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Key Remapping

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Jenn_Zed

Jenn_Zed

Fresh user
#101
Dec 10, 2020
This worked for me ..

Winneh2 said:
I might have found a temp fix for this.
I edited the ini file and made it read only, that worked (so far).
UserSettings.json can be found here %USERPROFILE%\AppData\Local\CD Projekt Red\Cyberpunk 2077
Open with Notepad++ or text editor.
Look for the "SettingsLocomotion" part of it.

"value": "IK_Up",
"default_value": "IK_W"

"value": "IK_Down",
"default_value": "IK_S"

"value": "IK_Left",
"default_value": "IK_A"

"value": "IK_Right",
"default_value": "IK_D"

Should look like this.
Replace IK_W value with IK_Up and so on, upper and lower case need to be correct or they wont work.
Save file - make read only - hope it doesnt cause any issues along the way, seems to work for me (for now)
Click to expand...
I can't say I'm all that surprised the game has been released with problems attached to it .. I almost considered the game unplayable for me too .. I'm also a Left handed player who has used the Arrow Keys for movement for over 20 years of gaming .. but, it does surprise me that a game which has been in development for over 7 years by a developer with a good reputation who should know better than to ignore or overlook such a basic functional mechanic of PC user interaction.

So, with just a little bit of manual fiddling about, follow the instructions above exactly you should bind/rebind any key you like.

I haven't tested the F 'Interaction' key yet .. I tend to use End for this action, so, I'll see how I go.
 
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T

Terronium

Senior user
#102
Dec 10, 2020
Do not understand that they have chosen to lock the F key. I always use to interact with E, but can't change it.
 
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Ribbon9

Ribbon9

Fresh user
#103
Dec 10, 2020
And no word from devs about it!
Is it going to be changed/fixed?
 
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Reactions: Webby-san and lmills.117
boltthrower1985

boltthrower1985

Fresh user
#104
Dec 10, 2020
What I'm more fearful of is that they come back scratching their heads and bashfully admit all of this is hard coded and un-unwankable, including disabling auto controller detection. It wouldn't be outside the realm of rush hyper hyped game development.
 
lmills.117

lmills.117

Fresh user
#105
Dec 10, 2020
Terronium said:
Do not understand that they have chosen to lock the F key. I always use to interact with E, but can't change it.
Click to expand...
Same here. For me "E" is interact and "F" is usually melee.
 
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Reactions: Julo67
DrunkOnRedWine

DrunkOnRedWine

Fresh user
#106
Dec 10, 2020
Winneh2 said:
Yeah, sorry CDPR, but this is a NONO.
Keys need to be rebindable, specially arrowkeys (left handed players).
I practically cant play this, Autohotkey doesnt work and Corsair iCue cuts out the second you press more than uparrow (like left or right to steer your vehicle).

This needs to be changed, asap.
Post automatically merged: Dec 10, 2020


I might have found a temp fix for this.
I edited the ini file and made it read only, that worked (so far).
UserSettings.json can be found here %USERPROFILE%\AppData\Local\CD Projekt Red\Cyberpunk 2077
Open with Notepad++ or text editor.
Look for the "SettingsLocomotion" part of it.

"value": "IK_Up",
"default_value": "IK_W"

"value": "IK_Down",
"default_value": "IK_S"

"value": "IK_Left",
"default_value": "IK_A"

"value": "IK_Right",
"default_value": "IK_D"

Should look like this.
Replace IK_W value with IK_Up and so on, upper and lower case need to be correct or they wont work.
Save file - make read only - hope it doesnt cause any issues along the way, seems to work for me (for now)
Click to expand...
This worked for me - thanks dude. I can play now ;P
 
lmills.117

lmills.117

Fresh user
#107
Dec 10, 2020
boltthrower1985 said:
What I'm more fearful of is that they come back scratching their heads and bashfully admit all of this is hard coded and un-unwankable, including disabling auto controller detection. It wouldn't be outside the realm of rush hyper hyped game development.
Click to expand...
I refuse to believe such a reality exists in the year 2020. This is just fucking ridiculous.
 
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Reactions: elite72 and Ribbon9
boltthrower1985

boltthrower1985

Fresh user
#108
Dec 10, 2020
lmills.117 said:
I refuse to believe such a reality exists in the year 2020. This is just fucking ridiculous.
Click to expand...
I don't know, I just fired up the Witcher 3 and while it has rebindable keys, it doesn't have an option to disable the controller. For whatever reason, Xpadder has no issues with that game. I can use my stick no problem.
 
lmills.117

lmills.117

Fresh user
#109
Dec 10, 2020
boltthrower1985 said:
I don't know, I just fired up the Witchery 3 and while it has rebindable keys, it doesn't have an option to disable the controller. For whatever reason, Xpadder has no issues with that game, I can use my stick no problem.
Click to expand...
Can you explain more what you mean about disabling the controller? I'm not exactly sure I follow what the issue is that you're describing here.
 
Jenn_Zed

Jenn_Zed

Fresh user
#110
Dec 10, 2020
There doesn't seem to be any manual setting for the F Interaction key in the UserSettings.json file.

The only IK_F value I have in the .json file is for exiting the vehicle.

There does seem to be some manual way of adding new lines to the .json file, but I don't have any info on that yet.
 
