After playing a quarter way through the game, other than a few specific Gigs and the CyberPsycho side job, I know the game pays little attention to whether you kill the hostiles or incapacitate them. But since this is an RPG where choices supposedly matter, will I get any goody two-shoes brownie points for deciding not to be a sociopathic mercenary?
Like I said in another post I made (that was ignored), I like to play a "good guy," but only if the game acknowledges it in some way: NPCs are friendlier, story NPCs comment on it, etc.
Like I said in another post I made (that was ignored), I like to play a "good guy," but only if the game acknowledges it in some way: NPCs are friendlier, story NPCs comment on it, etc.
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