybe 1 or 2 exceptions. Cyberpunk has me completely locked out from changing half of the keys I use normally. Get it fixed CDPR..
Click to expand...
I don't think the developer's competency is likely in question. Probably more like the project manager's. Or perhaps they ended up with far less time than they original thought due to unforeseen circumstances (like covid) but still had to meet original deadlines.

Who knows. We'll never get the real talk on what happened, or why. The best we can hope for is that they'll see fit to fix the broken technical aspects of the game and improve upon everything else (like the poor clothing/loot system, the character progression/points, etc.)
 
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