So if you shoot someone and the extra effect damage or D.O.T. takes off the last of the targets health, they do not die.
ah ok
This is also why some lethal weapons will also cause death even when equipped for non-lethal usage. If a targets health is low enough and the base damage from the weapon removes the last of the targets health, they can "die" instantly.
It doesn't make sense honestly. Non-lethal mods do not apply additional non-lethal effects on top of the lethal base damage. They just render the whole weapon non-lethal. Or so they say.
The real problem is I've been supposedly killing enemies with blunt melee which is non-lethal by definition. The models were in "alive/incapacitated" state but the extra objective of not-killing them was forfeit. Only takedowns worked. The mission where you save a guy from Militech border control camp is one example. Egro shit is bugged still.


