Calling @Kinley - come over here, we've got something to show you....
I swear that kickstarter page was written by @Sardukhar. I think he's stalking me for research purposes.
Calling @Kinley - come over here, we've got something to show you....
Well, actually, first metro game is garbage.
Well, actually, first metro game is garbage.
I swear that kickstarter page was written by @Sardukhar. I think he's stalking me for research purposes.
It really wasn't. I could pull up critical marks for it, but no. I enjoyed it a lot and it was more engrossing, better written and a lot tougher than most I've played.
It really wasn't. I could pull up critical marks for it, but no. I enjoyed it a lot and it was more engrossing, better written and a lot tougher than most I've played.
It's definitely not deserved and much like bioshocks it's very rhetoric; )
Damn you beat me to it. And with couple of days no less.
Well yeah but also 1st is music made by Alex which is like greatest stretch goal ever.lol their stretch goals are to hire people
*facepalm*
All pledges are applied to improving Torment: Tides of Numenera, but with this Stretch Goal, one specific improvement we can commit to is restoring the Gullet to the Bloom, per George Ziets' original design. We had cut this area to control scope of the Bloom zone. Restoring it to the design would complete George's original vision for the Bloom and increase its scope by roughly 10%.
Without spoiling much, here is how George describes the Gullet:
Deep in the guts of the Bloom is a jumble of fleshy veins and cavities, known to natives as the Gullet. It surrounds a foul organic stew, containing the minds and memories of those devoured by the Bloom. The pulsing of a titanic heart reverberates from somewhere below… if you find yourself trapped here, the sound will drive you mad.
Few reach this place by intention. Most are eaten by a Maw and emerge in the Gullet, half-digested, to spend the final days of their lives in screaming agony. Transdimensional echoes of the Bloom's victims wander through the tunnels, lost and insane. Bizarre creatures, bred by the Bloom in its guts, burst from their wombs to hunt. Forgotten machines and artifacts lie half-submerged in Bloom-flesh, plucked from distant worlds of the past or future.
The only way out of the Gullet is down… to follow the sounds of the Bloom's beating heart and descend to a place where the Bloom's consciousness is at its most malignant and aware.
We want to revive the forgotten cinematic platformer genre.
We want to pursue the tradition of Another World, Flashback, & Oddworld.
We want to lead the next generation of 2D, handcrafted pixel art.
Expect a 2D cyberpunk open world, made up of 4 unique districts each with distinct architecture, cultures and industries.
+ Action & infiltration gameplay in the great tradition of cinematic platformers.
+ Travel between districts using taxis, ferries, or monorail while trying to keep low profile.
+ A diverse, inclusive cast of complex characters to interact with through meaningful, branching dialogue.
+ Varied gameplay such as driving down epic highways, flying drones, hacking droids to do your dirty work and remain undetected.
+ Interactive, in-game multiple-choice events. In tricky situations, run away, argue to gain more time, or try to pull your gun.
+ Living, simulated world with dense crowd of citizens doing their own stuff.