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Reactions: elite72
boltthrower1985

boltthrower1985

Fresh user
#111
Dec 10, 2020
lmills.117 said:
Can you explain more what you mean about disabling the controller? I'm not exactly sure I follow what the issue is that you're describing here.
Click to expand...
I use Xpadder to emulate a mouse, because traditional mice are very difficult for me to hold. Mostly I have zero issues. But lately games have been hard coded to recognise whatever usb peripherals that are plugged in, as a controller. Thus I can't use my stick because the game thinks it's a controller and there's no option to disable that. Borderlands 3 just has a toggle option that fixes it entirely.
 
SHADOWTHX1138

SHADOWTHX1138

Fresh user
#112
Dec 10, 2020
I like many others here are left-handed.

Every FPS I've played for the last 35 years I've use the arrow keys along with Ins, Home, Pgup, Del, End, Pgdn. Numbers pad keys the right Shift, Enter Key. Ect ect.

An unbelievable error in judgment and a HUGE FAIL for CD Project Red NOT to allow players to re-bind Keys to their own preference.

Unless there an announcement on this imminently from CDPR looks like a refund for me at I Cant play it.

I'm not spending £50 to play with the character builder.
 
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Winneh2

Winneh2

Fresh user
#113
Dec 10, 2020
Jenn_Zed said:
There doesn't seem to be any manual setting for the F Interaction key in the UserSettings.json file.

The only IK_F value I have in the .json file is for exiting the vehicle.

There does seem to be some manual way of adding new lines to the .json file, but I don't have any info on that yet.
Click to expand...
Theres more inside the inputUserMappings.xml inside the Cyberpunk 2077/r6/config directory - havent gotten around to test messing with that one tho.
 
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spudzorrrr

spudzorrrr

Rookie
#114
Dec 10, 2020
I too have been using esdf for years, and don't plan on changing for this or any other game. looked forward to this for so long, and to be stymied by something so stupid and simple as hard coded key bindings in a 2020 "AAA" game.... :( :( :(
 
kaczor1818

kaczor1818

Fresh user
#115
Dec 10, 2020
I found a way to re-map keys. There's a inputUserMappings.xml file in Cyberpunk 2077\r6\config\inputUserMappings.xml with all keybinds.
You can remap id flag of button tag to any key, by applying overridableUI flag with some string word you can allow to remap this key in the UI, but this will only allow to assign this key to an action and in game both will be executed (your assigned action and hardcoded one). My suggestion is to remap these to other keys.

Here's my change:
Zrzut ekranu 2020-12-10 103101.jpg
 
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Laggmonstret

Laggmonstret

Fresh user
#116
Dec 10, 2020
kaczor1818 said:
I found a way to re-map keys. There's a inputUserMappings.xml file in Cyberpunk 2077\r6\config\inputUserMappings.xml with all keybinds.
You can remap id flag of button tag to any key, by applying overridableUI flag with some string word you can allow to remap this key in the UI, but this will only allow to assign this key to an action and in game both will be executed (your assigned action and hardcoded one). My suggestion is to remap these to other keys.

Here's my change:
View attachment 11073485
Click to expand...
Yes, I also found this. F seems to be hardcoded and is the key I use for "Strafe Right". So for me this is unplayable now and think I am going to make a refund.
 
jcaspian

jcaspian

Fresh user
#117
Dec 10, 2020
kaczor1818 said:
I found a way to re-map keys. There's a inputUserMappings.xml file in Cyberpunk 2077\r6\config\inputUserMappings.xml with all keybinds.
You can remap id flag of button tag to any key, by applying overridableUI flag with some string word you can allow to remap this key in the UI, but this will only allow to assign this key to an action and in game both will be executed (your assigned action and hardcoded one). My suggestion is to remap these to other keys.

Here's my change:
View attachment 11073485
Click to expand...
Thanks for this. If this means the only remaining button to find and bind is F then I might just use YGHJ as my lefty keys, which gives the quick access to F i would usually expect (or maybe just use a key mapping tool to change it to J).
But really this should solve most peoples issues... Its kinda mad that these buttons aren't rebindable since they are there anyway...
 
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kaczor1818

kaczor1818

Fresh user
#118
Dec 10, 2020
Laggmonstret said:
Yes, I also found this. F seems to be hardcoded and is the key I use for "Strafe Right". So for me this is unplayable now and think I am going to make a refund.
Click to expand...
I've re-mapped F key to J by searching all "IK_F" values and replacing it with "IK_J"
 
A

Anon64

Fresh user
#119
Dec 10, 2020
Keybinding is broken, some keys are hardcoded and cannot be changed, and the ones that are changed still shown as the old key in tooltips.
I'm shocked how CDPR couldn't get this simplest and most basic thing right!!!! I cannot play this game because of this ridiculously simple and yet neglected component. thinking to refund. Congrats guys you ruined the whole thing.
 
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Winneh2

Winneh2

Fresh user
#120
Dec 10, 2020
Korosh.gm said:
Keybinding is broken, some keys are hardcoded and cannot be changed, and the ones that are changed still shown as the old key in tooltips.
I'm shocked how CDPR couldn't get this simplest and most basic thing right!!!! I cannot play this game because of this ridiculously simple and yet neglected component. thinking to refund. Congrats guys you ruined the whole thing.
Click to expand...
check the inputUserMappings.xml inside the Cyberpunk 2077/r6/config directory, i literally changed all IK_F and IK_R to my 2 preferred buttons, no issues so far (setting the file to read only may be required tho).
 
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