Kill vs. Incapacitate: Consequences?

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After playing a quarter way through the game, other than a few specific Gigs and the CyberPsycho side job, I know the game pays little attention to whether you kill the hostiles or incapacitate them. But since this is an RPG where choices supposedly matter, will I get any goody two-shoes brownie points for deciding not to be a sociopathic mercenary?

Like I said in another post I made (that was ignored), I like to play a "good guy," but only if the game acknowledges it in some way: NPCs are friendlier, story NPCs comment on it, etc.
 
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The only thing I noticed is slightly different dialogue on some gigs. Like comments on how it was a bloodbath or V was in and out like ghost.
 
I think it's mostly there so you can not kill too many if you don't want to and that's that. I still choose to incapacitate instead of kill.
 
Only thing I've done so far where you get patted on the back for going non-lethal is the cyberpsycho gigs.

But imo, lethal vs. non-lethal is more of a player choice in all games where it's available, and I haven't played a game yet where it truly mattered. Well, except for Hitman. And tbh most of the enemy combatants in video games are scumbags or work for evil crimelords/corporations/aliens/whatever. I'd rather just put most of them out of their misery, for the greater good.
 
The thing that bugs me the most are the NCPD jobs. In the context of getting recognition for doing good, I always make sure the person being assaulted (as usually is the case) comes out alive and unscathed, but instead of thanking me for helping them, they just hunker down cowering.

And to make things worse, the game doesn't actually care if they survive or not. At least give me more Street Cred or something. :facepalm:
 
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Some missions require you to do non-lethal but given you don't attract any heat from NCPD, Corpos or gangs the consequence are none at all.
In theory going full violence should attract more violence start having hit contracts on you since you well...mowed down some people but guess they dont care if you drop from your car and start blowing everyone into bits
 
Kill them for the street cred.
Take a guy down and scan him, you'll see he's still worth some street cred.
Now finishing him off. Profit.

At this point in time, incapacitating an enemy may give you a bonus on certain missions.
 
I completed the whole game with only a hand full of kills, and nothing really addressed that. I guess it is just so you can play the style you want to play it. I personally don't like to kill people, and this option makes be a little happier.
 
It's all about skill xp. If you want to up your stealth skill then taking them down in stealth earns you stealth xp. Using weapons levels the weapon skill xp... The skills you use are the skills you level. Every skill has 20 levels and you gain bonuses and extra perks for leveling them. It's about playing the way you want and leveling the skills you want to level.
 
Unless a mission specifically states not to kill someone, it doesn't matter.
In most missions you just have to neutralize someone. Kill or knock out doesn't really matter.
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It's all about skill xp. If you want to up your stealth skill then taking them down in stealth earns you stealth xp. Using weapons levels the weapon skill xp... The skills you use are the skills you level. Every skill has 20 levels and you gain bonuses and extra perks for leveling them. It's about playing the way you want and leveling the skills you want to level.
Stealth kills will get you stealth XP too. I got plenty shooting people in the head with a silenced pistol from stealth, as well as weapon XP.
 
Unless a mission specifically states not to kill someone, it doesn't matter.
In most missions you just have to neutralize someone. Kill or knock out doesn't really matter.
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Stealth kills will get you stealth XP too. I got plenty shooting people in the head with a silenced pistol from stealth, as well as weapon XP.
Yes this... I really didn't make that clear in my post. The skills you use are the skills you level. I mainly enjoy doing hack attacks from stealth which levels both.
 
So if you wait send the deeds to Regina, job complete and then kill the incapacitated psycho, i got 261$ 110street cred & 60xp, so what is the point of any of the "supposed" choice you have. It dont matter for shit. And I got bonus for it after doing the job. I would really like a proper explanation though even if i summed it up here really.
 
I completed the whole game with only a hand full of kills, and nothing really addressed that. I guess it is just so you can play the style you want to play it. I personally don't like to kill people, and this option makes be a little happier.
Good guy. :howdy:
 
No. Choices don't matter in this game.

In this case, I think non lethal was an afterthought because people were asking for it before release. I tink it's a reason why non lethality is a weapon mod and there are no specificly non lethal ammos
 

ya1

Forum regular
Nope. The whole lethal/non-lethal thing is bugged af. I used lethal weapons on a few cyberpsychos and they still lived. In general, I've seen a lot of enemies survive lethal weapons. Conversely, non-lethal mods or blunt weapons didn't do crap when a mission objective specified a non-lethal solution - only non-lethal takedown worked. Another time, I finished the whole Regina quest line perfectly without a single cybepsycho kill (I even double checked all the messages) but she still did not acknowledge that saying I only saved "most" victims.

Random bugged out crap. As for a global "karma" stat, no, it doesn't exist. The number of kills has no influence whatsoever on the endings and NPC relationships (afaik).

No. Choices don't matter in this game.

I wouldn't go that far. Choices do matter in a few places, and modify hours of gameplay.
 
Nope. The whole lethal/non-lethal thing is bugged af. I used lethal weapons on a few cyberpsychos and they still lived. In general, I've seen a lot of enemies survive lethal weapons. Conversely, non-lethal mods or blunt weapons didn't do crap when a mission objective specified a non-lethal solution - only non-lethal takedown worked. Another time, I finished the whole Regina quest line perfectly without a single cybepsycho kill (I even double checked all the messages) but she still did not acknowledge that saying I only saved "most" victims.

Random bugged out crap.

Enemies surviving lethal weapons is because of secondary damage. All secondary effects are non-lethal (ie fire/shock etc). So if you shoot someone and the extra effect damage or D.O.T. takes off the last of the targets health, they do not die. Only weapons like the Katana with no secondary effect are always lethal.

This is also why some lethal weapons will also cause death even when equipped for non-lethal usage via mods. If a targets health is low enough and the base damage from the weapon removes the last of the targets health, they can "die" instantly. Particularly if the hit is a critical, or it targets the head.

@OP the real difference between lethal and non-lethal gameplay is street cred levels. Non-lethal kills make street cred scale almost exactly with your level. Lethal kills almost double your street cred scaling. This means at level 25+ most characters have already "maxed" street cred.
 
I might have been imagining things, but I do believe that I had one of them non-lethal take downs wake up on me.
 
Nope. The whole lethal/non-lethal thing is bugged af. I used lethal weapons on a few cyberpsychos and they still lived. In general, I've seen a lot of enemies survive lethal weapons. Conversely, non-lethal mods or blunt weapons didn't do crap when a mission objective specified a non-lethal solution - only non-lethal takedown worked. Another time, I finished the whole Regina quest line perfectly without a single cybepsycho kill (I even double checked all the messages) but she still did not acknowledge that saying I only saved "most" victims.

Random bugged out crap. As for a global "karma" stat, no, it doesn't exist. The number of kills has no influence whatsoever on the endings and NPC relationships (afaik).



I wouldn't go that far. Choices do matter in a few places, and modify hours of gameplay.

Such as?
 
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