...
<!-- PANELS -->
<mapping name="CharacterPanel_Button" type="Button" >
<button id="IK_C" />
</mapping>
<mapping name="Inventory_Button" type="Button" >
<button id="IK_I" />
<button id="IK_Pad_Back_Select" />
</mapping>
<mapping name="PhoneInteract_Button" type="Button" >
<button id="IK_T" overridableUI="openPhone"/>
<button id="IK_Pad_DigitDown" />
</mapping>
<mapping name="Notification_Button" type="Button" >
<button id="IK_Z" overridableUI="openNotifiation"/>
<button id="IK_Pad_DigitLeft" />
</mapping>
...
I think it's because they developed the game playing with only a Controller in their lap, but that's just my theory. If someone on the team had played using keyboard and mouse I feel like this wouldn't have happened.
Inventory and Character sheet buttons
Code:... <!-- PANELS --> <mapping name="CharacterPanel_Button" type="Button" > <button id="IK_C" /> </mapping> <mapping name="Inventory_Button" type="Button" > <button id="IK_I" /> <button id="IK_Pad_Back_Select" /> </mapping> <mapping name="PhoneInteract_Button" type="Button" > <button id="IK_T" overridableUI="openPhone"/> <button id="IK_Pad_DigitDown" /> </mapping> <mapping name="Notification_Button" type="Button" > <button id="IK_Z" overridableUI="openNotifiation"/> <button id="IK_Pad_DigitLeft" /> </mapping> ...
Oh I tend to agree! You also have to wonder how many of there team actually played the game then? Because I am sorry NOT EVERYONE loves the freaking controller! lol And console port or NOT other companies have done keybindings fully on DAY 1.
Has anyone figured out how to make toggle to aim a thing? I physically can't play without it.
Anyone knows to change my keys to my mouse button 4&5 (mouse back/forward buttons) what I need to exactly type?
YOU CAN EDIT HERE C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\config RIGHT CLICK AND SELECT EDIT OR OPEN WITH NOTEPADYeah, sorry CDPR, but this is a NONO.
Keys need to be rebindable, specially arrowkeys (left handed players).
I practically cant play this, Autohotkey doesnt work and Corsair iCue cuts out the second you press more than uparrow (like left or right to steer your vehicle).
This needs to be changed, asap.
Post automatically merged:
I might have found a temp fix for this.
I edited the ini file and made it read only, that worked (so far).
UserSettings.json can be found here %USERPROFILE%\AppData\Local\CD Projekt Red\Cyberpunk 2077
Open with Notepad++ or text editor.
Look for the "SettingsLocomotion" part of it.
"value": "IK_Up",
"default_value": "IK_W"
"value": "IK_Down",
"default_value": "IK_S"
"value": "IK_Left",
"default_value": "IK_A"
"value": "IK_Right",
"default_value": "IK_D"
Should look like this.
Replace IK_W value with IK_Up and so on, upper and lower case need to be correct or they wont work.
Save file - make read only - hope it doesnt cause any issues along the way, seems to work for me (for now)
YOU CAN EDIT HERE C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\config RIGHT CLICK AND SELECT EDIT OR OPEN WITH NOTEPAD
You can change everything. If you rebind the F key you have to go through and change EVERY KP_F to KP_yourkey I change mine to the Enter Key so I changed 20 instances of KP_F to KP_Enter. Theres 20 binds for F so it takes about 10 min to change them all but it works fine. Make sure you save the file when you close it.
Is there a way to change the menu keys like Inventory or Character sheet to something else besides what they are hard coded to? I would love to put Inventory on Mouse4 or Mouse5 (thumb mouse keys) so I don't have to reach across the damn keyboard to access them every time.
on page 12 of this forum, the user shows a youtube video on how to do itHow? That does not work for me
Anyone knows to change my keys to my mouse button 4&5 (mouse back/forward buttons) what I need to exactly type?
Inventory key seems to be located at :
<mapping name="Inventory_Button" type="Button" >
<button id="IK_I" />
<button id="IK_Pad_Back_Select" />
</mapping>
Change "IK_I" to something else ...
For character :
<mapping name="CharacterPanel_Button" type="Button" >
<button id="IK_C" />
</mapping>
Searching for the default key used in the game in the "fileinputUserMappings.xml" file have worked for me so far ...
There is probably a way of using the attribute "overridableUI="command_name" to make the key editable as it should
The "command_name" argument seems to be present in the file UserSettings.json in appdata
YOU CAN EDIT HERE C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\config RIGHT CLICK AND SELECT EDIT OR OPEN WITH NOTEPAD
You can change everything. If you rebind the F key you have to go through and change EVERY KP_F to KP_yourkey I change mine to the Enter Key so I changed 20 instances of KP_F to KP_Enter. Theres 20 binds for F so it takes about 10 min to change them all but it works fine. Make sure you save the file when you close it.
What kind of discrimination is the rest of the keys ?! Free the Fuckin' I/O/P/J/K/M keys!!!
Just free ALL of them.